I can't stand white/black stories in most games where the hero is a shining beacon of good and the antagonists are pure evil for no real reason other than being well, pure evil.
1) Example: Valkyria Chronicles
- The heroes are so obnoxious, with the gung-ho cast of the shy hero, cute girls that embody every JRPG stereotype ever, flying piglets, and excessive camaraderie
- The villains are one-dimensional Russian/German knockoffs who wear armored masks for no reason other than to obscure their humanity, and openly massacre civilians in the streets
2) Another Example: All of the non-WWII games in the Call of Duty series
- The bad guys can be summed up in one phrase: "Grrrr America must die!" There is almost no fleshing out of their rationales, nor some kind of gray area where they were justifiably wronged by the West and are simply overreacting in response
I like my games were the heroes are jaded and conflicted, or are torn up about major mistakes they commit during the course of the game. And I like when the antagonists occupy a gray area where you could understand their point of view if you really tried, or it is later revealed that the hero was mistaken about their motives. The problem is, I can't think of very many games like this. One is Braid on Xbox Live: the huge bomb of a plot twist that the game delivers in the last level was extremely refreshing, to say the least.
1) Example: Valkyria Chronicles
- The heroes are so obnoxious, with the gung-ho cast of the shy hero, cute girls that embody every JRPG stereotype ever, flying piglets, and excessive camaraderie
- The villains are one-dimensional Russian/German knockoffs who wear armored masks for no reason other than to obscure their humanity, and openly massacre civilians in the streets
2) Another Example: All of the non-WWII games in the Call of Duty series
- The bad guys can be summed up in one phrase: "Grrrr America must die!" There is almost no fleshing out of their rationales, nor some kind of gray area where they were justifiably wronged by the West and are simply overreacting in response
I like my games were the heroes are jaded and conflicted, or are torn up about major mistakes they commit during the course of the game. And I like when the antagonists occupy a gray area where you could understand their point of view if you really tried, or it is later revealed that the hero was mistaken about their motives. The problem is, I can't think of very many games like this. One is Braid on Xbox Live: the huge bomb of a plot twist that the game delivers in the last level was extremely refreshing, to say the least.