Girls On The Escapist: Your views on female protagonists (or the lack thereof) in games.

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DementedSheep

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This again?
Well the ratio of female to male protagonist is nowhere near equal but there are actually a fair few of them, any game with multiple characters usually has at least one female and the number is increasing. Being female sure I would prefer there to be more but it?s not as that much as of an issue. There is a lack of non straight white male protagonists. It?s not only an issue for women.
 

Vault101

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Sep 26, 2010
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I think there are plenty of decent female charachters in games

playable ones that ARNT optional? those are very rare

thats why jade from beyonf=d good and evil is the best, good charachter...and she is neither male or optional (sorry alyx vance.....also they look VERY similar..has anyone pointed this out before?)
 

Kermi

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I posed a similar question to a game developer in a recent "ask me stuff" column on Kotaku AU a couple of weeks ago. I'm not female, but I think my query and his response shed a lot of light on the underuse of protagonists that aren't some form of straight white male.

Me [http://www.kotaku.com.au/2011/10/ask-me-stuff-game-developer-edition/#comment-413379]
There?s been a lot of debate lately on homosexual characters in games, with calls for developers to ?take a chance? on a distinctly gay protagonist to break up the straight white male that seems to be prevalent. There are obvious notable female exceptions such as Tomb Raider and Bayonetta, not to mention other minor Japanese franchises with gay or transgendered characters, but they are an exception and apart from Tomb Raider (which in my opinion largely marketed itself using Lara Croft?s sex appeal to sell the game to male gamers) do not carry a lot of mass-market appeal. There are certainly games where you can choose to puesue a same-sex relationship but when pressed I do not imagine these encounters would be considered ?canonical?.

Do you think the straight white male is a deliberate choice when a game developer designs their new hero as the path of least resistance to mass market appeal, or do you think that the race/gander/orientation of the protagonist isn?t really all that important? Is it perhaps just an accident that this is the ur-example image when we think ?hero protagonist? or are there actually unspoken fears that prevent writers and character designers from stepping out of this comfort zone?

I think that romantic relationships are so infrequently explored in action games that for the most part they?re irrelevant ? for instance, you could play Half Life choosing to believe Gordon Freeman is gay and it wouldn?t affect the story one bit from choosing to assume he?s not ? we won?t know for sure unless Valve decides Gordon and Alyx hook up at the end of HL2E3 (assuming it ever gets finished).
When it comes to gender abnd race on the other hand, I feel that these are the areas where writers ?play it safe? ? I think that the white male is so inherently generic that they can get away with anything, whereas if you write for, say, a black woman, you run the risk of anything you do being picked up as stereotyping. Say there?s a scene where she waggles her finger and says ?oh no you di?int!? ? is that reasonable or racist? Games (moreso than movies) are so much more vulnerable to trial and judgement in Internet Court that anything that deviates from ?the norm? can potentially harm a developer?s reputation in our community (e.g.: the accusations of racism in Resident Evil 5, not just because you shoot black infected instead of white infected, but because one of Sheva?s alternate costumes was that of an African tribal).

But I?m not asking this question (only) to tell you what I think. What are your thoughts?
Logan Booker [http://www.kotaku.com.au/2011/10/ask-me-stuff-game-developer-edition/#comment-413409]
Quite a question! I?ll do my best to answer.

I will state upfront that developers don?t go out of their way to offend, or leave out a particular group of people. At least, this has been the case with the developers I?ve worked and interacted with. I think as games become bigger and more realistic, there?s an expectation that they?ll also grow to encompass the multi-faceted nature of society.

Unfortunately, I think that expectation is misplaced, at least right now. A big issue is that when we have atypical game characters, be it race, gender or sexual orientation, they?re treated as a special case by the media and developers. Ideally, it shouldn?t be special, or highlighted as a feature ? it should just be part of the normal experience of the game.

Game developers are starting to realise they have a cultural and social burden to carry, one that grows with every game released, be it a Mass Effect or Angry Birds. It?s not something we?ve had to deal with seriously, but the situation is improving.

There?s also a business argument. Every character model requires a 3D artist to make it, a texture artist to ?paint? it, a programmer to give it life, a designer to write dialogue and a sound engineer to give it a voice. When you?re making a game to a budget, you have to weigh the man-hour cost of an asset with its percentage use in the game. If that percentage is small, and the asset does not play a critical role in the game, chances are your producer will cut it from the game.

As for stereotypes ? that?s just lazy writing, there?s no excuse for it in modern games development. If you?re going to go to the effort of creating the aforementioned assets, you should be able to spend some cash on a decent writer.

Games development is a risk business, so developers do what they can to minimise failure. That often means playing it safe, much the same way we do with game mechanics, level design, every aspect basically.
Do I think this comprehensively answers the question on why we don't see many female protagonists in games? Or gay protagonists? Or black/asian/latin protagonists? Not really. But it does provide some insight that I felt was worth sharing here.
 

Erana

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Feb 28, 2008
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I am female, and I say "Screw that" to demanding more women in games.

All I ask of developers is to make better characters. If everyone's well fleshed out, great characters of any demographic will become a matter of course.
 

saucecode

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Jul 30, 2011
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I havent really noticed at all. I don't often spend so much time on the protagonist compared to the gameplay.
Now that i do notice it, doesn't really matter.
Not much diff really.

