So far, the average visuals in movies are usually better than in games, but games are gaining on them fast. It's mostly a matter of processing power and available time, after all (When TRON was made, it was OK to have a computer cluster render a few minutes of lightcycle or tank scenes for weeks, but a game has to deliver its graphics pretty much immediately).Beages said:What is the differences in storytelling told in films and games?
other than one being more interactive than the other.
Whats the differences
No. No it wouldn't. If such logic were true, then why are there so many films based around books that are incredibly long? There is a lot of fat on video game stories. They don't NEED that 12 plus hours to tell that story: they NEED that 12 hours because people expect video games to be exceptionally long, or else the consumer feels they don't get their moneys worth.NinjaDeathSlap said:Imagine if a film tried to do justice to the story of, say, Deus Ex. It would have to either go on for about 12 hours, which nobody is going to want to go and see, or it will be rushed and dumbed-down, in order to compress it into 2 hours.
And it's a trivial difference 9 times out of 10.Zhukov said:What do you mean, "other than one being more interactive than the other"?
That is the difference.
Now tell me, when was the last time you've seen a movie based on a book after watching which you thought to yourself "Wow, this movie was better than the book"?Stall said:No. No it wouldn't. If such logic were true, then why are there so many films based around books that are incredibly long?
What a well reasoned and logical arguement.Stall said:There is no real difference. People who say so otherwise are just kidding themselves, and high on the absolute pretension of the concept of a "HURR DURR INTERACTIVE MEDIUM HURR". Absolute silliness.
You're wrong. On so very many levels. Firstly games that allow player choices to determine the story, for example Fallout: New Vegas the whole endgame plot is decided by the player (from a number of set options yes but that doesn't change the fact that film cannot do this). Secondly controling a character even if you don't control the plot fundementally changes the perpective of a story and as such how the story needs to be told, for example Half-Life while having a generic plot tells it's stry superbly, translating that into film would just leave a generic plot. Thirdly, when the player drives the plot of a game (even if they can't control it) is a storytelling method that would not work as a film, take most RPGs but I'll use Planescape as a more specific example since it has the best story of the bunch. In Planescape the player has to actively pursue the plot to tell the story, simply watching The Namless One try to find out his past would not be anywhere near as effective. Planescape Torment would not work as a film, even with it's huge reliance on text it wouldn't work as a book either (and I prove that) the interactivity and the player driving the plot instead of simply passively watching it are key what makes it so good. And this is without getting into games that tell their story entirely via gameplay.Few, if none, games have ever utilized the so-called 'interactivity' in such a way to further a story. Out of all the games that people consider to have great stories, I can think of none that would be hurt in the slightest by being transplanted to film. Hell, they probably would be even better, since "good" video game writing is about equivalent to mediocre film writing.
I disagree some. I imagine they would be long films, but I think 12 hours would be a gross exageration.NinjaDeathSlap said:Games have the potential to be much, much longer than films. Imagine if a film tried to do justice to the story of, say, Deus Ex. It would have to either go on for about 12 hours, which nobody is going to want to go and see, or it will be rushed and dumbed-down, in order to compress it into 2 hours.
Some games (like Mass Effect or Deus Ex again) give you the power to dictate your characters speech and actions through the game, something that a film can never do. So if I went to see a Mass Effect film on the basis that I'm a huge fan of the games, I think I'd feel somewhat 'left out' of the experience, which would be disappointing.
You're right, there are a lot of films based on incredibly long books, and they are almost always sub-par when compared to the books they are based on, either that or they take more than 1 film to cover the book, as in the 7th Harry Potter book. So films based on games would have the same problem. They could work if they went down the 'multiple films per game' route, but few studio's are going to green light something like that unless they're pretty much guaranteed a profit, which is rare.Stall said:No. No it wouldn't. If such logic were true, then why are there so many films based around books that are incredibly long? There is a lot of fat on video game stories. They don't NEED that 12 plus hours to tell that story: they NEED that 12 hours because people expect video games to be exceptionally long, or else the consumer feels they don't get their moneys worth.NinjaDeathSlap said:Imagine if a film tried to do justice to the story of, say, Deus Ex. It would have to either go on for about 12 hours, which nobody is going to want to go and see, or it will be rushed and dumbed-down, in order to compress it into 2 hours.
You could easily trim down most games into a 2 hour movie without "dumbing it down".
Final Destination 3 allows you to change the plot as you watch it. I'm sure there are others as well.Axolotl said:Firstly games that allow player choices to determine the story, for example Fallout: New Vegas the whole endgame plot is decided by the player (from a number of set options yes but that doesn't change the fact that film cannot do this).
And when was the last time you played a game based on a movie, and said it was really good?, Games aren't a shining bastions of complexity that there is no way for a movie to ever hope to tap into. Games are very simple.DasDestroyer said:Now tell me, when was the last time you've seen a movie based on a book after watching which you thought to yourself "Wow, this movie was better than the book"?
