Game genres you used to love

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remnant_phoenix

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As we grow, our tastes change. Also, sometimes the flavor of something changes to one that we no longer enjoy.

For either reason, or both reasons, we may love something at some point, but then depart from it as time goes on.

For me, it's JRPGs. When I was younger, the stories of games like Chrono Trigger, Final Fantasy VI, VII, and X reeled me in, I really enjoyed the strategic feel of the turn-based combat. Now? It's the storytelling in the Bioware games or FPSs like the Portal and Bioshock series that I find so much more compelling. Add to this that, to me, it's a lot harder to find menu-based combat that is fun, interesting, and challenging, especially when I've played so many games of that kind.

My guess is that studying the art of storytelling in college (creative writing major here) soured me on a LOT of video game storytelling. It becomes exceedingly apparent how poor video game story writing is when you've studied the craft, and the JRPG genre is one of the biggest offenders.

And as far as becoming disenchanted with the gameplay, menu-based combat feels very, VERY samey once you've played a good number of games that use it. I supposed this is true for any game, but even if say, two FPS games play very similarly, the dynamics of how the weapons work and how the levels are designed can go a long way towards making the games feel different in terms of gameplay. Having been a gamer for most of my nearly three decades of life, it's hard to not be disenchanted with samey-feeling gameplay experiences, and menu-based combat is the worst offender in this regard.

Granted, I haven't played any of the Persona games yet (on my backlog, I swear!), so maybe that's what I need to appreciate the genre again.

This isn't meant to be a hate-thread. It's more of a reflection thread. How have your gaming tastes changed and do you have any idea why?
 

AuldMan

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I gave up on platformers a long time ago. They were fun in the arcades in the 80's and I have many fond memories of feeding quarters into many, many machines while friends cheered me on, but I just cannot play them on a PC or at home. To me the fun of playing a platformer is the shared experience of beating a level with a group of people around you.

I see 2D Platformer in the title or description of a game and I just cannot get interested in what they have to offer any more.
 

Johnny Novgorod

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The only thing I ever gave up on was Pokemon, which feels like a genre unto itself (though it does somewhat fall in JRPG). I got really bored with the whole premise, and the execution never changed much anyway. So after playing Blue and Gold I realized that every other game that would ever come would just be about Catching 'em All over and over and over (Hey, here's a new batch. Hey, here's a new batch. Hey, here's a new batch). I get it, genres have their own goals. In survival horror you save yourself, in shooters you save America, in RPGs you save the world... but at least the execution changes from game to game, dammit. With Pokemon it was always this 16-bit sprite-based top-down handheld bullshit. Come on Nintendo, release a 3D Pokemon game that isn't Snap or Stadium on a proper console and I guarantee you'll win whatever generation you're on at the time.
 

Islandbuffilo

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Platformers, they used to be my specialty and then suddenly I can't beat a level without 3 game overs. I did take a break from them when I was heavily invested in PC gaming but that was like two or three years, compared to the 7 year break I took from Grid based strategy games, which I came back from just as sharp as I used to be.
 

Phasmal

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Jun 10, 2011
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I used to really love Beat 'em ups. But then they all started trying to be Dead Or Alive.

Don't get me wrong, I have no issue with DoA being DoA. I have issues with every beat 'em up now pulling out all the g-strings to try and look more like DoA.

(glares meaningfully at Soulcalibur).

Yes, yes, I know it's not FOR me as a consumer but c'mon it's a whole genre that has turned pretty weird and I just ended up feeling alienated from it.

I really did enjoy the last couple of Naruto beat 'em ups, though. Got pretty far on the survival modes.
 

Casual Shinji

Should've gone before we left.
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Phasmal said:
I used to really love Beat 'em ups. But then they all started trying to be Dead Or Alive.

Don't get me wrong, I have no issue with DoA being DoA. I have issues with every beat 'em up now pulling out all the g-strings to try and look more like DoA.

(glares meaningfully at Soulcalibur).

Yes, yes, I know it's not FOR me as a consumer but c'mon it's a whole genre that has turned pretty weird and I just ended up feeling alienated from it.

