Fun with(out) guns...

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Proverbial Jon

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Nov 10, 2009
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Ok so I picked up a copy of Split/Second Velocity and have had so much fun with it, it really is an amazing game. I'm not much of a racer person, usually preferring adventure games or the good ol'FPS. So that got me looking at my game collection and I wondered just how many games I had that didn't use guns anywhere in them. You know what? Hardly any of them didn't have guns.

Now, I am going to do a little test and I'd like the fine people of the Escapist forums to join in... to find games that do not have guns featured in them as a playable weapon despite it being perfectly possible to have included them. So basically a game that could have guns, but the designers didn't include them, and yet it is still fun to play.

Now there are a few rules:

1) Does the game world allow for guns to exist? (E.G. is it set in a time period where guns are created?) This would mean that games like Oblivion and Prince of Persia do not count.

2) Do guns fit into the nature of the game overall? (E.G. a Rock Band game or Quiz game would not, by nature, have you using guns, so they also, do not count)

3) Would including guns still allow for a coherant story? (E.G. a Harry Potter game would not have guns because it clearly messes with the story that is being told, because wizards don't use guns and if they did then it undermines the whole story.) Therefore Harry Potter games also don't count.

If you answered yes to all of the above... and the game doesn't have guns in it... then you have identified a game which, for all intents and purposes, COULD use guns in it's core gameplay BUT DOES NOT.

I'm sorry for all the pedantic rules but it stops any smart alecs trying to dodge the point of the thread! Simply saying the Prince of Persia games don't have guns and are fun defeats the object because by the nature of the setting and storyline, they blatantly wouldn't anyway! I'm looking for games where the game designers COULD have included guns but chose not to.

I have to say, out of my whole game collection, which is pretty big and spans 4 consoles, there is only a single game which conforms to this. Silent Hill: Shattered Memories. It interests me because guns seems to be something we have so readily accepted into our lives and seem to dominate near every game we play these days.

So tell me, what do you think?
 

Cowabungaa

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I remember a member here playing GTA4 with his 5 year old son. That might sound awful until you read that all he wanted to do is hop in a firetruck and be a firefighter, and that's all they did. Not a single fire-arm was involved in that moment.

Yeah GTA4 has guns but I still thought it was mentionable here.
 

Roofstone

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Any game in the (wickedly awesome)Sly Cooper series. The enemies(rarely) have guns admittedly, but you dont use them at all...Unless my memory is fading.
 

Flying Dagger

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Mario?

Bully doesn't have guns too I think, though never really played it.

No more heroes possibly didn't have guns either.

My steam list is firing blanks at me, nearly all of my games on steam seem to involve guns.

Psychonauts didn't.

Did Penumbra:Overture have guns? Though I guess I didn't find that fun.

Apologies for the structure here, but I'm feeling kind of disjointed.

Many family/adventure games leave out guns. I'm not big on those sort of games so I won't be the one to suggest that they are fun.
 

twaddle

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i believe in fatal frame, the concept of guns could be used to kill the enemies (and god that game dark and so bloody grim) but instead u use a camra to dispatch an enemy, also see final fantasy. the orginals i know 6 and 5 have guns so i'm going with 1-4. oh and kingdom hearts did it quite well if i say so.
 

SomeBoredGuy

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I'd put Mirror's Edge and Zeno Clash as runners-up here. They both have guns, but they are by no means the main feature of either game and, despite them both being first-person, are far more fun in the situations where there are no guns involved than the situations where there are. Not to mention the fact that guns are the focus of neither.
 

Proverbial Jon

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Nov 10, 2009
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Cowabungaa said:
I remember a member here playing GTA4 with his 5 year old son. That might sound awful until you read that all he wanted to do is hop in a firetruck and be a firefighter, and that's all they did. Not a single fire-arm was involved in that moment.

Yeah GTA4 has guns but I still thought it was mentionable here.
Yeah my nephew is exactly the same and about the same age. It always worries me when he plays that game because GTA has a habit of popping in all kinds of obsceneties that you can't plan for! Then again, what do they know at that age!


Flying Dagger said:
Mario?

Bully doesn't have guns too I think, though never really played it.

No more heroes possibly didn't have guns either.

My steam list is firing blanks at me, nearly all of my games on steam seem to involve guns.

Psychonauts didn't.

Did Penumbra:Overture have guns? Though I guess I didn't find that fun.

Apologies for the structure here, but I'm feeling kind of disjointed.
Some good games and good points!

I'd actually forgotten about Bully and Psychonauts, they're not currently sitting on my shelf so they can indeed be added to the list. Although you could argue that they contradict rule 3. Both games are set in school/summer camp, children situations where you wouldn't expect guns to be anyway. Although I recon Tim Scahfer could get away with just about anything, so I'll let Psychonauts slide at least!

SomeBoredGuy said:
I'd put Mirror's Edge and Zeno Clash as runners-up here. They both have guns, but they are by no means the main feature of either game and, despite them both being first-person, are far more fun in the situations where there are no guns involved than the situations where there are. Not to mention the fact that guns are the focus of neither.
Mirror's edge really didn't need any of the gun sections at all. They didn't seem to add anything and like you say it was always more fun to just run away. Besides, handling them felt clunky and awkward. They gave the bad guys a really unfair advantage usually in areas where you didn't have much choice but to actually fight back instead of simply running.
 

