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Welcome back Escapists, Games and Ammo as well as myself are finally starting to settle in to the new Florida lodgings. For the newcomers, Games and Ammo is the review series where I take my knowledge of modern warfighting and compare it to the world of video games. Since there was still things like sniper scopes and thermal sights left to talk about when I brought my last review to a close, today I will once again set my sights on the world of:
COMBAT OPTICS
...PART 2!
There are many, many, many, many different rifle scopes although games seem to only use one.
And it usually feels like the cheap Daisy scopes you get for free with a BB gun. Games will lead you to believe that your scopes only have one or two zoom settings that you just instantly switch between. Most rifle scopes have adjustable zoom and will smoothly zoom in and out, just like the Barrett M82 scene in Call of Duty 4. The thing that makes sniping in games feel fundamentally wrong to me is what we like to call "eye relief". That is the comfortable distance between the scope and your eyeball where you can get proper sight picture. Sniper scopes in games to me feel like your eyeball is pressed up against the lens of the scope, which would be decidedly unhealthy when a 30 pound gun firing a .50 BMG recoils back straight into your eye socket and end up worse than this poor sap who was firing a 7mm Magnum. Lets take a look at my personal scope I use, shall we? Its a Leupold 3-9x with a 40mm objective, so if you remember correctly from Part 1 you will know that it has both a larger field of view than the ACOG and is also capable of a smaller magnification. That means the rifle I mount my scope on isn't only effective at long ranges (although only a 3+1 capacity and absurdly large .300 WinMag cartridge definitely makes it more long-distance oriented). Elevation and Windage adjustments don't even come into play in games for simplicity's sake, but for those looking to buy a scope out there I prefer my Leupold because it has smooth turning adjustments instead of "clicks".
Thermal scopes were big and bulky 3 years ago, apparently they have come a long ways since I got out.
The AN/PAS-13 was its name, and thermal imagery was its game. Most thermal sights work by cooling down a sensor, which eats power and takes time. The thermal I am familiar with weighed in at about 5 pounds and took about 2 minutes to cool the sensor before it was ready to use. We never used it as a rifle sight (mounted it on a M240 a couple times though) because it was so bulky, damn thing took a radio battery and only lasted a couple hours. I can say I was amazingly impressed by the thermal imaging in CoD4 on the mission with the AC-130, but seeing the thermal scope in MW2 in multiplayer was just disappointing. Thermal sights will negate a lot of visibility reducing factors, but it bring along some disadvantages as well. At night in Iraq we used our thermals to scan for activity, unfortunately for us at night the air temperature dropped to around 90 degrees Fahrenheit... which meant that the air, buildings, roads, plants, and people we all similar temperatures. You could still identify a person moving around, but a stationary target with partial concealment you would be better off with night vision and an IR spotlight. You are also able to switch between "black hot" and "white hot" to make it easier to spot details according to your preferences. Again, temperature plays a part in that as well, if you're in the arctic on "white hot" a human being will show up white... but in the desert summer on the same setting humans will show up black since they are cooler than the surroundings. It takes quite a bit to get used to observing things through thermals, and definitely not so simple as "shoot the bright white blur". Also, even the thermal scope I used had adjustable zoom levels!
So us gamers are left with eye wounds and black people we were expecting to be white.
Unfortunately that was the best racial joke I could come up with to tie into the thermal sights, just fill in that line with the best one you can come up with. What have we learned today kids? Don't put your eye too close to the scope, and shooter games seem to ignore that pesky peripheral vision while you use your scope. As much as I want to rant and rave about the non-adjustable zoom on sniper rifles, I know that if it were more realistic everyone would be choosing them over assault rifles. Probably best to keep them specialized for long-range only in multiplayer, but gods its so annoying to miss at point blank range because you didn't use the super-zoom scope. Thermals in games annoy me, unless its beautifully done like the AC-130 level (probably my favorite level of the game, I want a whole game like that). Sure the weather effects in MW2 make it hard to see clearly, and the thermal scope is good in theory. I think a tad more realism would actually add balance, but might tip the thermals into the "not worth it" category.
There, that just about wraps up everything on Combat Optics, if you can think of anything else I could go into more detail with please feel free to let me know. Like I said before I'm finally getting settled into the living situation in Florida, so you can expect the series to appear on a relatively regular basis (I'm thinking weekends or Mondays).
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Now just so some don't get the wrong idea, I don't think women are even close to the majority share of firearms stupidity... this guy is.
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Thank you to all of you who enjoy reading my reviews, I strongly encourage you to open this next spoiler box and read my other reviews if you liked this one. Either way, I'm always open to answer questions and feel free to leave a comment with suggestions or ideas.
Combat Optics Part 1
RPGs, Rockets, and Backblast [http://www.escapistmagazine.com/forums/read/326.191392-Marine-Mike-Reviews-RPGs-Rockets-and-Backblast]
Grenades [http://www.escapistmagazine.com/forums/read/326.190907-Marine-Mike-Reviews-Grenades]
Magazines and Reloading [http://www.escapistmagazine.com/forums/read/326.191343-Marine-Mike-Reviews-Magazines-and-Reloading]
Bullet Penetration [http://www.escapistmagazine.com/forums/read/326.192012-Marine-Mike-Reviews-Bullet-Penetration]
Things to know about me: I served in the US Marine Corps for four years from 2003-2007 as an Infantry Anti-Tank Assaultman. I've had two deployments to Iraq and one to Haiti, and love to talk about my experiences to anyone willing to listen.
COMING SOON:
-M4A1 Carbine (and probably a rant on US Army stupidity)
-M18 Claymore