That was the point. I swear to god it's like willful ignorance.karmapolizei post=18.72467.763737 said:Secondly, your definition is just way too narrow.
That was the point. I swear to god it's like willful ignorance.karmapolizei post=18.72467.763737 said:Secondly, your definition is just way too narrow.
No just watching Top Gear about a car that is officially a piece of art due to its horrible drivingj-e-f-f-e-r-s post=18.72467.763143 said:Or there's the Sistine Chapel. That was commissioned for religious purposes.rossatdi post=18.72467.763107 said:That is the biggest bullshit line I've ever heard repeated. Simply put it's crap. Through out the history of art (of all kinds) the motivations have been diverse but always apparent because all artists need to get paid.smallharmlesskitten post=18.72467.762196 said:For something to truly be art it is to have no purpose other than itself... thus the only things that can be art are sculptures, Statues, paintings and the like.
A FILM IS NOT ART!!!!!
It has more purposes than itself... now sush and let us play our arty games
-Art is often used for state/religious/personal propaganda. Why else would someone employ an artist/sculptor/poet? In fact before the contemporary art world the ONLY reason for art was that it had other purposes!
Simple example. In Edinburgh there is a multitude of statues of British heroes. Note, not Scottish or English heroes. After the Act of Union and the continuing tension between the countries the powers that be commissioned works of great beauty that celebrated Britishness. Thus fulfilling a purpose, as propaganda pieces, and also being art.
I think Mr. Kitten has possible been reading too much Oscar Wilde...
To meet that definition is to willingly create, through media, a personal view, emotion, desire, ambition, fear or love, or simply a beautiful idea - do tell me how every act an individual commits, from walking down the street to taking a piss, falls under that category.Taxi Driver post=18.72467.764237 said:So every act an individual commits? < art under your definitionQayin post=18.72467.764182 said:Your definition SHOULD have been; a personal expression through the conscious production or arrangement of sounds, colors, forms, movements, or other elements.
Yep nobody crafted the world of Bioshock to create a feeling in the audience of the product. whereas this http://news.bbc.co.uk/today/hi/today/newsid_7633000/7633386.stm shit is ART! lots of different shades of black = art. A beautifully created world that conveys a story isn't (according to the rule of Art as defined by dommyboy The world class art critic or **** as he is known in the real world)Dommyboy post=18.72467.765512 said:People need to realize that art is not pretty pictures and decorated landscapes, it is a piece that somebody makes by desire to express something. I got into an argument with a friend over that World of Warcraft is not art at all and Bioshock is not art because it has lots of statues in it. Than he replied with the fact that Warcraft has lots of pretty plants and landscapes people have designed. Though people didn't make Warcraft to show their talents and opinions, they did it for the monies.
I would like to tackle this debate on two level. One, the definition of art. Two, the applied consenquence. As I belive both are wrong here.Imitation Saccharin post=18.72467.761745 said:Video games as art.
I'll define art for this thread as deep emotional resonance with characters.
The "playing" aspect of games will forever make them inferior to movies as art. Simply because the average player isn't comparable to the masterful strokes and insightful jabs of a good director.
Hence the medium itself lends toward the story being a framework for the gameplay, and although games can be deep, they will need a schtick to "play".
The first time you've seen Luke blow up the Deathstar, it's an emotional high. The 92nd time you TRY to blow up the Deathstar, the response is "Fuck this!" followed by much controller throwing.
In summation, it is my opinion games as art should not be attempted, and games as fun should be the ideal*.
I'm aware of the contentious nature of this post, so I'll post Jill's Song to appease your animal revelries.
http://www.youtube.com/watch?v=nUtFQec0phk
*The point of the thread is to debate the stated position in the OP.
implodingMan post=18.72467.761985 said:HL2 EP2 spoilers
That scene could never be better in a film because of the helplessness it places you in. Throughout the game you are used to being able to handle things your own way, always being able to move, and generally being able to handle any problem. After all, you just killed an army of striders. When you are being held there, the developers did one thing perfectly. You can move, but not enough to do anything or block your view. You feel as you squirm back and forth your potential. You know that if you just had your Gravgun you could make them pay. If this was a movie, it would be sad of course, since you would probably be attached to the characters, but without the crucial feeling of having all of your strength removed it just wouldn't be the same.
Did you look at that paragraph, you know the one's he was talking about? click the spoiler thing. It's a valid point, it's on topic, and it even tells you how it can't work in a movie...Imitation Saccharin post=18.72467.763537 said:Because they are off-topic to this thread.implodingMan post=18.72467.763515 said:Good. That means I've got your attention. Now then, how about you address the points that I've posted. I've written two different paragraphs for you, which you have completely avoided .
Continue in this vein and I will be forced to report your posts as spam.
You can stretch words to mean things far different than their original meaning but it amplifies the confusion. It requires people to buy into a new definition before they join the discussion. It's better use words in a way that people already understand. Then people can talk about the ideas instead of learning each person's unique definition for each word.imperialwar post=18.72467.768150 said:i think a lot of people have confused the definition of character to mean simbolic representations of people, specifically.
a vase in a painting of flowers IS a character. As the vase will tell a story. wether it sits on table, has flowers in it or not, etc.
lighting can be a character as well, a subtle dimmed light tells a different story from a bright obvious light.
In film or games we see the leaves of tree billowing and moving, suggesting wind. So movement can be a character as well, in moving visual media.
The thing is, art is not defined by what the viewer takes out of it, but what the creator puts into it.rockchild17 post=18.72467.769434 said:your saying that games aren't art because of the interactivity of a player with the game since that takes away from whoever created it and what they wanted to capture. but the goal of some video games are that the interaction is done masterfully, seamlessly immersing you in the game world. what i'm trying to say is that you seem to be saying you can't watch someone play a game and call it entertaining (something that all good art is) the same way you could call watching a movie entertaining, but in my opinion if you are the one playing the game it can capture that entertainment level, making it art that is just as deep as movies, or a painting, or anything else.
Sadly your argument was shot down when we all realised that anything a person chooses to present as bollocks is bollocks.Vortigar post=18.72467.771349 said:Anything can be art depending on how you look at it. Anything any person chooses to present as art is art.