Games you consider 10/10.

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B-Cell_v1legacy

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Hello every one,

So my friends, as we know there are many revolutionary franchise and games that raise the bar and push industry forward. lets talk about games that are flawless, perfect and masterpiece. heres what games i think are 10.

Deus Ex 1 - It was ahead of its time. most innovative game released at that time. and still to this day no game can match it when it comes to level design, story, longevity. it was perfect FPS/RPG hybrid.

Mafia 1 - This game is single handedly Greatest Third person Action/Shooter of ALL time. Greatest Story in any video game ever bar none. the atmosphere is incredible. the gameplay in general was excellent with satisfying shooting and realistic driving. I would say its better than All GTA games combine

Half-life series - Valve were king of video games when they matter. Half life 1 back in 1998 was single greatest thing released and was so ahead of its time. with absolutely incredible level design, Pacing, challanging puzzles etc. it raise the bar for FPS games. Sequel pretty much redefine it. sadly Next Half life will never release because valve is now digital distributor

Stalker Shadow of chernoboyl - The most atmospheric, immersive experience and was truley unique and innovative game at that time. it was released at the time when FPS games getting stale. Zone is perfect universe. sadly sequel cancelled because of company problem. now GSC is active we might expect sequel.

so what games you consider 10/10?

discuss
 

DefunctTheory

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COD4: Modern Warfare - Just an excellent game. Clean shooting mechanics, solid multiplay. Inspired a completely new wave of games.

Bioshock - They really knocked it out of the park with this one. Awesome abilities, great atmosphere, good story.

Wolfenstein: The New Order - I mean, it's COD with robots. How could they go wrong? Answer: They couldn't, and didn't.
 

SlumlordThanatos

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I don't really like using a numerical scale when talking about games. I typically give games the following scores: It's Great! (CoD 4: Modern Warfare, The Witcher 3, The Last Of Us, Half-Life 2, Portal), It's good! (Mass Effect series, Deus Ex: Human Revolution, Dark Souls), It's meh... (Valkyria Chronicles, CoD: Advanced Warfare, Watch_Dogs, Final Fantasy X), and It's Shit (Ride to Hell: Retribution, Deus Ex: The Fall, Aliens: Colonial Marines).

Games that are Great are modern classics that no one should miss; these are the very best games that we have to offer. Games that are good stand head and shoulders above their competition, and are games that any self-respecting gamer should play. Games that are meh... aren't necessarily bad games, they are just badly flawed in some way or have limited appeal. And games that are Shit are self-explanatory.

I say this because there isn't a game I've played that I can't criticize in some way. No 10/10s in my game collection, but there are still games I think that everyone, gamers and non-gamers alike, should play.

A perfect score should be exactly that: perfect. Giving a perfect score to something that isn't perfect defeats the point of having that rating.
 

Saelune

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Assassin's Creed II: Before the series was sold out, it was ya know...good. I did enjoy ACI but it was II that made me love the series at the time. The gameplay was great, the story and world were great, and I really cared to know what happens next. A virtually flawless game atleast to me.

Pokemone Black/White: I love Pok?mon, but I don't love everything about the series, and Gen IV is still my most hated. But the next one, Gen V, did everything right...outside of Trubbish. I tended towards being a Gen I-er, so to finally have anew Pok?mon game recapture that wonder was an amazing thing. No old pokemon until you beat the game, so each area and pokemon was new and exciting. The game was just better. On a technical level each new game is better than the old. Also...the plot was actually good. A believable antagonist group who had a good reason to not shoot you or hurt you (since they were trying to do what they felt was right, not just steal stuff or blow up the world). A stubbornness makes me want to keep blue as my favorite game, but honestly, I think white takes over.
 

Saelune

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SlumlordThanatos said:
I don't really like using a numerical scale when talking about games. I typically give games the following scores: It's Great! (CoD 4: Modern Warfare, The Witcher 3, The Last Of Us, Half-Life 2, Portal), It's good! (Mass Effect series, Deus Ex: Human Revolution, Dark Souls), It's meh... (Valkyria Chronicles, CoD: Advanced Warfare, Watch_Dogs, Final Fantasy X), and It's Shit (Ride to Hell: Retribution, Deus Ex: The Fall, Aliens: Colonial Marines).

Games that are Great are modern classics that no one should miss; these are the very best games that we have to offer. Games that are good stand head and shoulders above their competition, and are games that any self-respecting gamer should play. Games that are meh... aren't necessarily bad games, they are just badly flawed in some way or have limited appeal. And games that are Shit are self-explanatory.

I say this because there isn't a game I've played that I can't criticize in some way. No 10/10s in my game collection, but there are still games I think that everyone, gamers and non-gamers alike, should play.

