Game Launch Brouhahas

Recommended Videos

gideonkain

New member
Nov 12, 2010
525
0
0
I am collecting a list of troubled game launches and was hoping the Escapist community could help me out.

When I say "troubled game launches" I mean a game that when released either through technical (Simcity) or mechanical (MassEffect 3 Ending) issues the community was in an uproar about.

Please note examples and why:

Simcity - Players unabled to play due to always on DRM
Diablo 3 - Always On DRM, Error 37
Mass Effect 3 - Controversial Ending; StarChild
 

CloudAtlas

New member
Mar 16, 2013
873
0
0
How is a troubled launch related to a controversial ending of game? I don't see the connection.

Or are you just looking for controversies around games in general?
 

gideonkain

New member
Nov 12, 2010
525
0
0
CloudAtlas said:
How is a troubled launch related to a controversial ending of game? I don't see the connection.

Or are you just looking for controversies around games in general?
Game Launches, bad ending - troubles.
 

BrotherRool

New member
Oct 31, 2008
3,834
0
0
Metal Gear Solid 2: Most of the game didn't involve the protagonist people thought it did.

EDIT: Final Fantasy IV also had a rocky launch I think? Bad enough that they completely redesigned the game. but I couldn't really tell you why.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
I think Tomb Raider: Angel of Darkness went down pretty badly, because it was so glitchy. (I read somewhere that one of the betas was more complete and less glitchy than the final product... that's just a rumor, though.)

Myst Online also had a really rough start, in that the whole "online social hub with an adventure game structured around it" never even happened at launch - they had to release it as single player with a really big, empty cavern at the center. I think it then launched an online component about four more times before it stuck (worth a try at mystonline.com if you like adventure games... it's free). At this point, CyanWorlds is just trying to hold their head above water, so I guess this is as good as it's going to get, officially.
 

CloudAtlas

New member
Mar 16, 2013
873
0
0
gideonkain said:
CloudAtlas said:
How is a troubled launch related to a controversial ending of game? I don't see the connection.

Or are you just looking for controversies around games in general?
Game Launches, bad ending - troubles.
I still don't feel that this is equivalent. Mass Effect 3 just had a story with an ending that, to many, was a let-down. But it's not like you couldn't play the game at all, as in SimCity or Diablo III, or that it was so full of bugs and glitches that it was practically unplayable.
 

Karoshi

New member
Jul 9, 2012
454
0
0
WoW had a troubled launch in 2004, but I don't know anything about it.

Gothic 3 was known for its many annoying bugs. Game used to crash every half an hour or earlier. Same was with Fallout 3, but it's all fixed by now.

Edit: Hell, how could I forger Duke Nukem: Forever? It was sexist and sparked a couple flamewards, was a big let-down for Duke Nukem fans and in general unsatisfying. If you go for immature humour, than do it right. Saints Row series is immature as well, but managed to be non-offensive without censoring itself.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
I'll go (semi)-retro.

Ultima IX : Ascension. Assuming people could even run it, cause it was excessively demanding enough at the time for even top tier systems. You had almost immediate barrages of content contradicting the lore of 8 previous games in the series. A ton of obvious slapped-in stuff from its troubled development that didn't make for much of a logical story flow. Oh, and it was bug ridden, including being outright incompletable if you didn't mail in for a patch disk (this was pre-internet patching).


Prettymuch all of the Rock Bands have had fairly prominent hardware distribution issues at launch, particularly outside the US (sometimes afflicting the disc game overseas too)
 

BartyMae

New member
Apr 20, 2012
296
0
0
S.T.A.L.K.E.R.: Shadow of Chernobyl

...probably had one of the worst launches of any game ever. You couldn't even save the game at all, if I recall correctly, on the launch version. Not to mention the gigantic amount of bugs, a lot of which were never fixed officially...

But hey, still one of my most favorite games ever.

(edit) S.T.A.L.K.E.R.: Clear Sky also had a lot of problems. Probably still does.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
Most MMOs would probably count. From what I've heard, DC Universe Online apparently didn't work at all when it launched. Also, Final Fantasy XIV had a disastrous launch, and was pretty much a disaster the whole way through.
 

FoolKiller

New member
Feb 8, 2008
2,409
0
0
I would say GTA IV on PS3. Aside from the fact that you needed to install the game, there was a system breaking glitch that required an essential format of the system. For those affected, they lost all their game data from ALL games.
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
CloudAtlas said:
gideonkain said:
CloudAtlas said:
How is a troubled launch related to a controversial ending of game? I don't see the connection.

