Games That Make You Feel Clever

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Lazy

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Aug 12, 2012
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What was the last game you played that made you feel smart, adaptive and/or quick-witted for overcoming its challenges?
 

yuval152

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Jul 6, 2011
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Batman: Arkham city, the puzzles were either very easy or that I'm perfect.

I'm going with the second option, i'm also modest. Shit I'm an complete package.
 

krazykidd

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Mar 22, 2008
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Catherine . God that game is hard , and so much fun . I completed my first playthrough on normal , the. I heard how A LOT of people had to lower the difficulty to easy because the game was so hard , made me feel smarter than the average bear . Then i went through it on hard , because i'm a masochist like that . My butt still aches . Remember this is a puzzle game ,so that's why i felt clever .
 
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Phoenix Wright: Ace Attorney. A lot of that game (and the series in general) is less handholding, and more relying on every single aspect of clues to find holes in testimonies. Or just calling BS on every sentence until they crack.
 

NerfedFalcon

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Spacechem. It's the ultimate puzzle game - you'll go from "How is this even possible?" to "Okay, I think this'll work if I just..." to "Holy crap, I'm such a genius!" to "...One reactor? Wow. How the heck did he do that?"
 

The Wykydtron

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Sep 23, 2010
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Hey i don't need a game to make me feel clever! I know i'm a supah clever-clogs kind of guy!

I will say that as far as smart stuff goes, the ending to Persona 4 is really fucking smart. You practically have to defeat the interface!

I would say Catherine but i'm not the best at that sort of puzzle. I need to go and finish that bloody game now. Pretty sure i'm before the final levels and I will have forgetten everything :/
 

Inconspicuous Trenchcoat

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Nov 12, 2009
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The final boss of Star Ocean: The Second Story made me feel smart--it's a JRPG with real-time (though you can pause) and more actiony combat; you actually run up to the enemy to fight it within the constrained, instanced battlefield of traditional JPRGs. 2D sprites on a 3D battlefield kinda thing. You can fight with up to a party of 4 at a time. You control one character directly, while the AI operates the other 3. You can give the AI guidelines to operate by, and you can pause and take direct control of another character at any time.

So, almost right off the bat, the final boss opens with an unavoidable blast wave that will likely outright kill your entire party (unless you grind for a ludicrous amount of time). I had read little snippets about the final boss on GameFAQ guides, because I was stuck on a earlier boss, and I expected I'd never beat it (I had already ground for a month<--that is a guess; just couldn't bring him down). So, my wanting to at least read about the final boss lead to my knowledge of his opening blast wave attack. Every guide I had read advised that you max out one characters' parry and avoidance stats, so he could then hopefully survive the initial blast and revive the other party members to continue the fight (Star Ocean had a TON of secondary stats--that were convoluted to my young mind). These secondary stats differed among party members, so only this one specific character could survive the blast, if you maxed out his avoidance-type stats, allegedly.

As I gave up on the earlier boss I was stuck on, I started to wonder if Head Splitter could circumvent the blast wave entirely. But, I dropped the game, not to return to it for years. One day around 7 years later, I thought of Star Ocean: TSS, and how I'd never defeated it. So, I decided to give it a whirl. I settle on some ground rules: I was definitely NOT going to grind anymore. No grinding, even if my characters' avoidance stats weren't high enough to survive the blast wave. If I couldn't beat the bosses and the final boss with my party as it was, I would just accept defeat.

Well, on my second or third try I took down the boss I had been stuck on years ago. Then I proceeded to defeat the next few bosses after that (the final part of this game is like... 10 bosses in a row), which were way easier than the one I had been stuck on. Finally, I reached the end boss of the whole game. I remembered that strategy I'd formulated long ago but never got a chance to use. I bet Head Splitter would totally clear me of that blast wave!

Head Splitter was a special move: one of two that could be equipped at a time by the fighter-paradigm characters. Basically they were special abilities like you'd have in a Diablo game. Head Splitter was an ability you earned early on in the game (and this is a LONG game), so I bet most people would have forgotten it existed by the game's end. Apart from being awesome, it wasn't much good even when brand new. But, the ability did cause your character to leap about 200 hundred feet in the air and come down on top of the target enemy's head. That was what I needed.