Seeing more more female protagonists in games sounds pretty interesting tho.
 

Outright Villainy

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Jan 19, 2010
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Erana said:
I am female, and I say "Screw that" to demanding more women in games.

All I ask of developers is to make better characters. If everyone's well fleshed out, great characters of any demographic will become a matter of course.
Pretty much this. If the writers just thought to themselves "what kind of character would make the most sense for our story?", then plenty of female characters would arise simply from that fact.

We seem to be a long way off that yet though, unfortunately.
 

nyysjan

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Mar 12, 2010
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Erana said:
I am female, and I say "Screw that" to demanding more women in games.

All I ask of developers is to make better characters. If everyone's well fleshed out, great characters of any demographic will become a matter of course.
This, so very much this.
Better characters and better plots (and more computer/console rpg's).
 

LittleBlondeGoth

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Mar 24, 2011
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I'll add my agreement to the posts above. I don't really care one way or the other whether the protagonist of a game is male, female or a giant amorphic blob-thing, as long as they fit the scenario they're placed in and well written.

As an example, I've been playing the Final Fantasy series for donkeys years now, and it never even really occurred to me, let alone got my back up, that most of the leads were men. I was so engrossed in their characters, stories, environments and puzzles, that it just didn't matter.

I'd rather have an excellently written and conceived male lead, than a token, flat, boobs-on-a-stick female, put in just as either eye candy or a sop to female gamers. I want good characters. That's all.

Mass Effect does it well. For me, FemShep is just as believeable as her male counterpart. She's tough and gets things done. Part of that's down to her VA, but the fact is, she feels right, not forced in there.
 

Red Bomb

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Nov 25, 2009
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Really I don't care. I am so used to playing male characters (especially in more early games) that I don't even think about it anymore. So long as there is some substance to the charater I couldn't give a toss is it's male, female or a bit of both.
 

Dreiko_v1legacy

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Aug 28, 2008
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"Female" and "women" being equal doesn't have to be the case. Take Okami for example, you play as the patron goddess of the Yamato clan, the Japanese sun goddess Amaterasu...but she's embodied in a wolf.


Too many people think of sex appeal and whatnot as though it's tied to something being female, that is not the case, you can definitely have a female protagonist which takes the spot of a character who has no outward womanly traits while at the same time being concurrent with the concept of female nature.
 

Suijen

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Apr 15, 2009
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Can I get a Chinese male protagonist in a game that does not involve Kung Fu? We do exist.
 

Dreiko_v1legacy

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Suijen said:
Can I get a Chinese male protagonist in a game that does not involve Kung Fu? We do exist.
GTA Chinatown wars had one I think. Also Shenmue. (though you could say it had kung fu of sorts...)
 

Slowpool

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Jan 19, 2011
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Call me sexist, but it's more difficult for me to immerse myself in a game if the character is female. I can still enjoy the game, and I can still like the character, but the gender barrier is a difficult one to jump.

That said, Beyond Good and Evil is one of my favorite games of ever.
 

Batou667

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Dreiko said:
Suijen said:
Can I get a Chinese male protagonist in a game that does not involve Kung Fu? We do exist.
GTA Chinatown wars had one I think. Also Shenmue. (though you could say it had kung fu of sorts...)
Ryu Hazuki was Japanese, you racist! Apologise immediately! *rolleyes gif to indicate irony so nobody gets offended by this post*

I'm no huge proponent of the "straight white male" protagonist template, but there are times when I wonder whether a character that breaks the mould would work. Like it or not, straight white male is the "standard" in most Western settings - and that's a setting that an awful lot of games fall under (any game set in the US or Europe, most military games, football, etc).

Any digression from this standard character template needs to be driven by a valid reason. Let's say the game is a near-future FPS set in Canada - and the protagonist is a Filipino with impaired hearing. The majority of people will immediately ask "Why?" - why is he this specific race, why does he have this particular physical trait? A tiny minority of people will hear this scenario and say "hey, why not".

The big question - "why" - is one that needs to be asked. It's not there to enforce some kind of white-supremacist male agenda in gaming, but as a filter to ensure that protagonist choices aren't tokenistic or arbitrary. Yes, videogame protagonists are drawn from a very lean stable of straightwhitemale Everyman characters with a supporting cast of hackneyed stereotypes. Yes, it's a frustrating and depressing reflection of developer's unwillingness to explore more challenging and complex storylines. But it's also a reflection of What Bloody Well Sells. People want to vicariously experience action and adventure, and they want to be able to self-insert into the narrative with the minimum of fuss. And that's why you see these bland, iconic Everyman McBlankslate protagonists cropping up in games, films and comics time and again.

Maybe one day we'll see a game with an Inuit superhero lead, and his race WON'T be his one defining feature, his superpowers WON'T all be ice and blizzard-based and his secret underground lair WON'T be a high-tech igloo. But I doubt it. Until we live in a completely homogenised society where there is nothing remarkable about race, gender or sexual orienation, then the characters we identify with will be mostly StraightWhiteMales.

*shrug*
 

Chemical Alia

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Feb 1, 2011
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There's less of them. The common wisdom among some publishers is that they cause the game to sell less copies. There's been a few good female protagonists here and there, but most are just garbage and utterly boring. I'd like to see more female characters and protagonists, but I want to see interesting characters and better character designs.