Games that Got it Right

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Saltyk

Sane among the insane.
Sep 12, 2010
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So we always seem to be talking about games that just couldn't quite get it right. The survival horror that isn't scary. The shooter that just fails miserably when compared to other shooters. The combat system that is completely broken. The game with a story that makes no sense what so ever.

But, what games just got it right? So Escapists what games, new and old, just excelled in some execution? It doesn't have to be a perfect game. It might just have one good part.

My nomination for my own thread is Legend of Legaia for the Sony Playstation for it's surprisingly deep combat system.

At the start of each round of combat, you were given the option to fight or run. You could then select from four options for each character: Attack, Item, Magic (though this was the name of your character's Ra-Seru), and Spirit.

By selecting Attack, you could input a small number of commands based on the characters Agility stat. There were four basic attacks, each assigned to a particular body part: Left, Right, High, and Low. It's worth noting that short enemies would be completely missed my High attacks and flying enemies float over a Low attack. If you put in the right commands, the character would use an Art attack that would do more damage and many would hit more than once, though they'd expend a small amount of AP to do so. Each character could also learn three Hyper Arts that were more powerful and required more AP and one Miracle Art that required 99 AP(and used a full 9 commands). Also, there were various secret Super Arts. You gained AP by being attacked and could have a maximum of 100.

Item should be pretty self explanatory. These worked just like any other items an any other game. There were a few things worth noting, though. One of the biggest items would probably be the Point Card. This item would acquire points as you bought weapons, armor, and items from shops. In battle, you could use the card to inflict those points as damage on an enemy, up to a maximum of 9999. I might as well point out here, that your character's appearance would change in battle depending of the weapons and armor they were equipping. Also, as each character's Ra-Seru leveled up (this happened during certain story events) they would change in appearance and increase the character's Attack power. So, what are Ra-Seru? Well, there were each character's partner during the adventure, but they also allowed the characters to use...

Magic was the third option in battle. Now, your character's didn't gain access to this ability until they gained a Ra-Seru. In battle, the Magic command would say the name of each character's Ra-Seru. Unlike other games, magic wasn't bought or learned as you leveled. Instead, you had to fight particular enemies known as Seru and defeat them in battle. Upon their defeat, there was a small chance that you would absorb them into your own powers. Note that each character learned the spells separately. You could then summon the defeated enemy by expending MP. Think of it like Pokemon. What's more, as you used the various spells, they would level up as well. Not only would they do more damage or heal more, they would also gain special effects such as reducing the enemies attack power or curing poison. It was a pretty cool system.

Finally, you could use Spirit. This acted as a guard. Your characters would take less damage and had a greater chance to block attacks. But that's not all. They would also generate some AP when they did this AND extend the command bar allowing for more attacks and greater damage on the next turn. As a result, Spirit was an ability that you would actually want to use. Other RPGs featured abilities like Defense or Guard, but they served little actual purpose in most fights if any. In Legend of Legaia, defending was part of basic tactics, not only to defend against a boss's super attack, but just to fight any enemy.

For all these reason's I think Legend of Legaia had one of the best combat systems in any RPG ever. I'm not saying it would work for all RPGs or any other RPGs, but for this one game, it was perfection. And I'm not talking about Legaia 2! That game did not live up to one of the best RPGs on the PSOne.

TL;DR: Legend of Legaia had an awesome combat system. Tell me what games, you think did this or other things excellently.
 

Limecake

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May 18, 2011
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I picked up a copy of Spacechem from the steam summer sale, I originally saw it and thought it looked too complex complicated or just plain hard for me.

When the price dropped I decided to give it a shot regardless. The point of the game is to create chemicals by moving atoms around in a reactor.

for example you could be given two elements (Hydrogen and oxygen) and be required to turn it into water. you would have to maneuver the atoms around the reactor using 2 'waldos' which can preform simple tasks as they move along their paths (you can assign actions like pause, sync, grab, drop and there are even switches to help you complete your circuit)

the game is fairly simple but I find it really shines in the replay department. when you complete a level you will be able to go back and replay it with your solution already built, this allows you to create more efficient circuits and beat your (and others) high scores.

some levels require you to use more than one reactor to complete the puzzle. each reactor could be considered it's own separate problem. Honestly I didn't expect to like Spacechem as much as I did, I picked it up and I figured I'd try it once or twice and be done with it.

plus if you play TF2 you can get fishcake from Spacechem.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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Deus Ex, Half Life and Portal. Need I say more?
For the less obvious ones, Burnout 3 was damn perfect, and Batman: AA has perfected combat.
 

Swat_Kat

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Jun 1, 2009
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Fallout 1 for the biggst emotional punch to my stomache I ever had. I still think back on it...