The final boss fight started and he immediately began to cast the blast wave spell. I used Head Splitter on the boss and leaped over the wave! YES! My 7-years-in-the-making strategy had worked! My other 3 party members were struck and KO'd. I revived one and then immediately began spamming my other special move, Mirror Slice (which is amazing!). When my item use cooldown refreshed I revived another one, while my first revived teammate employed magic to res the final piece of the team. It still took about 3-5 attempts, because the boss uses that move (or another one just as devastating) during the course of the fight too! To win I had to spam Mirror Slice like my life depended on it to keep the boss relatively stun-locked; he still had instant cast spells, but it prevented him from using the channeled and more disastrous ones; if I was knocked away for any amount of time we were screwed.

The final boss crumpled and I was triumphant! I think I was still underleveled too, seeing as how almost every spell he used killed my squad outright. Mirror Slice stun lock saved me, cause I definitely wasn't gonna grind anymore. That was probably my first 100+ hour RPG.

In short, I was smarter than the 3 or 4 guides I had read on a game in regards to the final boss fight. Go me! Also, being way better at games I sucked at years ago makes me feel clever.
 

Steeveeo

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Sep 2, 2008
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leet_x1337 said:
Spacechem. It's the ultimate puzzle game - you'll go from "How is this even possible?" to "Okay, I think this'll work if I just..." to "Holy crap, I'm such a genius!" to "...One reactor? Wow. How the heck did he do that?"
Well, if you mean "No Ordinary Headache," then I've done it. Also, yes, SpaceChem, all of it.

 

Shuguard

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Apr 19, 2012
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SpaceChem and Catherine on hard.
I have yet to get to the hardest puzzles of SpaceChem but i will get there over time.
Captcha: "Easy as cake"
i hate you sometimes captcha. We know you are lying captcha.
 

Shoggoth2588

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Aug 31, 2009
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Several years later, I just got Zack and Wiki. I knew it was a point-n-click adventure game and since I don't generally play those I felt pretty smart after beating some of the few levels I've played through so far. The last level I beat was the third level wherein you have to sneak by Goblins and beating that one made me feel like a true, genius, Pirate.
 

neonsword13-ops

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Mar 28, 2011
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Persona 4.

Sure the game gives you a shit ton of clues to work with, but finding out who the killer is is truly satisfying.
 

Mojo

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thebobmaster said:
Phoenix Wright: Ace Attorney. A lot of that game (and the series in general) is less handholding, and more relying on every single aspect of clues to find holes in testimonies. Or just calling BS on every sentence until they crack.
Yep that one.
Love it when I have a weird hunch "hmm.. didn't that one piece of evidence say something different, so he couldn't have been there until then..." and then, TAKE THAT! I was right.
Some of the logic in that series makes no sense though, or is really far off.. or I'm stupid...
 

NinjaSniperAssassin

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Sep 19, 2012
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thebobmaster said:
Phoenix Wright: Ace Attorney. A lot of that game (and the series in general) is less handholding, and more relying on every single aspect of clues to find holes in testimonies. Or just calling BS on every sentence until they crack.
Absolutely. Love that series. Although it can sometimes fall victim to the old adventure game trap of only the contradiction the devs thought of being right. Doesn't happen very often, but when I spot a hole in the guy's story only to find out it's not the right hole I feel sad.
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
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SpaceChem

Hands down [http://spacechemthegame.com/].

Also, Civilization V.
 

Scarim Coral

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Professor Layton and the Lost Future especially if I got the puzzle correct on the first go and not using a hint coin at all!
 

Sixcess

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Aerosteam 1908 said:
Ninja'd by the very first reply, but yeah, Portal made me feel terribly clever.

It's really a bit of a trick, since the game is 80% tutorial but it does it so subtly, and in such a fun way, that you don't realise that it's telling you how to do things.