Gambling mechanics added to Fallout 76

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IceForce

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As if the various multiple controversies surrounding Fallout 76 weren't enough, now there's another to add to the pile.

As most players familiar with the franchise would know, legendary item drops can be found on certain enemies (mostly legendary enemies) and also via quest rewards. However, legendary items are almost all completely random. Because of this, you don't get to decide what item you get, or if you get one you can even use (based on your character build).

A little while ago, Bethesda told players to keep their unwanted legendary items (instead of selling/scrapping/dropping them), as there was going to be a legendary exchanging system added to the game in a future update. This would allow players to 'trade in' their unwanted legendary items and exchange them for legendary items that the player can actually use.

Well, the feature has been added, and it's basically just lootboxes with a different coat of paint.

They added a new currency, called "scrip". This is the currency you get when trading in an unwanted legendary item. You can then use this "scrip" currency to purchase a new legendary item. However, you STILL don't get to choose what specific item you get. You can only choose between "armor", "melee weapon", or "ranged weapon", of varying legendary quality.
This means that, if your character is spec'd in shotguns for example (ie: you have all the shotgun perks and are carrying only shotgun ammo, since ammo is really heavy in this game), selecting "ranged weapon" might give you a sniper rifle, or an SMG, or a rocket launcher, ie: a weapon that you still cannot use.

Basically, you're just putting currency into a slot machine and hoping for the best. Not unlike lootboxes.

Your thoughts?

Oh, and before you ask, if the slot machine spits out a legendary you don't want, you can't just keep trading it in over and over again and re-rolling the dice to finally get what you want, because the amount of scrip you get back from each trade-in is only a fraction of the amount it takes to purchase a new item.
 

CaitSeith

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It sounds like lootboxes. The only thing missing is being able to buy scrip with real world money. Can you still take what you got and trade it for scrip again?

Oh, you can. But only if you have lots of garbage to exchange in the first place.
 

IceForce

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CaitSeith said:
Can you still take what you got and trade it for scrip again?
Yeah you can, but it's a losing economy. It costs 100 scrip to purchase a 3-star legendary item, but you only get 40 scrip back from trading in a 3-star legendary item.
 

Red Sentinel

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I guess if you're a melee character then you're golden, right? Since melee weapons are basically all the same...
 

IceForce

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Red Sentinel said:
I guess if you're a melee character then you're golden, right? Since melee weapons are basically all the same...
True, but you might still end up with a legendary effect that's useless to you. Such as one which makes your weapon super powerful if you're addicted to lots of chems, but your character build doesn't take chems. Or a weapon that does bonus damage if you're wearing minimal or no armor, but you're playing a power-armor character.
 

Dalisclock

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They also added an in-game tax on trading/buying/selling between players. Which seems kinda bullshit both narratively speaking(a post civilization-collapse wasteland setting) and the fact it's literally a game built around multi-player interaction.

Hell, the only reason the game isn't dead yet is because there's a fanbase that's been trying their damndest to enjoy the game for what it is and not what it really should have been all along. Stuff like this almost seem like it's designed to kill that fanbase. Are you just that stupid, Bethesda? Or do you think that the people still playing the game will put up with anything at this point?
 

Fieldy409_v1legacy

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No wonder they were trying so frantically to keep players from looting the dev room. Getting 1 of every single possible legendary item would probably fuck up their little microtranssaction disclaimer of it being okay 'because you can earn everything ingame!' and that being true but only because it would take you years of your life.
 
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As long as it's limited to in-game currency and real-world money, I would call it boring, grindy bollocks instead of slimy, greedy, corporate bollocks.

This live-service thing has crippled what might've been a fun experience had this game been developed as a co-op Fallout game, instead of live-service thing where the monetisation comes first.
 

CaitSeith

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IceForce said:
CaitSeith said:
Can you still take what you got and trade it for scrip again?
Yeah you can, but it's a losing economy. It costs 100 scrip to purchase a 3-star legendary item, but you only get 40 scrip back from trading in a 3-star legendary item.
Standard shopkeeper economy in loot games. Sell something at Skyrim and try to buy it back.
 

sXeth

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On a technical standpoint, yes.

On a practical standpoint, throw a rock into any looter game in the last 25 years or so and they probably have a reroll mechanic. With all the same caveats (scaling expense, generally impractical, massive grind, etc).

These systems don't generally have much upside for anyone but the insanely hardcore, but end up actually counteracting the RNG aspect that was the original drops by applying some value or potential to the unwanted drop output, limited and miniscule as it may be.

Even going away from the whole MMO-esque, live services, DLC/miocrotransactions pile. Enter the Gungeon, for example, still has gun muncher chests where you throw a couple of your unwanted random drops in and it spits out a reroll drop for you.


Fieldy409 said:
No wonder they were trying so frantically to keep players from looting the dev room. Getting 1 of every single possible legendary item would probably fuck up their little microtranssaction disclaimer of it being okay 'because you can earn everything ingame!' and that being true but only because it would take you years of your life.
Legendaries in Fallout (and Elder Scrolls) aren't unique items (outside of a few quest rewards). Its just 1-3 random perks/enchantments that are applied to an existing item.
 

Drathnoxis

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Unless you can buy scrip with real money I don't see the issue. That kind of thing has been a feature in games at least as far back as Diablo 2.
 

Godzillarich(aka tf2godz)

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You know Fallout 76 is like watching a car crash, watching Bethesda get out of the car, buying a new car, than slamming it into the wreckage of his previous car and than repeating the process, All the while Bethesda is completely flabbergasted as to why they keep crashing as they continue to idiotically drive into the pile of smoking wreckage.
 

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tf2godz said:
You know Fallout 76 is like watching a car crash, watching Bethesda get out of the car, buying a new car, than slamming it into the wreckage of his previous car and than repeating the process, All the while Bethesda is completely flabbergasted as to why they keep crashing as they continue to idiotically drive into the pile of smoking wreckage.
I seriously have to wonder what the management at Bethesda(at least for FO76) does all day, because they obviously have no idea how to manage or at least stop making idiocy decisions. Huffing paint fumes can't take that much your time, can it?

At least they got a break for a while when Bioware shit the bed on Anthem and took some of the spotlight away from their repeated self inflicted wounds.
 

Gethsemani_v1legacy

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Drathnoxis said:
Unless you can buy scrip with real money I don't see the issue. That kind of thing has been a feature in games at least as far back as Diablo 2.
Yeah, it sounds like a more forgiving version of the mulcher thing in Borderlands: The PreSequel, where you put in four items of a lower rarity or three of the same and got another back. Sure it is sort of gambling related, but as you say, if you can't hasten the progress with real money, it seems harmless to me.