Deus Ex: Gaming brilliance if there ever was one. To explain everything that's good about it would require a novel, if you haven't played it, then do yourself a favor and do so this very second, head to Steam and buy it.

Serious Sam 1 : Epic slaughter with great outdoors scenary. Simple but well delivered.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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Swat_Kat said:
Fallout 1 for the biggst emotional punch to my stomache I ever had. I still think back on it...

Deus Ex: Gaming brilliance if there ever was one. To explain everything that's good about it would require a novel, if you haven't played it, then do yourself a favor and do so this very second, head to Steam and buy it.

Serious Sam 1 : Epic slaughter with great outdoors scenary. Simple but well delivered.
First, awesome name. I remember that show.
Second, I thought Heavenly Sword really tugged on your emotions a bit. I genuinely hated, liked and felt sorry for various characters. Hell, it affected me so much that I died in a boss fight just because I felt so bad for the guy I was fighting.
 

Stalydan

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Mar 18, 2011
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I'm going to say Persona 3. I have the FES version and I love it. It has the right balance on how to work an RPG, difficult but fair. Grinding is hard and probably won't get you very far so instead you have to use the Social Links and Persona Fusion to get past bosses.
 

evilneko

Fall in line!
Jun 16, 2011
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I'm really big on atmosphere, so, with that in mind...

DOOM. Just pure fun. Wasn't trying to be anything other than fun. Great game. The sequel is more of the same, so it got it right too. The third.... not so much.

Classic Diablo. Diablo masterfully set a dark and foreboding tone with its music, aesthetic, and pacing. Not to mention the fact that the mobs were just as fast--and in some cases, faster--as you. You couldn't easily just run from a bad situation. When Diablo 2 threw away everything dark and scary in favor of bright and simple, I was disappoint, majorly. Much like Silent Hill, Diablo was actually helped by its graphic limitations. The team apparently knew this, too: remember +/- light items? In Diablo, monsters aggro'd based on your light radius, so if you make it bigger, sure you can see them--but they could also see you. Make it smaller, and you may not see that horde of goatmen around the corner, but as long as you don't step on them they're not gonna see you, either. Playing a "stealth" rogue using these -light items gave me chills... even in the first level.

System Shock 2. I never played the original, but System Shock 2 was definitely an immersive and compelling game.

Mass Effect. The only thing it did wrong was the @#$%!ing Mako. >.<

Fallout 3. I love the Capital Wasteland. Yes it has its flaws (copy/pasted subway tunnels--but hey what do you expect, real-life subway tunnels all look alike too!--and building interiors) but there are tons of little details all over the world that give the place life. This struck me as I was reading a terminal I found in an abandoned farm house, telling the story of the people who lived there. I had to sit back in awe for a moment.

Saints Row 2. What GTA 3, San Andreas, and 4 should have been. What more can I say?

Deus Ex has already been mentioned, so I'll just mention it again without elaborating.

Knights of the Old Republic. It's great. Has a real Star Wars-y feel, interesting quests and storylines, and memorable characters.

Railroad Tycoon. Now I'm going old school on you. Simple to learn, virtually endless replay value, and just complex enough to keep you interested. It sure had a good balance of realism vs. fun. Oh, the hours I spent...

Civilization. It may not have started the 4X genre (or did it?) but it sure as hell codified [http://tvtropes.org/pmwiki/pmwiki.php/Main/TropeCodifier] it. Personally I favor the original DOS version since with that, you could use a savegame editor to set up all kinds of scenarios that are unlikely to happen in normal gameplay. I did that once to set up a clash of the superpowers scenario with Americas (controlled by Americans, natch) vs the Soviet-run rest-of-the-world. The ensuing global conflict was awesome and challenging.

SimCity 2000 was the peak of the SimCity series. Period.

Now I'm gonna go even older-school on ya: Elite. Ur Example [http://tvtropes.org/pmwiki/pmwiki.php/Main/UrExample], Trope Maker [http://tvtropes.org/pmwiki/pmwiki.php/Main/TropeMaker], and arguably the Codifier [http://tvtropes.org/pmwiki/pmwiki.php/Main/TropeCodifier] for the space-trading sandbox genre all in one. With its legions of imitators, it obviously got it right.
 

Armored Prayer

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Mar 10, 2009
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Once again I say Call of Duty 4: MW. It did what very few shooters could do and have a both solid well storied singleplayer with a multiplayer that is both enjoyable and very addictive.

I mean it slightly changed the gaming industry and helped gaming become more mainstream and accepted. With the level of success it has it obviously did something right.
 

