Games do NOT make you smarter!

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jayblack

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A while ago I read an article on the escapist refuting some of the most common gaming stereotypes like "Games make you dumb" but also "Games make you smarter". I'm a big fan of game (obviously :)) and I think that in the process of finally elevating them to a form of art I will always be on the side of games.
So considering this I have to ask: Do games really contribute NOTHING to your intellect? Okay, I'm not saying that ANY game will do, but in my opinion games which make solving puzzles a necessity really CAN promote a better understanding of logic just like a game of sudoku is said to improve your memory. Of course, every medium has its benefits, books for example are good for your reading and writing skills, so one should also read books on a daily basis. I can't speak for anybody else than myself, but as another example games have helped me to learn english (I'm no expert on this one though, however I'm PRETTY sure that I'm better than the average person in Poland :), still: please excuse me if I made any mistakes).

Please tell me what's your take on this.

Happy Thanksgiving!!!
 

Chamale

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I think that playing twitchy games like Call of Duty or Street Fighter will mostly develop your reflexes, turn-based strategy like Civilization or chess will mostly develop your intelligence, and real-time tactics games are somewhere in the middle. That's just as an example, I won't go into detail.

I think playing games is far more stimulating than watching TV, but I can't say how it compares to reading books or seeing an art show.
 

thedoclc

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jayblack said:
A while ago I read an article on the escapist refuting some of the most common gaming stereotypes like "Games make you dumb" but also "Games make you smarter". I'm a big fan of game (obviously :)) and I think that in the process of finally elevating them to a form of art I will always be on the side of games.
So considering this I have to ask: Do games really contribute NOTHING to your intellect? Okay, I'm not saying that ANY game will do, but in my opinion games which make solving puzzles a necessity really CAN promote a better understanding of logic just like a game of sudoku is said to improve your memory. Of course, every medium has its benefits, books for example are good for your reading and writing skills, so one should also read books on a daily basis. I can't speak for anybody else than myself, but as another example games have helped me to learn english (I'm no expert on this one though, however I'm PRETTY sure that I'm better than the average person in Poland :), still: please excuse me if I made any mistakes).

Please tell me what's your take on this.

Happy Thanksgiving!!!
First, your English is excellent.

Second, you're on a forum where pretty much everyone's going to agree gaming does have some positive effects. It's just too easy to refute, "gaming has -no- educational benefit." I think you might ask a more interesting question if you asked, "how do the benefits of gaming compare to other hobbies you might spend your time on?"

Plenty of people will take up games-as-art, so I'll be a little different. Here's games-as-economic theory.

A good friend of mine is into something called Wajas, which is a sort of animal breeding and collecting in a web-based game. She understood she was playing under monopolistic competition, differentiated her product (she controls a certain body type people really like), and rose to be one of the game's top players. So there's one lesson; you can show people basic economic theory with how players will spontaneously act in a video game.

I'd like to see small developers use games for training aids. The military sometimes does so; I've been in a few projection-based training centers that put you into a quasi-video game with a specially adapted rifle. Video games could be used to help train other professionals. I recently bought a card game which was designed to help students of medicine or microbiology memorize which antibiotics affect which bacteria. Why can't a digital training aid like this be developed?

...besides that it probably wouldn't sell enough to pay for the production?
 

Nouw

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I did an assignment on this and yes they do. Intelligence is not a gift, it can be gained. Even through Video Games, believe it or not. Of course it makes you more intelligent in different and strange fields which one might not call 'intelligence.'
 

hittite

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Chamale said:
I think that playing twitchy games like Call of Duty or Street Fighter will mostly develop your reflexes, turn-based strategy like Civilization or chess will mostly develop your intelligence, and real-time tactics games are somewhere in the middle. That's just as an example, I won't go into detail.

I think playing games is far more stimulating than watching TV, but I can't say how it compares to reading books or seeing an art show.
I agree, but I'd like to say expand upon RTS a little. Mostly what it teaches is planning and execution and, most importantly, how to improvise when it all goes belly up.
 