A perfect score should be exactly that: perfect. Giving a perfect score to something that isn't perfect defeats the point of having that rating.
Not gonna disagree with you outright, but I generally accept that a "perfect game" will have flaws but so few and insignifigant and easily outshone by the positive. My two examples...for example, collecting things in ACII was lame, and well, Pok?mon Black and White created the -worst- pokemon ever, Trubbish. But every pokemon game has dumb pokemon (Mr.Mime, Shuckle, Nosepass, lots of them, Trubbish, Klefki) so one or two aweful ones are bound to happen. But Id still give them an otherwise perfect rating if I was in such a position.
 

MysticSlayer

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Prince of Persia: The Sands of Time - Great on almost every conceivable level. What really sticks out in my mind the most, though, is the story. The Prince and Farah are fantastic characters, and I love watching their relationship grow, and the tragic yet hopeful ending to it all was excellent. Sure, it also has some of the best gameplay ever and timeless visuals, but the story of their relationship is the most memorable part. It helps that we don't have a lot of great love stories in action games (at least where the romance is the focal point of the story).
 

Fox12

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I don't think I would give any game a 10/10. There are some films and books that come dangerously close, but I haven't seen anything I would call "perfect."

The ones that come closest are:

Dark Souls: it basically deconstructs video game design by forcing the player to break conventions if they want the true story. Add in the incredibly intricate level design, the carefully balanced combat mechanics, the unbelievable depth of storytelling, and the themes of entropy, existentialism, and nihilism, and you've got one of the most complex games ever.

Silent Hill 2: it's use of visual symbols was ingenious, and the themes were incredibly complex and disturbing. Way beyond the pale for what would be considered acceptable then and now. It also featured an incredibly psychologically complex cast. Everything, from the world design to the combat mechanics, serve a narrative purpose. It's one of the most perfectly crafted narrative experiences ever.
 

Darth Rosenberg

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I can't stand giving numbers for art/entertainment (I like Jeremy Jahns' rating system for films, given it's both blatantly subjective and admirably broad/vague), but for me 10/10 would just mean an exceptional or exceptionally crafted and influential work.

Street Fighter IV, Red Dead Redemption, Half-Life 2, XCOM:EW, Morrowind, and Dark Souls would be a few. Oh, and Left 4 Dead when it first came out - incredibly well designed, and for me it's pretty much a perfect execution of an idea. H-L2 and L4D were Valve at the top of their game. Oh how I miss that Valve...

To be fair, I think I'd look back at Skyrim with a great deal of respect, too - far more than I had when it first came out, and it felt like another disappointment in the daisy-chain of Oblivion and Fallout 3, post-Morrowind. It was a superb platform for role-playing, and whilst very simple and rather goofy it felt like a cohesive universe. The attention to detail was something special, and it more or less turned into a virtual, er, 'home' in that gen after it came out, as I kept going back to it again and again.

And whilst I'm not fond of that version of the character, I thought Batman Arkham City was staggeringly polished, and chock full of content in the best possible way. Seemingly flawless, technically (I'm not sure I encountered a single bug or glitch), it was a step up from the claustrophobic Arkham Asylum in every way (at least for me... I always remember Yahtzee seeing the pros and cons of both games designs completely different to me). Only a tiny percentage of games ever really felt as good to play, and I still can't think of a single area in which it was weak in.

I mean, I'd have preferred if it featured a tone closer to Nolan/Bale's Batman, but amongst actual fans I know Conroy's regarded highly, so I can't exactly take against it for that.

If we're going back to the PS1 era, MGS and FFVII are obvious standouts. Ditto Wipeout 2097.

B-Cell said:
...as we know there are many revolutionary franchise and games that raise the bar and push industry forward. lets talk about games that are flawless, perfect and masterpiece. heres what games i think are 10. / Mafia 1 - This game is single handedly Greatest Third person Action/Shooter of ALL time. Greatest Story in any video game ever bar none. the atmosphere is incredible. the gameplay in general was excellent with satisfying shooting and realistic driving. I would say its better than All GTA games combine.
It's a game you like a lot, sure, and consensus could suggest that's a popular opinion (I've no idea how it was received, critically). But how did the first Mafia - ostensibly a GTA clone (which there's nothing wrong with at all - I frikkin' adore Saints Row IV) - "push the industry forward"?
 

Silvanus

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I'm not sure any games would merit a 10/10 from me. Not that 10/10 is necessarily perfect, mind you, but even in my very highest rankers there are issues I'd find too difficult to ignore and give a 10.

9.5/10 I'd probably give to Arkham City, Okami, and Ocarina of Time, and no others I can think of now. 9/10 would go to Majora's Mask, Portal 2, Silent Hill 2, Ni No Kuni, and a couple of Final Fantasies (probably IX and X). Maaaaaybe Half Life 2.
 

