Most recently I played Bioshock Infinite and it struck me. While the Vigors, or your Plasmids, all draw from the same resource pool, your guns all require entirely different ammunition for each particular example.
The question is whether ranged weapons should behave in a similar fashion to Vigors/Plasmids in certain video games, with a player possessing an Ammo bar that becomes drained as you use weapons, being replenished by looting enemies or finding particular world items.
Not suited for every game out there, I agree, but I feel like it couldn't hurt to see the concept explored more often. Tweaking the consumption rate of certain weapons depending on their power, rate of fire, accuracy, or special features is a tricky task.
Let your voice be heard. Should games feature an Ammo Bar or should ammunition counters stay the way they are?
The question is whether ranged weapons should behave in a similar fashion to Vigors/Plasmids in certain video games, with a player possessing an Ammo bar that becomes drained as you use weapons, being replenished by looting enemies or finding particular world items.
Not suited for every game out there, I agree, but I feel like it couldn't hurt to see the concept explored more often. Tweaking the consumption rate of certain weapons depending on their power, rate of fire, accuracy, or special features is a tricky task.
Let your voice be heard. Should games feature an Ammo Bar or should ammunition counters stay the way they are?