Palademon

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BuyableDoor said:
Games pretty much taught me to speak English, so yes, they do make you smarter.
I think people here are confusing intelligence with knowledge. They are not synonymous.
 

Vaccine

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I did a paper on the value of videogames around half a year ago, I got pretty damn good marks for it.

Certain games can help acute color differentiation in bad eyesight and help with an outlet for frustration or depression(under the same logic as a stress ball), and even offer a creative outlet to someone with little artistic talent but with a big imagination.

Videogames offer something more than entertainment, that's half the reason they're still around, the other half being the money, but that's a whole different topic.
 

Frotality

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its definitely more productive than sitting on your ass in a movie theatre; if nothing else, gaming develops your reflexes, and depending on the game, can stimulate your brain.

it can also cause one to vegetate with no mental stimulation for hours on end, but really, this is true of any entertainment medium.
 

SnootyEnglishman

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I say games do help one improve upon their intelligence I've played many a puzzle style games over my years. Games on this list include, Tetris, Columns and Super Columns, Dr. Mario, Dr. Robotnik's mean bean machine, Brain Age, and several other flash based puzzle games.
 

grimsprice

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jayblack said:
I can't speak for anybody else than myself, but as another example games have helped me to learn english (I'm no expert on this one though, however I'm PRETTY sure that I'm better than the average person in Poland :), still: please excuse me if I made any mistakes).


Happy Thanksgiving!!!
Your English is excellent if a bit superfluously convoluted here and there.

OT: I would say every activity you do reinforces SOME part of your brain. Many of which probably aren't observably beneficial. So i think it would matter which type of game you were playing.

As its already been said i'll just repeat, strategy games most probably build deductive, logical, and mathematical areas in your brain, shooters most likely improve the speed at which your brain recognizes and interprets information etc. etc.
 

Eclectic Dreck

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thedoclc said:
Second, you're on a forum where pretty much everyone's going to agree gaming does have some positive effects. It's just too easy to refute, "gaming has -no- educational benefit." I think you might ask a more interesting question if you asked, "how do the benefits of gaming compare to other hobbies you might spend your time on?"
I think it is reasonably easy to demonstrate that people can learn things by playing games. How many people here know an unreasonable amount of lore about some fictional game world (Say The Elder Scrolls)? The trouble is, the information you are taught often has no useful purpose outside of the game you are playing at the moment. Games can be used to teach easily enough. The problem is that there hasn't been a serious effort to make games that teach people things generally seen as useful. Sure we've all played number munchers (or was that only me?) and Oregon Trail, but as adults (or even teenagers) we wouldn't be satisfied with such offerings for long.

I'll simply leave Matthew Sakey [http://www.igda.org/culture-clash-apr08] say it for me:
A Modest Proposal

Not too cool for school

Reaffirming my faith in the intelligence quotient of game industry professionals, nearly all readers of last month's column saw through the catch-all insults and got the point. Mental deficiency as an innocent attribute doesn't bother me ? if a person's just naturally dim, fine. It happens sometimes, as the result of absent opportunity or closed head injury, and I'd not look down on someone for it. No, my problem (and from the volume of email, yours too) is with people who relish their ignoramus- uh, ness; individuals who evince a fierce pride in stupidity, who strive to be average even as they reduce the expectation of what average is. Many of them dislike advocates of sapience or mental improvement, claiming that those individuals act ?superior.?

New flash, imbeciles of the world: intelligent people are superior. Get over it.

Lat month I also mentioned the need to change schooling to transmit more information faster. Rather than moaning about shortened attention spans, recognize it as a step in cognitive evolution. Modern people can ingest and understand vast servings of information very quickly. This capability is developing in tandem with the quantum increase of information in the world. Schools must capitalize on that. It's time to take education out a whole new door.

Researchers like Jim Gee and Clark Aldrich have established games as teaching tools. Let's carry their work to the next level. Don't bring games into the classroom. Make them the classroom, balls to bones.

