List a game that disappointed you as well as one that surpassed your expectations, and explain what made it a let down/surprise.
Disappointment: LA Noire. Was quite excited for this one, but that excitement quickly gave way to boredom once I got my hands on it. I had hoped that questioning people would be more involved than deciding if a suspect is lying based on how much the they look like they're trying to hold in a fart, and searching for clues pretty much boils down to traipsing back and forth picking things up until the music stops playing.
Overall though, my biggest problem with The Adventures of Cole Phelps: World's Blandest Man is that it all felt very same-y. The homicide desk in particular really killed my enjoyment of the game (no pun intended,) as it's pretty much just one case repeated five or six times.
Surprise: The Darkness. Got it as a gift and honestly wasn't expecting much more than a simple shooter. Instead I got what I still consider to be one of the best narratives in gaming, and it pulls it off without constantly having to resort to cutscenes or grand set-pieces (I'm looking at you Max Payne 3.)
Disappointment: LA Noire. Was quite excited for this one, but that excitement quickly gave way to boredom once I got my hands on it. I had hoped that questioning people would be more involved than deciding if a suspect is lying based on how much the they look like they're trying to hold in a fart, and searching for clues pretty much boils down to traipsing back and forth picking things up until the music stops playing.
Overall though, my biggest problem with The Adventures of Cole Phelps: World's Blandest Man is that it all felt very same-y. The homicide desk in particular really killed my enjoyment of the game (no pun intended,) as it's pretty much just one case repeated five or six times.
Surprise: The Darkness. Got it as a gift and honestly wasn't expecting much more than a simple shooter. Instead I got what I still consider to be one of the best narratives in gaming, and it pulls it off without constantly having to resort to cutscenes or grand set-pieces (I'm looking at you Max Payne 3.)