Time to get shallow about gaming (as if we could stop ourselves) and complain about those little things. The things that don't by any means ruin our immersion of the game, but that just slightly annoy us as they buzz by like a mosquito. This could be anything, from gear changing when the game goes into a cutscene, to clothing clipping through body parts.
So without further ado...
Make it DARK!
Two of my most recent favourite games suffer from this (The Last of Us and The Witcher 3) and it's when I get presented with nighttime sections that just aren't dark enough. Because I can only assume the developer doesn't want to obstruct the player's vision, we get areas where it's apparently night that bath in ambient lighting. Now, I can understand that the player needs to see where they're going, but when they have a source of illumination for the player character to use it just feels like a missed oppertunity.
Even stranger is that both these examples have areas where it is sufficiently dark. This always gets me slightly miffed, to the point where I feel inclined to mess around with my screen settings just to get it nice and dark. One game that actually handled this very well was Dragon's Dogma.
'I can fit through there.'
There's plenty of barred and walled off areas in games, yet few that feel like they could actually keep anyone in- or outside. A lot of times I'm like 'I can totally climb over/squeeze through that with a bit of effort.' Resident Evil 4 is loaded with this kind of level design. Because the game doesn't feel the need to put a 'climb' or 'piggyback' prompt in that particular section I now need to fight a horde of pitchfork and chainsaw wielding crazies in order to get a key to unlock some rickety door. (Not that I don't obviously enjoy this more than circumvention.)
Now again, I can fully understand the purpose behind walling the player off with assets that have a bit more variety to them then just having it be a bunch of brickwalls, but still, I can't help but gaze at those wooden pillars and think 'if only the game would let me...'
Jumbo skullz.
Any game that shows skulls lying around will instantly have my brain checking whether those craniums are equally sized to that of the protagonist. And a lot of times they're not. In Batman: Arkham Asylum for example you have skulls in Killer Croc's holding cell that compared to Batman's are the size of a watermelon.
So how's about you? What is your little thing?
So without further ado...
Make it DARK!
Two of my most recent favourite games suffer from this (The Last of Us and The Witcher 3) and it's when I get presented with nighttime sections that just aren't dark enough. Because I can only assume the developer doesn't want to obstruct the player's vision, we get areas where it's apparently night that bath in ambient lighting. Now, I can understand that the player needs to see where they're going, but when they have a source of illumination for the player character to use it just feels like a missed oppertunity.
Even stranger is that both these examples have areas where it is sufficiently dark. This always gets me slightly miffed, to the point where I feel inclined to mess around with my screen settings just to get it nice and dark. One game that actually handled this very well was Dragon's Dogma.
'I can fit through there.'
There's plenty of barred and walled off areas in games, yet few that feel like they could actually keep anyone in- or outside. A lot of times I'm like 'I can totally climb over/squeeze through that with a bit of effort.' Resident Evil 4 is loaded with this kind of level design. Because the game doesn't feel the need to put a 'climb' or 'piggyback' prompt in that particular section I now need to fight a horde of pitchfork and chainsaw wielding crazies in order to get a key to unlock some rickety door. (Not that I don't obviously enjoy this more than circumvention.)
Now again, I can fully understand the purpose behind walling the player off with assets that have a bit more variety to them then just having it be a bunch of brickwalls, but still, I can't help but gaze at those wooden pillars and think 'if only the game would let me...'
Jumbo skullz.
Any game that shows skulls lying around will instantly have my brain checking whether those craniums are equally sized to that of the protagonist. And a lot of times they're not. In Batman: Arkham Asylum for example you have skulls in Killer Croc's holding cell that compared to Batman's are the size of a watermelon.
So how's about you? What is your little thing?