Experts say that games can't completely replace other forms of pedagogy. Maybe not, if you simply take games and try to stuff them up the current model for education, a model based mostly on rote memorization through lecture, and less on interpretation and application. You're told that Animal Farm is a commentary on Socialism, told where Bhutan is. Games don't work that way; they are experiential. Players draw their own conclusions from the context, which is why games couldn't totally replace the system as it exists today. Redesign the model to focus on experiential learning, though, and games would be a perfect fit. Of course, the games would have to be very well-designed.

As we well know, games teach all kinds of stuff ? like how to effectively defend (or conduct) a tower rush, how to slip unnoticed into Agroprom, or what became of the Ayleids. But most of that is of little practical value. The challenge is creating knowledge transfer mechanisms that are fun and real-world applicable. ?Edutainment? has a shaky history. In the past it just wasn't that much fun, though that's really changed in the era of Humongous and similar studios. Keep on that path and games will be able to teach pretty much anything.

An experiential model for pedagogy depends on students playing the same games but interpreting and comprehending their contents individually. The facts ? the constants that never change, like 4 + 4 = 8, or ?don't eat toadstools' ? will be learned by all, just as everyone who played Morrowind can find Balmora or identify a Guar, because those concepts are integral and unchanging. In game environments, you can learn by doing without fear of disaster? eat all the toadstools you want, then reload the course and file your new knowledge under ?what not to eat.?

Interpretation, though, is individual: how each player responds to Morrowind's Nerevarine Prophecy storyline will differ, because the experience differs. Memorization is the equivalent of learning only what the winner wrote; experiential learning encourages exploration and independent interpretation, while still including the nuts and bolts facts that don't change.

One of the challenges for a games-based classroom is transitioning learners from their onscreen experiences to real world applications. A game that teaches algebra should keep that fact well-hidden. Kids immediately get suspicious when threatened with something that seems too much like a learning tool. Instead, conceal the algebra training inside an economic or management sim along the lines of Zoo Tycoon (which conveniently would also teach about animals, basic geometry, problem solving, etc.), and ramp it up gently. But at some point you have to help the learner make the mental connection, the ?oh wow? moment? to realize, essentially, that skills learned in interactive zoo management work in life as well.

Games considered simplistic by today's standards can still be models for the kind of thing we'd need in a fully games-based school system. Seven Cities of Gold teaches geography, money management and colonial history, while starkly presenting how conquistadors behaved toward Native Americans. Balance of Power , with just a few tiny tweaks, could teach students about sociopolitics, national cultures, how individual nations tend to exert influence, and government procedure. That's something pretty valuable when you stop to consider that most kids graduating from American high schools don't know the difference between the Senate and the House of Representatives.

An experiential education could also teach good social behavior. That may seem surprising given the attacks on this industry, but it's true. I'm not the first to recognize that Bully could be a very effective anti-bullying trainer and a nice model to simulate playground politics and group dynamics. ?How to deal with other people? isn't offered as a class in most elementary schools. Maybe it should be.

And games make it really fast. You don't have to play much Seven Cities of Gold before you get the picture. In the states, K-12 education is in trouble because bureaucrats, not educators, run the system. Plus there's now so much to teach that it just can't get crammed into the thirteen years of schooling American kids get. So teachers simply help their students memorize what they know will appear on the standardized tests. The result: a generation that can take the crap out of a test but has no idea what anything means. People learn when they think about things, and that's really what games make you do. Forget the current system of education; it's outdated and ineffective. The experts are already on board with the idea that games are literally the future. If games are the future, and children are the future, maybe together they can help us reach the future.
*edit* gremlins apparently decided to manifest in that quote. If you see errant oddities, assume they were the result of my pasting job rather than on the part of the writer.
 

6unn3r

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Aug 12, 2008
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Some games make stupid people act even more stupid

From CNN, July 29, 2004
Campaigners are stepping up pressure for a violent video game to be banned after it was blamed for the horrific murder of a 14-year-old British boy by an older friend.

