Video games as art.
I'll define art for this thread as deep emotional resonance with characters.
The "playing" aspect of games will forever make them inferior to movies as art. Simply because the average player isn't comparable to the masterful strokes and insightful jabs of a good director.
Hence the medium itself lends toward the story being a framework for the gameplay, and although games can be deep, they will need a schtick to "play".
The first time you've seen Luke blow up the Deathstar, it's an emotional high. The 92nd time you TRY to blow up the Deathstar, the response is "Fuck this!" followed by much controller throwing.
In summation, it is my opinion games as art should not be attempted, and games as fun should be the ideal*.
I'm aware of the contentious nature of this post, so I'll post Jill's Song to appease your animal revelries.
http://www.youtube.com/watch?v=nUtFQec0phk
*The point of the thread is to debate the stated position in the OP.
I'll define art for this thread as deep emotional resonance with characters.
The "playing" aspect of games will forever make them inferior to movies as art. Simply because the average player isn't comparable to the masterful strokes and insightful jabs of a good director.
Hence the medium itself lends toward the story being a framework for the gameplay, and although games can be deep, they will need a schtick to "play".
The first time you've seen Luke blow up the Deathstar, it's an emotional high. The 92nd time you TRY to blow up the Deathstar, the response is "Fuck this!" followed by much controller throwing.
In summation, it is my opinion games as art should not be attempted, and games as fun should be the ideal*.
I'm aware of the contentious nature of this post, so I'll post Jill's Song to appease your animal revelries.
http://www.youtube.com/watch?v=nUtFQec0phk
*The point of the thread is to debate the stated position in the OP.