With the recent release of Witcher 3 and Fallout 4, I have been thinking that graphic "realism" is getting "crazy" and out of hands.
I feel like the exponential growth of the need of better and better graphic, and hardware, is not something good in general.
By demanding more and more, games become harder to test, strenuous and costly, because more company have to make more hardware and so its become a huge ocean of headache and stupid variation of the "same" stuff. All that for what, what is the % of gamer that really really want to play their games at their fullest? What is really the point of just shooting yourself on the foot just so you can praise your game to be the best in graphic.
Not saying that a large portion of gamer are like me, but I think graphic is becoming something that is less and less something I'm looking for into a game.
Not sure why big AAA is just still trying more and more to push that "high" barrier for the last couple of years and I think its became obvious that most don't really mind graphic in general.
Yes I want a good looking game, but I don't care about 80% of it. Shadows, grass, leaves, sun bloom and similar small bonuses are uneccesary and "useless".
Also, you may want to look at the "wallpaper" effect or the "its new!" effect, my point is, when you put a new wallpaper to your wall, yes its great, you look at it for the first few "hours", but then, you get accustomed to it and its doesn't really matter anymore. To me, its exactly that, since the "realism" or graphic "niceness" peek around 2005 or 06 (to me its almost since Half life 2 and more closely to Fallout 3)
My 2 cents
I feel like the exponential growth of the need of better and better graphic, and hardware, is not something good in general.
By demanding more and more, games become harder to test, strenuous and costly, because more company have to make more hardware and so its become a huge ocean of headache and stupid variation of the "same" stuff. All that for what, what is the % of gamer that really really want to play their games at their fullest? What is really the point of just shooting yourself on the foot just so you can praise your game to be the best in graphic.
Not saying that a large portion of gamer are like me, but I think graphic is becoming something that is less and less something I'm looking for into a game.
Not sure why big AAA is just still trying more and more to push that "high" barrier for the last couple of years and I think its became obvious that most don't really mind graphic in general.
Yes I want a good looking game, but I don't care about 80% of it. Shadows, grass, leaves, sun bloom and similar small bonuses are uneccesary and "useless".
Also, you may want to look at the "wallpaper" effect or the "its new!" effect, my point is, when you put a new wallpaper to your wall, yes its great, you look at it for the first few "hours", but then, you get accustomed to it and its doesn't really matter anymore. To me, its exactly that, since the "realism" or graphic "niceness" peek around 2005 or 06 (to me its almost since Half life 2 and more closely to Fallout 3)
My 2 cents