Rooster893

Mwee bwee bwee.
Feb 4, 2009
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Half Life 1 is an amazing shooter, got enviroment, enemies, and graphics just right. It's got a lot of nostalgic value too.
 

Mister Benoit

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Sep 19, 2008
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Donkey Kong Country 2: Diddy Kongs Quest

The controls are spot on, characters play differently, new animal friend, levels are incredibly varied, many include one off unique gameplay mechanics, tons of secrets/bonus levels and to top it off the music is incredible.

I'd love a remake that didn't look like total ass on my current tv.
 

Racecarlock

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Jul 10, 2010
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MechWarrior 4: Mercenaries. It gets immersion straight on, and not just that, but it immerses you in a world where you're a badass mercenary with a bunch of differently attributed giant robots and you fight other differently attributed giant robots in a tactical and realistic way with tons of different weapons to boot. Did I mention it's also freeware now? Now if you'll excuse me I've got to get to my Heavy Weight Class Mech Battle jungle match on solaris, heard one of my opponents is peter dexter again.
 

Stephen Caswell

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Mar 11, 2011
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Red Dead Redemption! Good missions, deep protagonist, interesting characters, gripping narrative, stunning visuals, flawless wild west-y feel and the Dead Eye mechanic was a bundle of fun. This is the game I found to be ALMOST without fault. The cover based shooting got a little dull in some missions but the only honest problem I had with it was the FUCKING ENDING! Every second of the last mission was ridiculously well done and moving, but the epilogue after? No.
 

Zanaxal

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Nov 14, 2007
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Half-Life 1, it had the weapon count, monster variety, awesome setting, best grafics in it's time and didnt have stupidly long vehicle sections other then some short railway trams. Also didnt have annoying overlengthy talking scenes with childish characters.

Half-life 2 failed at all these and therefor is unworthy with its Drab city, coastal enviroments. Manhacks being the only interresting unit in the game.

Starcraft 1,2 due to the only rts striving to have a good multiplayer balancing, any other rts is just poorly balanced from race to race, unit to unit in every way.

Neverwinter nights, very diverse playstyles, not overly intrusive dialogue which is the norm of rpg's today, which means in modern rpgs loads of words with little meaning and little gameplay usually. Exploring not a oversuperduper important aspect, rpgs now its like searching with a match in a tunnel to find whats needed.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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The aesthetic of Wind Waker. You can ***** and moan and complain about cell graphics all you want but int he end you have to admit that that aesthetic was consistent it was memorable and gave the game a very unique feel.
 

Penguin_Factory

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Sep 13, 2010
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Red Dead Redemption for the horse riding and shooting mechanics. I always think that if you're going to be mostly be doing one thing for an entire game, the basic mechanic of doing it should be fun. In Red Dead's case the act of riding across the landscape was exhilarating, and when you fired at an enemy you could really feel the power of the gun.

Burnout Paradise (and possibly the other Burnout games as well, I didn't play them) also had this for driving.
 

K84

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Feb 15, 2010
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Batman: Arkham Asylum for making me feel like the g*ddamn Batman^^
Metal Gear Solid 3 for making me care about Naked Snake and Big Boss's tragic tales.
InFamous 2 for grinding a great game into a fantastic one.
 

Lullabye

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Oct 23, 2008
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Shadow of the Colossus, because on my 3rd runthrough I noticed i turned purple over time. On my 5th runthrough, i found out you could climb the castle. On my 8th runthrough, I finally started to beat time attack modes. on my 12th runthrough, I realized I STILL wasn't bored of the game.
 

Truehare

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Nov 2, 2009
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OK, I will not talk about the Gothic games here, because that would be like kicking a dead horse. The first two games do *everything* right, and 2 is as close to perfection as it was possible in 2003. Besides, I need to give those games a rest.

But there's another gem that seems to have been forgotten these days, and it was one of the most immersive games I've ever played: Outcast.

I take it most of you have at least heard about this game, but it seems few people here have actually played it. If that's the case, it's a real shame.

Outcast didn't do one or two things right; every little detail about it was thought out to draw the player ever deeper into the game world. Every little insignificant fetch quest was relevant to the bigger plot (after all, a big point was to win the Talans' favor to help you in the fight against Fae Rhan), every weapon or item you came across had a reason to be where it was, and even interface aspects like the savegame were explained in terms of the games universe. They even found a way for everyone in Adelpha to call you by a name that felt as alien to your character as it felt to you, the player.

TL;DR: I have never felt as immersed in a game world as I did with Outcast -- not even with Gothic 2. And if you haven't played that game, you owe it to yourself to correct that as soon as possible.

And OP: I couldn't agree more with you. You even made me want to play Legaia again, and for such a long game, that is saying something.