Games that got a concept down perfectly.

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Dragonwriter69

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Mar 20, 2008
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So what are some games that you people think got a game mechanic (or gaming concept) down perfectly? I'm not talking about games that WERE perfect in everything they did; that's something else. I'm asking about games that may have been imperfect in a lot of ways, and possibly had some very major flaws, but which had one thing about them that was done so well that you hold them as the standard for that particular video game mechanic.

My example: Shinobi (and it's lesser-known sequel Nightshade) is in my mind the perfect and pinnacle example of how to make a game ridiculously hard while still making it fun and rewarding to play, and it does it absolutely beautifully. Now, to be fair: Shinobi is by far and large NOT the hardest game out there, even when set on it's highest difficulty. However, it is hard to say that Shinobi was my any means an "easy" game, so for my purposes it should work well enough. Also, there were certainly a number of flaws with Shinobi (many of which, but not all, were fixed in Nightshade): the controls were more complicated than just about any game I've seen in a long time, the hit detection was sometimes a little off, the cinema scenes (while passable) were hardly anything to get excited about, and the story was generally rather lackluster. However, what made Shinobi so incredibly fun and addictive was that the better you played, the more badass and ninja-like your character began to look while going through those levels. Badies tended to come in groups, and they had this very fun and interesting mechanic set up where the first time you slew an enemy in one of the groups it would "freeze" in place and gray out. You then had a small amount of time to kill the next one, and if you killed all the badies in a group before running out of time, you got this really cool cut scene where your ninja character sheathed his sword dramatically and all the enemies fell down in pieces at the same time. Even better than that, with each enemy you killed before your "combo" ran out, your sword would double in power, meaning that if you took down a bunch of weaker enemies quickly enough (hardly an easy feat since many of the later enemies were armored and could only be hurt from certain angles), you could theoretically destroy incredibly large and dangerous enemies in one solid swipe. In fact, some of the more difficult bosses could be absolutely annihilated this way (example: I only hit the final boss twice during the whole fight and while it took me about 20 minutes to get it all to work properly, him dying actually only took 4 seconds). There was nothing so rewarding in that game as running into a group of badies, Shadow Dashing around all of them with pinpoint precision while slaughtering them one by one, and then dodging around behind the german tank and not only destroying it with one attack, but then getting to watch it cinematically explode and all the other badies fall down in pieces while your character ever-so-calmly sheaths his sword and walks away. Those moments were so rewarding in fact that many times even after I completed a level I found myself going back through it again just to try and get the level "ninja perfect" from start to finish. This was one of the few games where I found myself so caught up in it that I started trying to act more ninja-like even when I wasn't slaughtering groups of enemies like a badass ninja god with a soul-eating katana. I found myself compelled to stand perfectly still with my hand on my sword and do nothing while the enemies closed in around me, only to burst into action and in a massive flash of sheer badassery, kill them all before they had a chance to blink. I have had my friends tell me that when I'm playing really well they can easily sit there and WATCH me play that game and be entertained for hours on end. So yeah, getting back to the main point: I hold Shinobi and it's sequel as the perfect example of the "challenging" game, and how do it right: if you're going to make it hard as hell, then reward the player by making sure that he looks like an absolute badass whenever he succeeds.

So, to get back to the original point: what games do you people hold up on a pedestal as a shining example of how to get a game mechanic "perfect"?
 

Najal

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Apr 12, 2008
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Assassin's creed - climbing and jumping mechanics and animations
Thief - Stealth gaming
Goldeneye 64 - Console FPSs
 

Kikyoo

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Apr 16, 2008
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Oddly Halo 1 stands out to me as the only FPS I have ever really enjoyed. I'm not sure why exactly, but it was fun. The weapons, the settings the vehicles they were all enjoyable, while keeping with a tone of fighting. Now I have to point out that once your introduced to the flood the game stops being quite so fun. The flood are just not fun to fight. But in the first few levels where you are fighting the aliens, the game is extremely fun. Grunts provide good fodder, are easy to kill, and can possibly kill you on harder settings. Elites provide a fun challenge from time to time, without being swarmed by them like in Halo 2. Hunters are just a great concept and very fun to have around. Halo had great moments in it, like defending a point to save people, but not automatically failing you if they all die. Cross a well defended bridge and fight your way to the other side. Enter and clear buildings, The game felt organic and alive up till you encounter the flood for the first time. I have never played a FPS that I have enjoyed as much as Halo, Halo 2 and 3 are not as fun for me. They have the same core elements, but it all gets cocked up by having shitty fights. So Halo for me, Nailed single player FPS in it's first 6 or so levels. The weapons, the tone, the music, the enemies they all meshed well, and having a life bar was nice. I like knowing that 1 more hit without my shields and I will die.
 

