Games that changed the Genre

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CrysisMcGee

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These are games that stand out as having such a huge influence that they changed the genre, they set the standard.

Diablo-I'd say it single-handedly created the Action/RPG genre

Half-Life. If you played this when it was released, you'd understand why it gets so much praise.

Halo set it for console shooters.

Dune 2, Warcraft, and Command and Conquer set the standard for Strategy games.

Fallout and The Forgoten Realms series Set the bar for PC RPG's.

This isn't a list thread, I'm asking which games you think changed the face of gaming, and if you agree with my opinion.
 

steevee

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Apr 16, 2008
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Urm, well not quite OT but Guitar Hero invented a genre.
Not sure whether that was a good thing or a bad thing though really.
 

Armored Prayer

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Mar 10, 2009
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Mario 64 and Banjo-Kazooie revolutionized the 3D platformer genre.

[sub]Though I still think Banjo-kazooie did it better...[/sub]
 

GamingAwesome1

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Guitar Hero set the bar for rythm games. Even if it IS a bit stagnated now. All of yours I agree with minus Halo and (flame shield up) Half-Life. I played when it came out and I really thought it was average shooter.

Don't bludgeon me too hard!
 

DrunkWithPower

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Apr 17, 2009
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Gah, I cannot name the games that changed a genre because that is more an opinion. Example, CoD4 chaged FPS forever in my eyes, not everyones.
 

nathan-dts

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Halo changed FPS' in a bad way. With regenerative health, all shooters now are extremely easy.
Call Of Duty 4 also changed FPS' in a bad way. Now every online multiplayer is easy as hell to get kills.
 
May 28, 2009
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nathan-dts said:
Halo changed FPS' in a bad way. With regenerative health, all shooters now are extremely easy.
Halo CE only had regenerative shields. You still needed medpacks to keep your health up. Halo 2 really just made it regenerative health.
 

Madshire

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Sep 21, 2009
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Yeah, i would of said Halo. Errr.... Call of Duty 4 i think made the bar quite high for shooters.
 

Woodsey

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How did Halo set any kind of quality bar for anything?

There were FPSs on consoles before it and there is/was nothing special about it.

If Halo sets the bar for standards, then we should all be worried.
 

Contun

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World of Warcraft is pretty much is the juggernaut of MMO's.....

And I compare many shooters to Counter Strike: Source, so I guess that counts...
 

About To Crash

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Apr 24, 2009
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In setting the bar, well, Silent Hill 2. I see this as the kind of game that set the bars across genres, not just in the survival horror area. Silent Hill 2, as has been said, was a pinicle of atmospheric gaming. That's something that I find a lot of games miss.
Oh, there's always some kind of atmosphere, but usually it doesn't invade my head and cause the world to really come alive. What the developers of Silent Hill 2 noted was that there are methods of storytelling and atmosphere that can only be achieved with gaming. Most of the atmosphere for games like Halo or Half Life, I feel could be simulated by a movie. But that's what it's all about here. Team Silent understood the medium they were working with for the game and realized that since there are elements that can only be in a video game, they could create a unique experience.
It would please me to know end if I could say the same about most games, but it just doesn't come into it. I think fantasy game developers really need to take this into consideration if they're to create a truly epic world. World of Warcraft, for instance, could have one, but I find its too overpopulated by... unsavory people.

Also: Legend of Zelda for adventure gaming? No?
 

electric_warrior

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i'd say golden eye made shooters one hell of a lot better when it was released, and tekken revolutionised beat em ups, then soul calibur did it later on.
 

A Weary Exile

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Me like Bioshock, it have good story for game playing.

I'd like to say Wind Waker because of how it intergrated non-linear play with a classic Zelda game, but I have yet to see any game resemble it in any way since.