No, you're wrong on so many levels.Axolotl said:You're wrong. On so very many levels. Firstly games that allow player choices to determine the story, for example Fallout: New Vegas the whole endgame plot is decided by the player (from a number of set options yes but that doesn't change the fact that film cannot do this). Secondly controling a character even if you don't control the plot fundementally changes the perpective of a story and as such how the story needs to be told, for example Half-Life while having a generic plot tells it's stry superbly, translating that into film would just leave a generic plot. Thirdly, when the player drives the plot of a game (even if they can't control it) is a storytelling method that would not work as a film, take most RPGs but I'll use Planescape as a more specific example since it has the best story of the bunch. In Planescape the player has to actively pursue the plot to tell the story, simply watching The Namless One try to find out his past would not be anywhere near as effective. Planescape Torment would not work as a film, even with it's huge reliance on text it wouldn't work as a book either (and I prove that) the interactivity and the player driving the plot instead of simply passively watching it are key what makes it so good. And this is without getting into games that tell their story entirely via gameplay.
So no, film storytelling and game storytelling are fundementally different on several levels.
Well, for starters games aren't based on movies as often as movies are on books, and when they are they're a half-assed product pushed to be released at the same time as the movie. But I thoroughly enjoyed the Lego Star Wars series and some Lord of the Rings games, like Tactics.Stall said:And when was the last time you played a game based on a movie, and said it was really good?, Games aren't a shining bastions of complexity that there is no way for a movie to ever hope to tap into. Games are very simple.DasDestroyer said:Now tell me, when was the last time you've seen a movie based on a book after watching which you thought to yourself "Wow, this movie was better than the book"?
Books are well written. Video games aren't.
Please compare [http://www.amazon.com/Planescape-Torment-Ray-Vallese/dp/0786915277] and contrast [http://www.amazon.com/Planescape-Torment-Pc/dp/B00002EPZ2/ref=pd_sim_b3].Stall said:Books are well written. Video games aren't.
You choose who wins the war that the whole plot is revolves around. That's a pretty fucking big difference from a story perspective. If the Good the Bad and the Ugly had ended with Angel Eyes killing Blondie and Tuco people would admit it was a big difference, if Saving Private Ryan had ended with a German counter invasion of the US people would say it was a big difference. Similarly choosing between the NCR and the Legion is a big difference plotwise.No, you're wrong on so many levels.Axolotl said:You're wrong. On so very many levels. Firstly games that allow player choices to determine the story, for example Fallout: New Vegas the whole endgame plot is decided by the player (from a number of set options yes but that doesn't change the fact that film cannot do this). Secondly controling a character even if you don't control the plot fundementally changes the perpective of a story and as such how the story needs to be told, for example Half-Life while having a generic plot tells it's stry superbly, translating that into film would just leave a generic plot. Thirdly, when the player drives the plot of a game (even if they can't control it) is a storytelling method that would not work as a film, take most RPGs but I'll use Planescape as a more specific example since it has the best story of the bunch. In Planescape the player has to actively pursue the plot to tell the story, simply watching The Namless One try to find out his past would not be anywhere near as effective. Planescape Torment would not work as a film, even with it's huge reliance on text it wouldn't work as a book either (and I prove that) the interactivity and the player driving the plot instead of simply passively watching it are key what makes it so good. And this is without getting into games that tell their story entirely via gameplay.
So no, film storytelling and game storytelling are fundementally different on several levels.
First, the player choice in most games are trivial and add nothing to the overall story. In FO:NV, what do your choices amount to in the end? A little voice over in the slideshow? You don't decide the plot in FO:NV. Everything is already set. You just decide the order in which, and what you will, actually do. It's all very static. The choice adds nothing at the end of the day.
No you don't watch from the perspective of a character (even for first person films lie Enter the Void you're still viewing it through their eyes rather than as them). For a good example of this play Doom 3 for five minutes then go and watch the first person sequence from the Doom film. These are fundementally different experiences. And perspective plays a huge role in storytelling, to use an example from video games take Thief, the games are set in a largely typical fantasy setting however they don't feel cliched because it's seen from an atypical perspective. To go back to Half-Life the game constantly builds an atmosphere of threat and danger, it does this not only with the ocasional background scene but also by filling the game with things that can easily kill the payer. Even if a filmmaker were to try and cature that atmospere they couldn't u8se the same methods because Gordon Freeman dying every so often and being forced to retry would not translate into film.Second, no it doesn't. That's just pretentious trash that people spew when they are trying to justify video games "as an artistic medium". And no, Half-Life would translate perfectly to a film, sorry. The different perspective doesn't add that much in the end of the day, nor is it that difficult to film a movie in such a way where it is told through the explicit perspective of a certain character. That's not something exclusive to video games. Do you just not watch movies?
Except I am driving the plot, if I have The Nameless One run around the modron maze for 3 hours then the plot stops moving. In a film if I get bored and leave it continues on without me just fine. In Planescape my action is needed to progress films, TV, books all only require the most passive of actions and never require input from the person experiencing it.AndPlanescape: Torment would translate to film as well, sorry. Player driven plot is a figment of your imagination: it's nothing beyond the developer forcing you along a crafted path, giving you the ILLUSION of that driving feeling. Again, it is nothing that cannot be replicated in the hands of a decent filmmaker.
Any Hollywood hack can tell you that even film and television require different techniques, why the fuck would games have the same techniques as film if TV doesn't?So no, film and video game storytelling is mostly the same,
Why would people storytelling potential to justify a hobby?and thinking so otherwise is just reeks of pretentious and the desperate need to justify gaming as a hobby.
You can't even stay consistent can you? If games need the same storytelling methods as film then how can it be a worse medium for storytelling?Games aren't good storytelling mediums. In a matter of fact, they're probably one of the worst.