What games have you played that were great for most of the game, but then during the end of the game just completely lost it?
I've recently been playing Assassin's Creed, but I rage quit (today in fact) in one of the last memory blocks. The game was fun, doing all free running, assassinating, merging into crowds, going into the shadows....
....until the latter half of Memory Block 6, in which I'm suddenly expected to swordfight about 20 opponents at once, several times in a row, not being an Assassin at all just some epic swashbuckler. On my fifth try of *that* Templar fight, I just gave up. Going to have to YouTube the rest of the game before I get to start AssCreed2 which is a massive shame
Splinter Cell: Conviction. The first 2/3 are great... then you fight a helicopter boss. Then the last couple levels are all shooting. I liked deniable ops a lot more than the sam campaign though .
After you kill Andrew Ryan in Hephaestus, the plot just paddles about for another hour or two, requiring you to do more stuff capped off by a lackluster boss fight and an even more lackluster ending. The "plot curve" probably would have benefited from the game having a different ending that only took about 10 minutes to reach from when you killed Ryan.
After you kill Andrew Ryan in Hephaestus, the plot just paddles about for another hour or two, requiring you to do more stuff capped off by a lackluster boss fight and an even more lackluster ending. The "plot curve" probably would have benefited from the game having a different ending that only took about 10 minutes to reach from when you killed Ryan.
Rayman Origins springs to mind as I have just turned it off before I got too pissed off with it the post game stuff is just a bit rubbish re doing old levels just to get some few things that you dont really care about but need to open the last level in the tree and those tresure chest chase levels have just gone from fun and challenging to extremely harsh and tedious im not sure I will bother getting the last two teeth.
tenchu games usually start off great allowing you to approach the levels and have fun trying to assassinate everyone but then they just start introducing unkillable enemies like floating heads and the fun level goes way down shame really.
As for games that are great but got rubbish right at the end I would say FFIV, Street Fighter IV and Dead or alive 4 fit the bill.
I don't know, OP - the first Assassin's Creed I spent split between stealth and swordplay with multiple enemies... none of it was particularly challenging thanks to block and counter. I found the forced borderline broken and illogical stealth parts in the sequel to be infuriating.
Anyway, on the topic at hand Hydrophobia would be my pick, never have I felt so disgusted at the alleged ending of a game before. I don't say that lightly either.
The first one had a good balance of realism and science fiction. The second went overboard with the drama and science fiction. Snake has a hard time fighting 1 metal gear at the end of MGS1. MGS2 they're taking on, and defeating 20 like they're pop-up pictures on a firing range!
I don't know, OP - the first Assassin's Creed I spent split between stealth and swordplay with multiple enemies... none of it was particularly challenging thanks to block and counter. I found the forced borderline broken and illogical stealth parts in the sequel to be infuriating.
Anyway, on the topic at hand Hydrophobia would be my pick, never have I felt so disgusted at the alleged ending of a game before. I don't say that lightly either.
AC1 though was seriously great I loved the pursuits and free running and planning my routes around the city, the sword fighting was okay but generally boring, but at Arsuf it just became annoying, especially when fighting the giant group of Knights, some of who can inexplicably break your blocking when no other enemy in the game has done that so far.
I agree on kane and lynch, It was a fun game that had you commit a bucnh of crimes and breaking buddies out of prison, but when you went to find the villeins (the 7 I think they are called) it just went downhill and changed to a war setting.
Pokemon Gold and Silver! Fucking Fantasic games all the way from the first gym to the last but in order to beat red (final super boss) you have to grind for friggen days.
I had completely forgotten about Kane and Lynch... I played it on the PC a short while after going through the first half of Crysis and replaying a couple of skirmishes in Rainbow 6: Athena Sword, and the only thing I could think of when the game ended was: "Huh? That was... boring." That whole "the bastards who killed your family are hiding in southamerican countries helping out evil governments"-plot was just tedious. The only thing I can remember from that part was a town square you had to cross, but every time you stuck your head out from a building it was shot off by a helicopter hovering above, and for some reason that helicopter could withstand 5 or 6 RPG rounds. RAGE!
Another incredibly awful ending was Enslaved: Odyssey to the West. The game was at no point a contender for game of the year, but I loved the look of it, post apocylpse in bright colours, and the evolving relationship between the two main characters was admittedly a bit contrived at times, but at the same time convincing and interesting. Then of course everything went south the instant the sidekick Piggy was introduced.
Suddenly you went from trekking through a ruined New York, a newly abandoned village formerly populated by survivors of the robot onslaught, and a treachourous land fill to breaching a seemingly government run killer robot factory, and from there to climbing and fighting a giant laser firing robot scorpion. And after that the story ends in some pyramid, in which some guy has hooked the whole of humanity up to some Matrix-like affair to save humanity from themselves. This for some reason connects into some hallucinations that Monkey, the playable character, has had during the game.
I played it through with a friend the weekend after launch, and when the credits rolled for both of us the reaction was:"What just happened? Where did that come from?" I don't want a sequel, I just want this game to be finished, instead of having an ending pulled out of its ass...
Crysis is a great example of this, starts out as a beautiful, open, interesting shooter and degenerates into dull squid fighting. And the zero gravity section. Yeah fuck that bit.
AC1 though was seriously great I loved the pursuits and free running and planning my routes around the city, the sword fighting was okay but generally boring, but at Arsuf it just became annoying, especially when fighting the giant group of Knights, some of who can inexplicably break your blocking when no other enemy in the game has done that so far.
I can see that being frustrating for someone, maybe not ragequit-enducing proportions however. As an aside it seems like you're in a similar place to me concerning the AC games, played through both the original and II over the last couple of weeks and have just started Brotherhood yesterday. Would be interesting to compare opinions again after you've completed it.
You really need to spoiler some of that stuff, especially the Enslaved bits.
I personally loved the ending to Enslaved (and the rest of the game for that matter), it asked all the right philosophical questions and carried emotional weight. It only lost out on GOTY to Red Dead Redemption, in my humble opinion.
Fantastic prologue and introduction. Very solid first chapter. Everything is going just swimmingly. Then in the second act it all goes to hell.
They trot out some ridiculous plot twists.
Turns out... dun dun dun ... she's really a dragon in disguise!
Then hinge the story on coincidence.
"Hm, a random dead guy by the roadside. I think I'll search him. What's this? A tiny carving of a woman? Gee, I better keep that."
By the time the third act rolled around I was just struggling to reach the end for the sake of it. I couldn't even summon up the energy to pretend to be surprised when everything was revealed and, lo and behold...
Turns out everything was set in motion by the evil empire being evil.
Spore. It started off really fun, but exponentially increased in crappiness the further you got. I know space age was supposed to be sandbox, but the constant ecological disasters sucked, and the original game had a bug that meant you couldn't even get to the centre of the galaxy by yourself, and had to get another race to do it. That's some good quality testing there...
edit: also, modern warfare 2. I thought it was actually really fun to play (although not as good as the original) up until somewhere in the middle of the second act, where it just got ridiculous.
Tomb Raider the original, Mysterious ruins all the way through and then the last level was ridiculous. It also managed to ruin Amnesia because the jam walls reminded me of it.
The Witcher 2...you can tell the money was starting to run dry by the end. Tho they are supposedly going to make it better when the 360 version is released.
For that matter the Witcher 1 as well but I wouldn't call it great and I never really like the plot of the first game to begin with.
Amnesia
so for the final you face a floating naked old man and all you have to do is push over some pillars? what were they thinking?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.