Gaming Disappointments?

Recommended Videos

The_Deleted

New member
Aug 28, 2008
2,188
0
0
Be it Hype Vs. Expectation, gaming glitches that ruin a 12 hour session, a company underselling a game that should be huge or poorly implemented controls. Over the generations there must be thousands of little niggles or EPIC FAILS!!!!

Game:
For me, and as clichéd and dull as it sounds, it will always be GTAIV.
I was a huge GTA fanatic. The PS2 sold it to me, but the XBOX's ability to import your own music and have it become an integral part of your experience was what made me fall in love with it. Vice City's own soundtrack was a huge moment in modern gamings lexicon. And then, of course, there was the unbelievable majesty of San Andreas.
As soon as I'd finished SA, I waited and waited for the next GTA. I followed every article, read any magazine that so much as flashed the logo at me and read every word over and over again in anticipation. On the day of release, I traded in my DS so I could play the Holy Grail of next gen gaming. I got it home, cranked up the surround sound and loaded the game.

It took about four hours worth of gaming time before the crushing weight of disappointment came crashing down.

No side quests, no music that gave me that thrill of familiarity (it being set in the modern era being a viable excuse, don't get me wrong but no radio stations that interested me was a shock.) Just a very dull, story led game. And the fun of GTA is making your own fun. The only shock was how visceral shagging and killing a prostitute was. The level of choice she offered and how graphic that proved to be was an eye opener and killing her to get your money after the act was almost nauseating. This was no cartoon anymore. And as a result... no fun.


Company:
I'll ignore Activision. Moaning about how that company makes money is as useless as bemoaning a Klan members ethics.
However, Nintendos inability to utilise the internet is as laughable as it is frustrating. The friendcodes are just a shocking display of censorship and trying to connect my DS to the internet is the very epitome of pointlessness. I can throw my phone in the air and connect to the net. Why do Nintendo insist you jump through hoops of fire in the vague hope you might get a connection.

Modern Consoles and the Lack of Music Import:
Loved my XBOX and games that allowed for this. Now it's just plug in an iPod and listen. It's not part of the game, it's just background noise that is a throwback to playing your music in place of some shite soundtrack. Piss that.

Music 2000 and the PS3:
The first thing I did when getting my PS3 was not fire up Uncharted and look and the graphical orgasm that was promised, but load up Music 2000 in the hope that I would be able to save my music on an MP3 player to be loaded up to the internet and make a fortune.
Turns out I couldn't play one note.
Uncharted took the sting out, though.G
 

Ddgafd

New member
Jul 11, 2009
475
0
0
Brink was an incredible disappointment. All that hype and the damn thing was a dud. I wanted to like it, but the terrible AI and connectivity issues pissed me off.

Golden Sun: Dark Dawn, while not a huge disappointment, it's, in my opinion, the weakest of the series. Definitely not a bad game, just not as good as it should be.
 

The_Deleted

New member
Aug 28, 2008
2,188
0
0
Ddgafd said:
Brink was an incredible disappointment. All that hype and the damn thing was a dud. I wanted to like it, but the terrible AI and connectivity issues pissed me off.
Quoted for Truth. Had a crack at it myself, but it was so dull.
 

Rawne1980

New member
Jul 29, 2011
4,144
0
0
Warhammer Age of Reckoning.

Geared towards a Warhammer MMO for so long, it let me down.
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
GTA IV just wasn't good - and I'd never played any of the others before that so it wasn't the seriousness in relation to those that killed it for me.

I guess the first Assassin's Creed was a disappointment, as was Conviction.
 

Lucyfer86

New member
Jun 30, 2011
447
0
0
There are few, but i'll say Oblivion.
Game was basically unplayable as unmodded so that's unforgivable.
 

Stalydan

New member
Mar 18, 2011
510
0
0
Mirror's Edge. Whilst certainly one of my favourite games with a twist (it's a first person free running game with puzzle elements) it really picks up a trend on this gen's story modes. Too. Damn. Short. And there's no multiplayer to back it up (not that I ever would have wanted any) but instead you get the time trials which is complete the story mode missions in a certain amount of time. It's a big let down really.
 

Catchy Slogan

New member
Jun 17, 2009
1,931
0
0
Stalydan said:
Mirror's Edge. Whilst certainly one of my favourite games with a twist (it's a first person free running game with puzzle elements) it really picks up a trend on this gen's story modes. Too. Damn. Short. And there's no multiplayer to back it up (not that I ever would have wanted any) but instead you get the time trials which is complete the story mode missions in a certain amount of time. It's a big let down really.
This is what I came here to post. It had so much potential. and trying to disarm anyone in that game was rage inducing. I would have been perfectly fine going through the entirity of that game non-lethally, but there was just that one part where it pretty much forces you to go lethal. :/
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
719
0
0
Game: silkroad online

It's a dime a dozen grind-a-licious korean free to play mmo ( also known as a GALKFTPMMO) except for one thing: the pvp system is very original.

