I know Target does it too with their credit card.Eclipse Dragon said:No way measuring the total number of the store is going to reduce pressure on individual employees, they're all going to know which person(s) isn't "Pulling their weight". That person(s) is most likely going to get their hours cut to oblivion, mine as well be fired.
I guess tracking new game sales is okay. In theory, corporate will be able to see the store is selling a bunch of new Kingdom Hearts games that are pushing the other values down. I'm skeptical about how well that's going to work in practice.
Still I hope I'll now be able to go into Gamestop and buy a game on release day without the employee telling me "Sorry, I can't sell it to you unless you pre-ordered" Which I always knew was a flat out lie unless it was a Nintendo product. They would tell me "I can order it for you", I just shrugged "No thanks", walked right around the corner to Target and bought it there. I never held it against them for doing it though, I know how shitty these programs can be. GameStop is by far not the only company that puts undue pressure on their workers.
This. This is exactly what's wrong with that sort of system.JUMBO PALACE said:I think these types of systems are ridiculous in a store like Gamestop. The counter guys/gals have no control over whether or not someone is going to come in and trade in their old games. Sure they can spout company BS and remind people who are in the store to come back with games, but I don't see a point in rewarding or punishing employees for something out of their control.
It looks like it was instituted Fall of 2016, skimming through Kotaku's articles. I worked as a seasonal around the holidays 2015, cut off shortly into December. Based on this, I'm really glad I wasn't kept- stuff like this seems to be them lashing in desperation.Saelune said:...as a former Gamestop employee...I did not know about that even existing. I was let go because well, basically cause Star Wars: Battlefront did terrible, but I now have to wonder some, mostly cause I was hired and made to do trivial stuff, so was that truly the real reason, or was I let go because of some rules I wasnt even informed of?
This was exactly my first thought, you'll have your employees hating each other because it wasn't my fault the store fell behind target so it must have been Jeff's fault. There's no way this isn't going to make what sounds like a shitty competitive system into a shitty blame system.Dornedas said:What a great idea!
Instead of punishing single employees they will punish the whole store.
Breeding animosity and paranoia amongst them because now they will ALL be punished if one of them falls behind in their quotas.