I really did enjoy the last couple of Naruto beat 'em ups, though. Got pretty far on the survival modes.
Honestly the only fighting games I can think of that pull this are DoA and Soul Calibur (if we're actually talking about bringing out "the big rocking guns"). Not that I'm very well versed in the genre, but to my recollection neither Street Fighter nor Tekken went down that road.
 

Johnny Novgorod

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Gundam GP01 said:
Johnny Novgorod said:
The only thing I ever gave up on was Pokemon, which feels like a genre unto itself (though it does somewhat fall in JRPG). I got really bored with the whole premise, and the execution never changed much anyway. So after playing Blue and Gold I realized that every other game that would ever come would just be about Catching 'em All over and over and over (Hey, here's a new batch. Hey, here's a new batch. Hey, here's a new batch). I get it, genres have their own goals. In survival horror you save yourself, in shooters you save America, in RPGs you save the world... but at least the execution changes from game to game, dammit. With Pokemon it was always this 16-bit sprite-based top-down handheld bullshit. Come on Nintendo, release a 3D Pokemon game that isn't Snap or Stadium on a proper console and I guarantee you'll win whatever generation you're on at the time.
What, you mean like Pokemon Colosseum and Pokemon XD: Gale of Darkness all the way back on the Gamecube?
No, by mentioning Snap and Stadium I meant to imply every gimmicky spin-off on the formula - including Colisseum and Gale of Darkness. I want a Skyrim-kind of experience, with Pokemon roaming this massive open world.

Furthermore, Pokemon was born on and thrives on handhelds. Why should it give that up?
So the Wii U wouldn't sell like shit, to begin with. Not that they have to "give up" on handhelds, just give people the option they've been dreaming about since pretty much the whole Pokecraze started.
 

Phasmal

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Casual Shinji said:
Honestly the only fighting games I can think of that pull this are DoA and Soul Calibur (if we're actually talking about bringing out "the big rocking guns"). Not that I'm very well versed in the genre, but to my recollection neither Street Fighter nor Tekken went down that road.
I guess we just have different levels of tolerance towards it. To be honest I was mostly referring to Soulcalibur anyway, as it used to be my favourite, but I did know that people were going to jump me with a `nuh-uh!` as soon as I posted that.
I'll just agree to disagree, to save time.
 

Sleepy Sol

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Gundam GP01 said:
Or Guilty Gear. Or Marvel Vs Capcom. Or BlazBlue. Or Persona 4 Arena. Or Smash Bros. Prolly Skullgirls too.
Much as I love my fighting games, I must agree somewhat that many of them have their share of character designs that seem tailored to titillate.

Guilty Gear's got characters like I-No, Ramlethal, and Elphelt. BlazBlue has Litchi (a.k.a. Monstertits McGee). MvC isn't so bad generally, and since it's already-existing properties with designs that existed before the games, I'm not sure what I'd say on that. Smash Bros. is Nintendo and I wouldn't say they tilt very far in any direction in terms of this stuff considering they're Nintendo. Skullgirls has frigging Cerebella.

I have no shame in admitting that I like all the previously mentioned designs. But I'm also a massive fucking pervert.

edit: Actually forgot to answer the OP. First-person shooters. I haven't played one for more than a few minutes in about 4 years at this point.
 

Sleepy Sol

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Gundam GP01 said:
I'd still say that pretty much all of those examples are a lot more modestly dressed than Ivy is.
Well, yeah. Namco Bandai seems quite determined to take 1st place in the Boob and Butt Games in that department. The transition from SCII Ivy to SCIV Ivy is rather hilarious.
 

False Nobility

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I think quite a few people will echo your sentiments with JRPGs, I know I will. I used to like FPS games a bit more (though never crazy about them) But when I look back, a lot of shooter games tend to kind of impersonate eachother, even back in the day. I mean, all genres do that, but not like this. A lot of games used the same basic engine as Doom back in the olden times, and a lot of games starting obsessing over vehicles and large scale battles after halo, and now everyone is trying to do...whatever Call of Duty does well. With no sarcasm I literally don't know what they ever did that was special to begin with.
 

