Which popular gameplay features/mechanics do you wish would just go away?
Me, I'm pretty sick of RPG elements being shoehorned into everything. I'd like to see more modern AAA games that give the player a simple set of tools to use right at the start and keep things interesting through varied level design and enemy types instead of drip-feeding you a string of pointless unlocks/upgrades, particularly when said upgrades are poorly balanced and end up breaking the game's difficulty curve.
I'd also like to see an end to the NPC ally-slash-tour guide often seen in military themed FPS whose sole purpose is to drag you by the nose from set-piece to set-piece. They get to drive the action and plot forward while you get to follow behind like a third wheel and observe, and it often gets to the point where the player character starts to feel redundant.
Me, I'm pretty sick of RPG elements being shoehorned into everything. I'd like to see more modern AAA games that give the player a simple set of tools to use right at the start and keep things interesting through varied level design and enemy types instead of drip-feeding you a string of pointless unlocks/upgrades, particularly when said upgrades are poorly balanced and end up breaking the game's difficulty curve.
I'd also like to see an end to the NPC ally-slash-tour guide often seen in military themed FPS whose sole purpose is to drag you by the nose from set-piece to set-piece. They get to drive the action and plot forward while you get to follow behind like a third wheel and observe, and it often gets to the point where the player character starts to feel redundant.