Do you mean the storyline? Because if you do, I'm in complete agreement. Gears 2 and the books were building to this huge conspiracy, and Gears 3 just throws it all out the window. All the questions I was hoping to have answered are still unanswered, and now I have even more because of the way the game ended.
At least, that will be the general opinion on this site. I can't say that it was great because of lines like "Puttin' it scientifically? We need to blow its brains out its ass" but I can't say it's bad because it actually kind of moved me when
Even though I had no expectations of a great story, some very big answers would have been nice. Not answers that people have wiggled out of the fiction with scant details, but answers that are actually explicitlyp told in the campaign.
-Why does Queen Myrrha look human? This is brought up several times in the latter two games!
-What was that lab in the second game for? The one with the sires? This part was completely forgotten!
Why did the machine that Marcus' father built in the end also kill locust? And, for that matter, why didn't it kill, or at least cause, Queen Myrrha some harm?
-Speaking of Queen Myrrha, why is that Marcus kills her with a knife stab straight through her armor, but she could withstand several strikes from the Hammer of Dawn?
-Queen Myrrha (again) Why can she speak perfect English when even RAAM and Skorge, her two greatest generals, could barely do anything more than Hulk-speech?
The machine kills anything that has been inundated with enough Immulsion. Basically, to target Lambents. However, the Locust have spent forever living right on top of the stuff (see Nexus from GoW2), and its gotten to the point where its seeped into their genetic code. Its part of them, Lambent or not. Thats why Adam Fenix shot himself up with Immulsion, to see if having Immulsion in you would make a difference if you weren't Lambent. Turns out, it does. Most humans aren't affected however because they don't spend much time around Immulsion. The people at Mercy were a special case, as it was a fuel depot.
As for Myrrah, I suppose the easiest thing to say would be plot and gameplay segregation. Aka the same reason RAAM could take 20 sniper shots to the head, or why you could unload a Troika into Skorge's face with no result but he still died by falling off his Hydra. If you want to get technical, you can say Myrrah was wearing some badass armor that could protect her from a tactical HoD, but Marcus managed to slide his knife into a joint or something.
As for why she can speak English, I assume its probably tied to the reason she looks human. Locust mouths don't look like they'd be very good for speaking human languages; they are all too big, and have those big teeth that would get in the way. However, the Locust queen is basically human in appearance, letting her speak that way. As for why she looks human, I dunno. All the Locust are humanoid after all, wish some appearing more human than others (compare, say, Drones and Grenadiers to a Kantus). Since Myrrah is a queen and thus probably at the top of the genetic food chain, maybe the end result is a more human appearance? Also, she's the only Locust female we see other than Berserkers, so maybe that has something to do with it.
But yes, to answer the TC's question the writing does feel a little strange. A lot of it has to do with them bringing in their primary EU writer, Karen "Tribal Societies make me hot" Traviss. This is all well and good, except she's never written a video game before and I don't think she quite understood the nature of the beast. There were a LOT of references and tie ins to the novels in lieu of actual in-game exposition, and she left a lot of unanswered questions at the end, clearly writing the story like she'd write a book in a series, rather than as the final act in a trilogy. It also resulted in a remarkably different FEEL than the first two games. Compare the bleak, oppressive atmosphere of the first game to GoW 3. Sure, GoW 3 may have more grimdark content, but it certainly doesn't give that impression, whereas GoW 1 was a few scare chords away from sitting itself down in the survival horror section.
I've really come to expect video games not having spectacular writing, Gears of War being one of them. You've got to appreciate that books are books and kind of depend (y'know,a little) on good writing- but Gears of War is a game. Even from the title, I wasn't exactly expecting Louis de Bernieres. Just let it do what it's good at: being an imaginative, innovative and genuinely good game.
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