In case you care, this is how it works:
There's three parties: merchants, guardians and thieves. You can become any of them by equipping a certain symbol. For thieves it's a ninja suit, for merchants a flag on their back and so on. As a merchant you can buy a transport (camels, horses,...) and a load of goods. The goods themselves are useless BUT if you pack em into your camel and bring them to another town you can sell them for a profit. The more distance between the town you buy at and the town you sell at, the more profit. The goods are pretty expensive though so it's a big up-front investment.
Thieves can attack merchants when they are travelling. If the merchant's camel dies they can summon their own camel and pick up the goods. At this point they can use a scroll that starts a 10 minute timer. When it ends they are teleported to a safe area where they can sell the stolen goods. The profit is smaller than for merchants but than again, they didn't have to make an up-front investment either. Those 10 minutes are critical though because you can be attacked by other merchants AND other thieves who want the goods you just stole. You can also take a chance and keep hunting for more merchants before using the scroll.
Guardians are the simplest one: they can attack thieves. That's it. The developers intended for them to be hired by merchants as bodyguards by that rarely happens. After all, why would you travel as a merchant and a guardian, if you could just both go as merchants and double your profit? (since merchants can attack thieves just like guardians).
 

Space Spoons

New member
Aug 21, 2008
3,335
0
0
Kingdom Hearts II. What I expected was a bigger version of the first game; more Disney-based worlds, more silliness, more bright colors, more fun. What I got was a grimdark, angsty romp through worlds that were either rehashed from the first game or just plain uninspired (with the notable exceptions of Space Paranoids and Land of Dragons, both of which I loved).

It's kind of hard to describe where things went wrong, but it's sort of like this: If the first Kingdom Hearts was 60% Disney, 30% Final Fantasy and 10% drama, KHII was 10% Disney, 30% Final Fantasy and 60% drama. The entire game is driven by ridiculous, melodramatic "hearts darkness light friendship nobody" garbage that has no place in a series this inherently silly.
 

Spudgun Man

New member
Oct 29, 2008
709
0
0
At the moment hmm...
Left 4 Dead 2 becoming completely unplayable an waiting on Valve to make another update that doesn't just add more poll questions.
And the idea that there will probably be around 9 million new team fortress hats a new counter strike and a game called 'go go team lemon' produced before episode 3 is released.
 

Aurora Firestorm

New member
May 1, 2008
692
0
0
Chrono Cross. It was supposed to be the sequel to one of the best JRPGs of its time, and it had a horrible combat system, a completely unrelated plot, and none of the old characters. What the heck was Square thinking?
 

ruben6f

New member
Mar 8, 2011
336
0
0
GTA 4, it wasn't.
Portal 2, don't know why but I just didn't liked it.
Bad Company 2 so many bad things.
Half-life 2 people told me it was awsome... it was not
CoD black ops I think everione know why.
 

AnarchistFish

New member
Jul 25, 2011
1,500
0
0
Halo ODST, no doubt. I'm a massive Halo fanboy. Halo CE was the first game I ever played and I loved the first three. But Halo died after Halo 3.

ruben6f said:
Bad Company 2 so many bad things.
Also this^
I didn't expect to like BC1 but I ended up enjoying it quite a lot. So I had pretty high expectations for BC2. But it's probably one of the worst games I've ever played.
 

MrGseff

New member
Jun 10, 2009
157
0
0
Banjo Kazooie: Nuts & Bolts.

10 Gorram years I waited for a new platformer, for my patience Rare decided to give me game of Lego with engines, I admit I enjoyed it but... I really wanted Banjo Threeie.
 

Verdilian

New member
Jan 8, 2011
71
0
0
MrGseff said:
Banjo Kazooie: Nuts & Bolts.

10 Gorram years I waited for a new platformer, for my patience Rare decided to give me game of Lego with engines, I admit I enjoyed it but... I really wanted Banjo Threeie.
Indeed... Nuts & Bolts isn't a bad game overall. I think it's awesome as a standalone title thanks to the "Lego with engines" game-play. So many solutions to the problems present in-game. Plus, you can go crazy with your creativity and create many types of vehicles. But as a Banjo Kazooie game, no, it doesn't fit. Waiting for a possible "Threeie" as well.

For me, most disappointments come from lackluster MMOs.