Evonisia

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I'll be boring and say "Portal". Creative and incredibly fun gameplay mechanic in the form of the portals. A lot of well crafted puzzles with a fast yet fair difficulty curve. The creepy, lonesome atmosphere is built up well in the first half and absolutely nailed in the final half. Basically all of the humour worked for me. I just can't think of anything wrong with it that isn't just a nitpick at best.

"Rayman Legends" too is damn perfect. Simple gameplay mechanics which allow for a lot of experimentation to master with brilliantly designed levels and most importantly it's a lot more fair than "Origins". Other things like the fantastic soundtrack and the gorgeous visuals (not to mention the music levels) are just a delight that adds to what would be an utterly brilliant game regardless. Even the co-op (from what little I've played of it) works really well with the flow of the levels and lowers the difficulty curve enough to still have a bit of challenge while being enjoyable for goofing around.

There's other stuff I immensely love like "Bloodborne", "Silent Hill 3", "Saints Row 2", "Halo 3: ODST" that I'd consider near perfect, but they have their issues.
 

MeatMachine

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Super Mario Bros. 3. It was an exponentially bigger, better, funner game than its predecessor, and didn't even require a console-generation leap to do it.

The only other one I'd come close to granting a perfect score to would be Link's Awakening on the original Game Boy, for demonstrating that an amazing, original, full-feature Zelda game can be implemented on such a bare-bones system that, in my opinion, has aged even better than A Link to the Past.
 

Johnny Novgorod

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Arkham Asylum/City, Okami, Resident Evil 4, Sands of Time, Shadow of the Colossus, Silent Hill 2... there's a whole bunch, really.
 

B-Cell_v1legacy

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Darth Rosenberg said:
But how did the first Mafia - ostensibly a GTA clone (which there's nothing wrong with at all - I frikkin' adore Saints Row IV) - "push the industry forward"?
First Mafia was not GTA clone. infact it was in development before GTA3 was announced. it was story driven linear Shooter with sandbox maps. unlike GTA its mature game and doesnot have useless walking, pizza delivery missions etc.
 

tippy2k2

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My list is probably going to be a bit...unique. Part because I'm edgy and cool like that and part because I don't feel like there are true 10/10 games that really exist so I'm going with what I felt was some of the best and unique games to be released recently.

I'll start a bit safer and we'll get edgier from there :D

The Last of Us
Story telling at it's very finest. It took a very familiar environment (ZOMG Zombies!!!) and made it unique enough to give us a fresh new look at it. Along with that, we got plenty enough variety in enemies to always keep you on your toes as each enemy type needed a different approach to fight.

Ultimately though, you're playing LoU for the story and boy does it deliver. A story that really tugs at the feels. Towards the end, I don't think I've felt that kind of fear and rage at a story and character...well...ever. I felt exactly like Joel; an intense desire to help and protect the girl that has basically become your daughter. Speaking of daughter, I also feel LoU has one of the greatest game openings in history. I've never been in a zombie apocalypse but I imagine it'll be just like that beginning.

Now to the more controversial entry...

Spec-Ops: The Line
I am utterly convinced that I hit the perfect storm with Spec-Ops. I am a big modern military shooter fan AND I knew nothing of the big twists that Spec-Ops delivers; both being musts when it comes to getting the exact experience the developer intended. Many people complained about how they "totally for srs guyz I saw [redacted] coming from a mile away!" but I was absolutely floored by it. As a FPS fan, the scene was absolutely reminiscent of the AC-130 scenes in Call of Duty (and I treated it the same as I rained death down upon my enemies with a child-like glee) until it became so much more.

The absolute perfect storm that made the game absolutely mind blowing for me.
 

Darth Rosenberg

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B-Cell said:
First Mafia was not GTA clone. infact it was in development before GTA3 was announced. it was story driven linear Shooter with sandbox maps. unlike GTA its mature game and doesnot have useless walking, pizza delivery missions etc.
I asked how it "pushed the industry forward", though.

If Wikipedia's dates are correct, GTAIII still launched ahead of Mafia, which seemingly missed its original window due to a change of engine. That doesn't make it a clone, I'll definitely concede that, but I've never heard anyone cite Mafia for its legacy on game design or trends. GTA surely beat them to the punch, and then some.

tippy2k2 said:
I am utterly convinced that I hit the perfect storm with Spec-Ops. I am a big modern military shooter fan AND I knew nothing of the big twists that Spec-Ops delivers; both being musts when it comes to getting the exact experience the developer intended. Many people complained about how they "totally for srs guyz I saw [redacted] coming from a mile away!" but I was absolutely floored by it. As a FPS fan, the scene was absolutely reminiscent of the AC-130 scenes in Call of Duty (and I treated it the same as I rained death down upon my enemies with a child-like glee) until it became so much more.

