Miumaru said:
Grr....Im trying to save my money...you are no helping with that.
Allow me to make it even more difficult: marking an enemy's position is as easy as pressing a button, where they'll appear with an orange tab over their head that is visible through cover, makes them visible on the map, and allows your team to track them, and even to accurately nail them through cover/smoke/dust for as long as it lasts. You'll get points every time someone kills a target that you've marked. No matter how surly your teammates are (which isn't often, since it's a team-based game, so the community is pretty swell, if a bit silent), you'll be able to easily inform them of enemy positions in a way that they'd be stupid
not [EDIT: that's a pretty big typo] to ignore, and you'll be rewarded for it.
Plus, an integral element of the sniper kit is a motion mine, which you throw like a grenade, and when it lands it'll light up every moving enemy within its radius; it's great for both covering your own ass when you don't feel like popping out of scope to check over your shoulder, and for taking the fight to the enemy when you're feeling aggressive. If you find yourself on the front lines with everyone else, you can lob a motion mine into an enemy-occupied structure, call down arty on their heads, let your better-suited teammates run in and clear the building (you'll receive points for every kill they make on an enemy within range of the mine), and pick off anybody that tries to run away. Or replace the artillery option (it's a balanced game, so it's nothing god-like; better suited to scaring entrenched enemies out into the open, if anything) with C4 for insta-killing vehicles/bringing down structures, select one of the SMGs/shotguns/battle rifles that are available for all classes to use, and become a well-informed, close-range hunter. It's a remarkably flexible class (as they all are), and it's the most damn fun I've ever had playing as a sniper, period.