The game, Manhunt, is described by its promoters as a "sado-masochistic" game in which players gain extra points depending on the viciousness of their killings.

Warren Leblanc faces a life sentence for repeatedly battering Stefan Pakeerah with a claw hammer and stabbing him to death after luring him to a local park in Leicester, in the English Midlands.

The 17-year-old pleaded guilty to murder at Leicester Crown Court Wednesday.

Britain's Daily Mail Thursday carried a front page headline: "Murder by Playstation" and another saying: "Horror images on computer drove teenager to kill his friend aged 14."

Outside the court, Stefan's parents said Leblanc had mimicked a game called Manhunt, made by Rockstar for platforms including Playstation 2, in which the players score points for violent killings.

His mother Giselle claimed her son's "inherently evil" murderer was "obsessed" with the game and called for it to be banned.

The game was banned by censorship officials in New Zealand six months ago and one campaigner had written to its producers warning the "murder simulator" could lead to copycat killings.

Giselle Pakeerah, 36, told the UK's Press Association: "I think that I heard some of Warren's friends say that he was obsessed by this game.

"I can't believe that this sort of material is allowed in a society where anarchy is not that far removed."

Stefan's father, Patrick, a civil servant, added: "The way Warren committed the murder this is how the game is set out, killing people using weapons like hammers and knives.

"I don't play these games but if they are influencing kids to go out and kill people then you don't want them on the shelves."

U.S. Lawyer Jack Thompson, who is campaigning against the sale of violent video games to children, told PA he had written to its producers warning that there would be copycat attacks.

He said there was evidence to suggest that teenagers playing such games had difficulty distinguishing between the fantasy and reality.

In the game, the more vicious the killing the greater the points scored by the player.

One of the skills involves sneaking up behind a victim before attacking them.

The court heard Wednesday that Leblanc had struck Stefan over the head with a claw hammer from behind, sparking the prolonged assault.
Obviously the media made a huge deal out of this and for a good reason but at what point did they stop to ask "What were this kids parents doing to make sure a 17 year old wasnt playing an 18 rated game?"
 

slipknot4

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I'd say some games have a positive effect on some skills.
Portal and other puzzle games can give you a better understanding of puzzle solving and logics.
I can't be arsed to give you any more examples but, just like the Op. I've learned most of my English from games.
 

IBlackKiteI

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They can, to some extent, depends on the game.

To me, I think theres not much value in knowing a whole lot about a fantasy world like WoW or Warhammer, but there is in knowing about real stuff that is happening has happened or could happen.

It also depends on the game, people don't learn ANYTHING about anything in games like Halo or the later games of the CoD series, if anything it can mess up their perception of reality, but some games, say...Deus Ex can be...knowledgeuely (yeah, not a word) benefical in a way.

I reckon a person would 'get smarter' by reading a good book.

Get a reasonably intelligent and open minded person to read 1984, then get them to play Deus Ex, then ask em what they think made them more smarter-er-er.

EDIT: Woah, what the hell was I smokin'?
 

AcacianLeaves

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The United States Military has a team of experts that develop video games to use as a means to train soldiers to do everything from fire and reload their weapons to operate nuclear submarines.

NASA has been using video simulation to train Astronauts and pilots since the 70s.

I learned my times tables and most of my early math knowledge from a computer game called Math Blaster.

Video games not only are excellent tools for learning, you'd be hard pressed to find a single school in the United States that does not actively use video games to teach in some form or another.

There is no doubt that video games teach you things, the question is what things do which video games teach?
 

Kenko

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What computers do is make you faster at taking quick decidisions and acting faster. This has been proven I believe. They dont necessarily make you more intelligent(This ofcourse depending on the game).
 

Uncreation

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Palademon said:
BuyableDoor said:
Games pretty much taught me to speak English, so yes, they do make you smarter.
I think people here are confusing intelligence with knowledge. They are not synonymous.
This. Intelligence is very difficult to increase. You are pretty much born with it. You can however improve your knowledge, and certain skills like reflexes, image association, vocabulary, etc.