Today GoW2 was announced at GDC. Now, I know this is a game, and I know it may come as exaggerated the use of the word relevance but bear with me. It made tons and tons of money, afterwards.
I know many people "wub"(love) the thing, but really; a good while after the first game, isn't it too out of line to say too early? What significant amount of gameplay can be crammed in this particular piece of software besides "dueling" with your lancer--brought to you by the guy(Cliffy B.) who literally asked during an interview "How strategic can you get with a chainsaw? when people started whining about one-hit kills and whatnot during online play. What kind of stuff can be implemented on old GoW to make it compete with the games that are out now or coming in shortly after we are done with campaign? I mean, look at friggin halo 3 and its 4 player online co-op, screenshot and theater options. The massive appeal of CoD4(after an even MASSIVE-er...yeah...publicity campaign), Resistance Fall of Man and its flabbergasting amount players on a single map(and its sequel 8 player online co-op), Bioshock and its, well, bioshockness(it just did everything riiiight). Killzone 2 and its, well, prettyness, etc. What can Epic give our cold jaded gamer hearts that we haven't seen before, or even that we will bother ourselves with long enough for them to make a buck? Besides making the game speedier.
What are your thoughts? Yes, I know, some people will come and say GoW was an over bloated, over rated piece of crap, but besides that; what can relevantly be added to the thing that'll make it stand out.
I know, I know GoW2 will be a third person shooter and I compared it with First person shooters, but really, what else can be compared with, and why should we care? All follow the ye adage "thou shalt set yourself to shoot-kill-multiplay-finish-campaign-multiplay some more and then whine about lag"
I'd like to hear your thoughts.
I know many people "wub"(love) the thing, but really; a good while after the first game, isn't it too out of line to say too early? What significant amount of gameplay can be crammed in this particular piece of software besides "dueling" with your lancer--brought to you by the guy(Cliffy B.) who literally asked during an interview "How strategic can you get with a chainsaw? when people started whining about one-hit kills and whatnot during online play. What kind of stuff can be implemented on old GoW to make it compete with the games that are out now or coming in shortly after we are done with campaign? I mean, look at friggin halo 3 and its 4 player online co-op, screenshot and theater options. The massive appeal of CoD4(after an even MASSIVE-er...yeah...publicity campaign), Resistance Fall of Man and its flabbergasting amount players on a single map(and its sequel 8 player online co-op), Bioshock and its, well, bioshockness(it just did everything riiiight). Killzone 2 and its, well, prettyness, etc. What can Epic give our cold jaded gamer hearts that we haven't seen before, or even that we will bother ourselves with long enough for them to make a buck? Besides making the game speedier.
What are your thoughts? Yes, I know, some people will come and say GoW was an over bloated, over rated piece of crap, but besides that; what can relevantly be added to the thing that'll make it stand out.
I know, I know GoW2 will be a third person shooter and I compared it with First person shooters, but really, what else can be compared with, and why should we care? All follow the ye adage "thou shalt set yourself to shoot-kill-multiplay-finish-campaign-multiplay some more and then whine about lag"
I'd like to hear your thoughts.