Savagezion

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I don't really see the point being made. If a game setting makes it perfectly logical for guns to come in, why wouldn't a game designer include them? By ruling out the games that have nothing to do with guns (Rollercoaster Tycoon, Guitar Hero, etc.) you are alientating a big part of the market who focuses on people that don't worry about violent encounters in games. I mean by setting such strict perameters to the rules, you could support any arguement.

Let me explain, according to the rules it has to be a game where your charactor is either in a position where his life is in jeopardy, or is in a position of extreme competition. So basically a violent video game / power struggle game that does not use guns when it is perfectly logical to put them in to the story and timeframe. Concluding that we as a society are obssessed with guns and readily accept them. When really all I see here is that any this type of game would be worse if all you got to use was a bow and arrow(does that count as a gun?) a knife, a crowbar, and some ninja stars just for the point of NOT including guns.

In the cartoon field would a corkgun count? You know the ones with a cork on a string?
 

Proverbial Jon

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Nov 10, 2009
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Savagezion said:
I don't really see the point being made. If a game setting makes it perfectly logical for guns to come in, why wouldn't a game designer include them? By ruling out the games that have nothing to do with guns (Rollercoaster Tycoon, Guitar Hero, etc.) you are alientating a big part of the market who focuses on people that don't worry about violent encounters in games. I mean by setting such strict perameters to the rules, you could support any arguement.

Let me explain, according to the rules it has to be a game where your charactor is either in a position where his life is in jeopardy, or is in a position of extreme competition. So basically a violent video game / power struggle game that does not use guns when it is perfectly logical to put them in to the story and timeframe. Concluding that we as a society are obssessed with guns and readily accept them. When really all I see here is that any this type of game would be worse if all you got to use was a bow and arrow(does that count as a gun?) a knife, a crowbar, and some ninja stars just for the point of NOT including guns.

In the cartoon field would a corkgun count? You know the ones with a cork on a string?
The below post kind of says what I'm trying to say...

Furburt said:
Fahrenheit could easily have guns. It does have some, but more as props than any gameplay element. As it stands though, it manages to be a tense psychological thriller (before it goes insane) without firearms or anything like that.

I think Condemned 1 can get a mention too. It has guns, but they're rare, rarely used, and mostly eschewed in the face of melee combat. They appear with much the same frequency they would in real life.
Fahrenheit (Or Indigo Prophecy or Baron Von Teapot's Fucking Ludacris Adventure as Yahtzee calls it!) is a good example of what I'm getting at. A game which could quite possibly have you shooting hoardes of evil minions, but does not. Lucas Kane's life is frequently in danger but he does not use a gun to solve it. In fact he seems to use an endless supply of QTE's which frankly are worse... but the experience is still one of a thrilling and psychological nature.

Good choice.
 

Optimus Hagrid

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Off memory, I got Earthbound (well... sorta counts), Pokemon (thankfully)... actually, considering the three points in the OP, this is pretty difficult.
 

shadow741

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Well every racing game could have guns. What I mean is look at Twisted Metal that was awesome.
 

Savagezion

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But I don't think this really is saying anything about society if you are excluding a huge part of the market society puts out and condensing it down to 1 type of game. (Conveniently the type that generally uses guns.) One that, as the rules even admit to, make guns a completely logical choice as a weapon. The reason it is so prevailent here is because of it's impact (in roles such as those in the games) throughout history.

"What gunpowder did for war the printing press has done for the mind." -Windell Phillips.

I could set these same exact perameters for melee weapons in a game and say that we as a society are obsessed with melee weapons. (And my list of games would probably even be longer than the guns one.)
 

WINDOWCLEAN2

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Optimus Hagrid said:
Off memory, I got Earthbound (well... sorta counts), Pokemon (thankfully)... actually, considering the three points in the OP, this is pretty difficult.
POKeMON with guns would be Great.

Pikachu Uses Tackle!
You use AK-47 Klashnikov.
Pikachu Faints.

Your AK-47 has evolved into...an RPG!
 

Katana314

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Batman: Arkham Asylum has the enemies using guns, but you never use them.
Portal could have included guns (besides the Portal Gun) but didn't
I could imagine the Ghostbusters game doesn't have guns
Oh, and finally: The Penumbra series is set in modern times, is entirely horror-based, but to my memory you never get a gun.
 

Ironic Pirate

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Roofstone said:
Any game in the (wickedly awesome)Sly Cooper series. The enemies(rarely) have guns admittedly, but you dont use them at all...Unless my memory is fading.
I think there were some turret sequences.

Uh, Burnout? You could shoot up other cars maybe? Then again, a car couldn't really hold 'em...
 

Miffmoff

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I may sound a bit stupid but Portal possibly

I know its called a "portal gun" but it doesn't kill or maim so to me its not really a gun. Guns could fit in to be used against the turrets dotted about here and there
 

p3t3r

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Katamari Damacy sometimes the people shot at you but after you rolled them up they stopped
 

More Fun To Compute

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Platformers and Adventure games often don't give the player guns though many also do. Braid and Machinarium for example are ones that don't.

Olimar in Pikmin could easily have been packing a gun and derivative games like Overlord gave the main character combat skills. Pikmin is still mostly about brutal violence of another sort but it gets points for not using the easiest and most convenient tools for bloody murder.

Travis never uses a gun in No More Heroes.