Spartan X1 said:
Personally I found the campaign enjoyable but slightly perturbed that they integrated Horde elements into it. BUT THE MULtIPLAYER, so much wrong, no active reloads, evryone gets lethal nades, one main weapon only, no downs, COG VS COG, the list is nigh endless they took all Gears was and threw it out the window to do what vanilla it out to make it more like COD and Halo. I'm sorry to say it but as a fan this is a step backwards in this franchise, the gears 1 digital copy that comes with the game is the better gears game.
I agree with you. There are a lot of things that do not make sense, especially to classic Gears fans. They've either backpeddled or removed things from the multiplayer. My biggest complaint is that you can do action (X) in campaign but not in multiplayer. Examples include (talking mp here):
- Tagging grenades to walls/floor.
- Curb stomps
- Down but not out (unless you're playing Execution)
- Active reloads
- Missing game modes (Warzone? Wingman?)
- Missing characters (no more locust vs cog - all humans)
- Some game modes only have some things (Maps can only be used in certain game modes, only 2 grenades available on Execution, etc.)
ALL of this stuff is in the single player, but not multiplayer. What the hell, Epic?
To end on a positive note, though... standing by itself without being compared to previous versions of Gears, I think it's still a good game and is worth playing. While I miss some of the iconic things from Gears 3 and older, I still think the multiplayer is fun. It's just different, and you can tell different people that had their hand in it.
I still find myself enjoying it because it feels a bit more polished in some other areas.