Or are you just looking for controversies around games in general?
Game Launches, bad ending - troubles.
I still don't feel that this is equivalent. Mass Effect 3 just had a story with an ending that, to many, was a let-down. But it's not like you couldn't play the game at all, as in SimCity or Diablo III, or that it was so full of bugs and glitches that it was practically unplayable.
Well, technically, you could play War Z, but I wouldn't say that launch wasn't troubled. The fact that so many people (myself included) went from being fans of the Mass Effect series to willing to sell their copies for $5 bucks, all due to the reception of the 3rd, and it is still being talked about to this day not to mention it was all people could talk about for the 3 months following the launch so much that journalists were insulting the community for having a "different opinion" (because we know that's classy) and the creators released free DLC to appease the masses, excuse me... "vocal minority", I would say it had a troubled launch.

It's fine if you liked the game, but denying it had a troubled launch is a bit excessive.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
Fallout New Vegas had a bunch of examples as I remember. And I also remember that releasing some of the DLC packs broke the game even further.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
Would you count Heroes 5 in there? Here is what it was in a nutshell - Ubisoft planned to (surprise, surprise) put DRM on it. Or rather StarForce - a particular brand of DRM that had very, very bad name - from being branded a spyware, through actually destroying your machine (the CD drive in particular) to not actually working, it was known to be well...pretty much everything that could be wrong. Gamers went into an uproar and shouted Ubisoft into submission - finally, Ubi decided to use a different DRM scheme. It wasn't a launch thing, but it was resolved just few months before the launch.

At any rate - while keeping the Ubisoft theme, there was the Assassin's Creed (or was it AC2?) release when they introduced the always online DRM. And it backfired spectacularly with the servers going down over the weekend...and I think more than once, too. Also while Ubi were claiming that the always online thing was "uncrackable" it...was, it was crackable very easily and only legit customers suffered from it. Eventually, Ubisoft stripped away the always online requirement, I believe, while just leaving a single check on launch or something like that.

And on a similar note - DRM again but not Ubi, it was EA and Spore. Dear god did that not go down well - there was a limit on the installations you can do which...did not work at all. I think it began with 3 but changing stuff on your PC or just reinstalling the same game on the same machine took one out. If I remember correctly, EA increased the installation limit to 10 (which didn't help) and eventually scrapped it altogether. The damn DRM, again, only hindered legit customers and a large portion of them, too.

There is also From Dust but I don't know much about it, to be honest. I believe it had a horrible DRM scheme which was stripped away eventually due to the sheer amount of complaints, and as a total dick move, brought in again with a later patch.

If you're looking for more general uproar things, then I can suggest Heroes 4 - the game...didn't do well. It was the successor of Heroes 3 (a VERY well liked series up to that point) but it just changed too many things. It wasn't bad, per se, but it was plagued by just being...weird and had some strange decisions put into it - some brilliant, some not so much, some...just strange. A fan backlash followed and even though 3DO (the people that held the series at that point) produced expansions for it, they never actually recovered and went bankrupt to be sold out similar to how THQ ended up. R.I.P. 3DO.

And not much of an uproar but it was a troubled launch - Vampire the Masquerade - Bloodlines. It was going to be a great game, when I first read about it, I immediately set my sights at it - a modern day vampire game, where you choose between a range of distinct clans and you also have a variety of options how to resolve a quest? What could possibly be better? Oh, it was going to use the Source engine. The Source engine. That was just over the top in the amount of coolness - it was the first non-Valve game licensed to use the engine, which note, wasn't even out at that point but looked absolutely amazing with each new tech demo we got (and eventually with Half-Life 2 itself). However, Activision decided to push the release back a bit, just a tiny little while. Or to be precise they decided to have it out on the same day as Half-Life 2. Gee, if that wasn't a stupid enough decision, they also shaved months off the development time, and it turns out Troika Games were given a beta version of the Source engine to work with and that's what they shipped. Also, Troika games were being disbanded as the launch was going on, too. Thanks, Activision! The game launched in a very unfinished state - version 1.0 is pretty much broken. The patch for version 1.1 came out sort of at launch or very close to it - Troika worked on it on a shoestring and a pack of gum budget. Then they did patch 1.2 on even less and...that was it for Troika.

EDIT: Oh, I also remembered about the Demigod launch. Here is a link [http://forums.stardock.com/346815] but it more or less went like this - Demigod (a DotA clone) launches and many people connect to the servers, too many - a sixth of the connections were legit, the rest were not, which brought the servers down.