Hydrophobia: Prophecy
I have heard *SO* many bad things about it. I picked it up for about 3 dollars. Its surprisingly competent. Story is crap, but the gameplay mechanics aren't half bad. Its a very pretty game, and has several interesting mechanics that are very unique.
The Force Unleashed
I went into this game thinking that it was going to be epic. It looked like a mixture of God of War and star wars, two of my favorite franchises.
It blew chunks. The controls were shit, the story was weak, and it has several glaring plot holes. I loved the premise, its very interesting. Essentially, what would happen if you turned the force up to eleven. It'd be great if set in another time line with its own characters. But no, George has to tie it into the movies, we can't have originality coming from Lucasarts, god no.
Star Wars Galaxies
I played this game for the longest time. When I was a wee thirteen year old boy. It was the most fun I'd ever had. All the claims of "ZERO CONTENT" were BS in my opinion, because you had so much freedom to make your own. You were given the tools to make your own back story, your own character. Your hand wasn't held throughout the entire game to say what you are, and who you were.
Then, I took a break for a while, and came back a little bit after the New Game Expansions
And everything had fallen apart. The only good part of the game left was the space combat, and even then that was too reliant on character levels, not so much on skill and practice.
I left again, and then swore to never come back, once it was revealed that they'd thrown in the towel on making sure Jedi remained rare, and simply made it available from character creation. The world I'd fallen in love with was gone. With it shutting down at the end of this year, it'll never return. Its all lost to time, nothing left but the memories.
.... dammit, I'm depressed now.
Fallout 3: Pre Broken steel
What can I say? I loved the game. I thought it was the best thing ever. Then we got down to the endgame, the end choices came down to 2 yes/no choices.
The two choices didn't have to be both yes, or both no. They came with 2 variables.
First variable: Do you A: Commit suicide to save someone whom you barely know? Or B: Send someone you barely know to commit suicide in your place.
Second Variable: Do you use an item that will slowly kill everyone else in the entire area? Or do you not?
that's it.
The worst part? There were companions you could bring with you, into this area, that were immune to the deadly things that would kill you or the other person. When asked if they could do it, they gave generic refusals. One of them you'd saved the life of, and they pretty much said "I can't take this destiny away from you! this is what you were meant to do!"
It turned a marvelous game, a *wonderfully* deep and interesting game. Into one of the most rage inducing things I'd ever seen. What the hell happened? Did the writers suddenly say "You know what? I just don't give a shit anymore." and knock off to get drunk? Did the developers stop and say "You know, this is a great game....we need to mix in some of that oblivion mediocrity, just so that people don't complain about it being so different from our usual style of games."?
And then, after being told this, the developers go "Oh by the way, we have some DLC coming out that'll give you a better ending." They gave us the shitty ending so they could sell us a better one later on for 10 bucks more. They even claimed the reason everyone got pissed was that there was no 'free play' after beating the game. No, it wasn't because there was no free play, it was because THE ENDING ITSELF WAS SHIT.