The absolute perfect storm that made the game absolutely mind blowing for me.
I forgot about Spec Ops, but I'm not sure whether I'd have included it. As a work of art I think it's phenomenal - a commentary on pop-violence across our entire culture, that only this medium could've pulled off. I've been gaming since the mid/late '80's, and it's a highlight.

However, I immediately think of enjoyment and a cohesion of mechanics that define great games, and Spec Ops is - at least for me - simply not something to be returned to and enjoyed repeatedly. Whilst its mechanics and controls are certainly not bad (the animations and movement are excellent, far better than, say, anything in the Mass Effect series - Shepard's a bizarre fixed mobile weapons platform by 3, floating around the levels), they're not enjoyable enough to make the tough themes and scenes less oppressively disturbing.

If this thread was about 'incredibly arty games that say something profound and are examples of the medium living up to its unique potential', Spec Ops The Line would be an immediate pick. But I feel it comes with a few too many caveats for more conventional 'best evah!' style talk.
 

MysticSlayer

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Darth Rosenberg said:
ostensibly a GTA clone (which there's nothing wrong with at all - I frikkin' adore Saints Row IV)
I'm not really sure I would call Saints Row IV a GTA clone. Saints Row: The Third was already showing signs of moving away from "GTA clone" status. By the time super powers were thrown in, it was a completely different game.

Saints Row II on the other hand...That is a great GTA clone!
 

Adam Jensen_v1legacy

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This is all purely subjective. So IMO:

The Witcher 3, Devil May Cry 3, Metal Gear Solid 3, GTA Vice City, Mass Effect 2, Assassin's Creed 2, Red Dead Redemption, Resident Evil 4, Bully, Hitman 2, Arkham Asylum, Splinter Cell: Chaos Theory, Bioshock 1 etc. There's plenty because I'm a 27 year old gamer with god knows how many games under my belt, but this will do for now.

I decided not to give Arkham City 10/10 because it's too much like AA and there was nothing like AA back in the day. I was so freakin' excited when I first got to play Arkham Asylum. Because it was so new the novelty factor was insanely important for the overall experience. It can't be understated. But that was gone from Arkham City so it loses a point there even though it's objectively probably a more refined game.
 

Evonisia

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tippy2k2 said:
Snip, but the "Spec Ops: The Line" part.
I freaking loved "Spec Ops: The Line" and went in with pretty much the same[footnote]I knew that the protagonist does a [redacted] at some point, but I didn't know what [redacted] was nor did I know anything about it other than it exists[/footnote] circumstances. It felt not just like one of the AC-130 scenes - but specifically the Paris mission one from "Modern Warfare 3" which I had played only a few months before SO:TL so it hit quite hard.

But honestly it's not even the thing that makes SO:TL so good but entire half of the game afterwards when things start spiraling out of control.

While I wouldn't consider it a 10/10, it's damn good and I can't help but sigh at the complaints people make about it that you mentioned.
 

tippy2k2

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Darth Rosenberg said:
tippy2k2 said:
I am utterly convinced that I hit the perfect storm with Spec-Ops.
If this thread was about 'incredibly arty games that say something profound and are examples of the medium living up to its unique potential', Spec Ops The Line would be an immediate pick. But I feel it comes with a few too many caveats for more conventional 'best evah!' style talk.
That's fair too. I was considering just not posting because like I said, I think there are no real 10/10's that exist; every game, even my most favorite games like XCOM Enemy Unknown have flaws and issues that they could have done better so I kind of took it in a different direction and went with games that gave me a 10/10 experience. If I were to be an impartial reviewer like with my movie reviews, it wouldn't have gotten a 10/10 but for my own personal experience, I don't think a game hit me harder than Spec-Ops did.
 

bartholen_v1legacy

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Last of Us. Perhaps the diamond in the crown of the Xbox 360/PS3 generation. Storytelling, visuals and gameplay are all absolutely top game.

Bloodborne. Takes everything great from Dark Souls, trims the mechanics to perfection, constructs an incredible mythology which, while not vague about its inspiration in the slightest, still manages to have an identity of its own, and makes the combat incredibly visceral and fast paced. My favorite game of all time.

Chrono Trigger. To this day one of the finest JRPGs and video game stories ever. A story that is whole and complete, and leaves a warm feeling in your heart. Rich, deep and memorable characters. A soundtrack that can stand up to the greatest film scores with 16-bit technology.

And while as a game it's the barest of bones, I have to mention To The Moon. Story and soundtrack both 11/10.