Casual Shinji

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Phasmal said:
Casual Shinji said:
Honestly the only fighting games I can think of that pull this are DoA and Soul Calibur (if we're actually talking about bringing out "the big rocking guns"). Not that I'm very well versed in the genre, but to my recollection neither Street Fighter nor Tekken went down that road.
I guess we just have different levels of tolerance towards it. To be honest I was mostly referring to Soulcalibur anyway, as it used to be my favourite, but I did know that people were going to jump me with a `nuh-uh!` as soon as I posted that.
I'll just agree to disagree, to save time.
Well, what I mean is it's not like those series changed drastically just to get a piece of that DoA pie. Both Tekken and Street Fighter have the same character style now as they did from day one. But then I don't know what fighters you were into back in the day. Just that all of them trying to be Dead or Alive seems a bit of a stretch.
 

Fox12

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remnant_phoenix said:
Granted, I haven't played any of the Persona games yet (on my backlog, I swear!), so maybe that's what I need to appreciate the genre again.
I don't typically like to quote the OP, but I felt like saying that your post pretty much nailed down my experience, right down to the college major. That said, the Persona series really reignited my love of the genre. It's not Faulkner, that's certain, but it's clear that the creators put a ton of though into the themes of their games. Personas, shadows, Jungian archtypes, mythology, religion, and a million other things for lit nerds (like myself) to gush over. I would certainly recommend getting around to it, as it was the first JRPG in ten years to hook me. Also, kind of a random recommendation, but if you haven't played Silent Hill 2, then I would try it out. If you're anything like me then you'll have a blast going through the layers of symbolism.

Anyway, I find myself going wherever the story is. Right now it seems to be in action RPG's and Adventure Games. That means a lot of Dark Souls, Mass Effect, Naughty Dog, and Telltale. I've also tried some VN, with mixed results. Japan seems to be stepping up its game (finally!) so this may change in the coming generation.
 

The Wykydtron

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FPS games pretty much. All of them. I basically locked the entire genre in the basement and threw away the key after Halo 4 came out. I started Halo 4, got two hours in and just could not be arsed anymore. I played Far Cry 3 a year after its release because of a Steam sale but the story and characters carried it, the mechanics were nothing special. The new Wolfenstien and Borderlands 2 were the last ones I played, Borderlands 2 I forced myself to finish out of sheer willpower, singleplayer with Mechmancer obviously. How am I supposed to appreciate the legitimately funny writing when I have 3 other people shouting orders with my one friend blaring dubstep down the mic. I will admit that Wolfenstien: The New Order was really damn good though.

I suppose also anything that bases its unique selling point being solely over it being dark like, dark dark. A few years ago I might have found it cool and edgy and shit but now I can't be bothered. You have Witcher 2 for example, mistaking Grimdark for maturity in storytelling where you cannot go 30 seconds without at least an overheard line from an NPC referencing the last random murder or some such and even the attempted "comedy" bit is just Gerald getting shitfaced and waking up with a new tattoo. Very funny.

I like dark stuff that has its ups and downs, you have a comedy scene then an intense battle scene then someone important gets stabbed in the back. See the Visual Novel Comyu, pretty dark in tone but it always has a small lighter side. I was on edge for Comyu's true ending because it could go either way, everyone might die or they might survive, will Babylon beat the final boss? Will Akihito get through to Kagome? Will Kagome still be Best Girl? (Spoiler Alert: Yes she will.) If this was Witcher 2 everyone would die for certain, I would recognise that they would die as soon as the scenario is set up an hour or two before so any tension in the scene is lost and i'm just resigned to "get it over with quickly."

I like Dark Souls too because there is still SOME hope in there. If you look hard enough... Like ending the game early and just chilling in the Painted World with Priscilla forever, this is now canon and I will not hear otherwise.

Like in Dark Souls, people are running around trying their hardest to stop things from going to shit when in comparison, people in Witcher 2 are determined that everything is shit, will always be shit and fucked if they're going to make an effort to make things less shit themselves. That would require them to stop moping around all day after all.

Sorry but Witcher 2 is just the perfect example here, no offence to the people who like that game.