Strafe Mcgee

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Jan 25, 2008
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Tetris - Puzzle perfection
Advance Wars - Tactical TBS bliss
Half-Life 2 - The perfect cinematic first person shooter (argue if you like, but you're wrong)
Project Zero 2 - Pure Japanese-style horror
Ninja Gaiden - Action game perfection (if they could just sort out the bloody camera...)
 

cleverlymadeup

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Mar 7, 2008
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Najal said:
Assassin's creed - climbing and jumping mechanics and animations
i'll take great exception to that one and can show MANY times in the game the climbing mechanics are wrong. i mean why would you like to cling onto a ledge that is around 1' off the ground when running forward, logic would dictated you're jumping over that but assassin's creed will have you climb it

i'd say quake or doom3 for scaring the crap out of you. in quake you'd turn the corner and run into a shambler or those dog type things and in doom 3 it was the lighting and atmosphere and suddenly some demon was on you

as for a game that seriously messed with your head, that would be eternal darkness for the gamecube. the sanity meter was one of the best executed things, at one point i almost thought my mem card was being formated and once i thought i got the demo of it cause that's what flashed on my screen, i felt like driving to st catherines to smack around the silicon kinghts guys for that but brilliantly done
 

blank0000

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Oct 3, 2007
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Devil May Cry 3: you're a deamon slayer, you beat things up, you beat things up while looking awsome, you beat things up without having an emo backstory about avenging the kingdom of dullsville or the clan sterotypicalicalialists...NO! You break faces and take names. Then use those faces to write the names in the dirt.

=D
 

Santhenar

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Dec 27, 2007
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Psi-Ops: The Mindgate Conspiracy on the Xbox.
The telekinisis power is so perfectly controlled by the analogue sticks, never has a game allowed me to feel like such a god.
 

Brazilian Maniac

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Apr 18, 2008
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Beyond Good and Evil made me believe being a freelance photographer is incredibly fun. As long as you have a laser-disc-shooting camera, but still...
 

richasr

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Dec 13, 2007
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I could say Doom 3 for it's atmosphere. An FPS-Horror story, albeit being quite repetetive throughout the game, sets an incredible atmosphere within the first 15-20 minutes, from complete normal to extremely weird, scary, unpredictable(for a while) and survival orientated.

I could never play that game for too long, call me a complete wuss but I'm of the jump-out-of-my-skin type of video game/movie viewer. But when I was playing it, I enjoyed slowly making my way through levels, making sure I wasn't being followed or missing a creature about to come out from underneath the floor-boards.

Another game that springs to mind is Mass Effect; for me it completely nails the sci-fi role playing game with an immense amount of dialogue, alternate conversations, memorable characters (makes that difficult choice later in the game that much more difficult), reminders of many favourite sci-fi tv shows/films, great combat aswell as conversation and above all; choice, the fact that you can be an evil fuck or as good as gold or neither is the best i've experienced so far.
 

richasr

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Dec 13, 2007
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cleverlymadeup said:
Najal said:
Assassin's creed - climbing and jumping mechanics and animations
i'll take great exception to that one and can show MANY times in the game the climbing mechanics are wrong. i mean why would you like to cling onto a ledge that is around 1' off the ground when running forward, logic would dictated you're jumping over that but assassin's creed will have you climb it
I think I agree with the original poster in a sense because with Assassins Creed there was this insane amount of freedom and ease with which you could navigate your way through an area which is what you'd expect from someone of Altair's supposed talents. The fact that getting away from a mass amount of guards can be difficult is helped by the fact that theres always somewhere to jump to, despite the stupid bugs here and there.
 

njsykora

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Sep 11, 2007
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Ikaruga got everything in it right.

Trackmania United got track creation and sharing perfected.

In Memoriam got sheer mindfuckery done.

Mario 64 got 3D camera control.
 

blackcherry

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Apr 9, 2008
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I would add to rockchilds vote. Spiderman 2 pretty much brought you a close to being spiderman as any game will for a while.

After playing prince of persia: sands of time last night-again :)- i would say that i would show it as a good example of how to do the whole platforming idea whilst looking cool. The game itself and the combat(whilst repetitive) worked together with the camera to make everything you did look like you were in a matrix film.
 

Bling Cat

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Jan 13, 2008
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My game wins a double award! How to do one thing perfectly and how to do another really badly wrong!

Dead Rising has some of the most satisfying(sp?) zombie action ive played, and for that it gets my appreciation. but then it spoils it all by having RETARDED survivors (sorry for the capitals, if youve played the game you understand why their necessary)
 

Lvl 64 Klutz

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Apr 8, 2008
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Just got it today, Picross for the DS is the very spirit of handheld gaming, fun if you play 5 minutes or 2 hours, with plenty to do and downloadable content
 

Najal

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Apr 12, 2008
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richasr said:
cleverlymadeup said:
Najal said:
Assassin's creed - climbing and jumping mechanics and animations
i'll take great exception to that one and can show MANY times in the game the climbing mechanics are wrong. i mean why would you like to cling onto a ledge that is around 1' off the ground when running forward, logic would dictated you're jumping over that but assassin's creed will have you climb it
I think I agree with the original poster in a sense because with Assassins Creed there was this insane amount of freedom and ease with which you could navigate your way through an area which is what you'd expect from someone of Altair's supposed talents. The fact that getting away from a mass amount of guards can be difficult is helped by the fact that theres always somewhere to jump to, despite the stupid bugs here and there.
okay so perhaps "perfection" was the wrong word but its the closest any game has come with that sort of freedom and on-the-fly animation generation