God of War Dev: PSP "Was Doomed From the Start"

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John Funk

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Dec 20, 2005
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God of War Dev: PSP "Was Doomed From the Start"

The PSP may have sold 50 million units since its 2004 launch, but the co-founder of the studio behind God of War: Ghost of Sparta thinks that it was doomed to failure from the get-go.

Pop quiz time! Someone is saying that the PSP was ill-fated from the start. Is it A.) Nintendo of America boss Reggie Fils-Aime, crowing about the success of the DS? B.) Analyst Michael Pachter [http://www.escapistmagazine.com/articles/view/issues/issue_280/8315-The-Crystal-Ball-of-Michael-Pachter], who thinks the handheld is overpriced? Or is it C.) The co-founder of a studio that made a critically acclaimed PSP game based on one of Sony's most popular internally created franchises?

As strange as it sounds - or perhaps not, given that you probably read the headline above this - the answer is "C." Those are the words of Ru Weerasuriya, co-founder of God of War: Ghost of Sparta developer Ready at Dawn, who discussed the trials and tribulations of Sony's first entry into the handheld market, which hit shelves in 2004.

Speaking with Edge magazine (as reported by CVG [http://www.computerandvideogames.com/article.php?id=276577]), Weerasuriya admitted that the PSP had suffered shortcomings - particularly when up against the DS - and in some ways couldn't be considered a "a true portable gaming platform."

"It was the first portable that Sony released - it's a trial by fire," said Weerasuriya. "It's a good platform and you can make amazing things on it. I think that we've tried as much as possible to prove that in the last seven years ... but it was doomed from the beginning, that's its biggest problem."

In case you thought that might just be a slip of the tongue, he repeated the point. "It was doomed from the very get-go. There are some things which aren't conductive to calling it a true portable gaming platform and calling it a connective platform, although it has wi-fi," he admitted, "There's so many things that publishers and the manufacturer and Sony dropped the ball on - it's natural, it's the first one."

Early iterations of the PSP in particular suffered from hardware issues like poor battery life or mysteriously self-ejecting UMD carts, yes. It's also true that when up against the mammoth success of the DS - second only to the mighty PS2 in terms of total lifetime unit sales - anything might seem like a failure. But the PSP sold 50 million copies, Mr. Weerasuriya. That's hardly floundering in the water.

It's hard to say that a man who worked on a critically-acclaimed PSP title doesn't know what he's talking about, but it's a strange thing to hear nonetheless. Perhaps he thinks Sony will do better, say, its second time around [http://www.escapistmagazine.com/news/view/105385-Rumor-PSP2-Images-Hit-the-Streets]?

Yep. "That hope that you can have is that they learn from that experience when they make the next one, and that they solve the issues with the PSP and the PSPgo - and also that they learn from what the others are doing."

Let's see if Kevin Butler returns your calls anymore, Mr. Weerasuriya.

(CVG [http://www.computerandvideogames.com/article.php?id=276577])

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Onyx Oblivion

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Sep 9, 2008
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I wouldn't call it a failure...I'd call it a failure compared to the DS.

There is nothing I love more than my DS.

I was going to get a PSP, but I'm waiting to see if the PSP2 is backwards compatible.

John Funk said:
Let's see if Kevin Butler returns your calls anymore, Mr. Weerasuriya.
The PSP rep is some kid named Marcus.


I like how Sony thinks that iPhone games are it's only competition, and completely ignores the DS in these series of ads.
 

xyrafhoan

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Jan 11, 2010
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I love the games on my PSP but putting it on the charger every 4 hours doesn't feel very portable to me. I worry about running out of batteries during a round trip bus ride from my school. My DS will last for days, even though it is old and decrepit and is no longer running optimally. It's also survived way more drops with far less damage.

Next time Sony makes a handheld, please make it durable.
 

GahzlyGriffon

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Feb 12, 2009
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Problems with the psp

joystick x1 WHY the hell not 2,
poor ergonomices can hurt after a while,
flmsy umd
bad place to put the charger cable while playing games (it was so awkward)
better games library


apart from that the psp was good after 2-3 years with it (i think) i have 1 small crack and broken umd`s i even managed to fix it after leaving it in the case outside overnight in th rain.
 

Bretty

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Jul 15, 2008
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I think the man was raising issue with the technology? Like you said, 50million units is not a small number of sales. I would then have to believe he was talking more so about the learning curve Sony is going through.

There are perfectionists in this world. And I think many of them are geeks. (I dare anyone to look in on a cable management community forum, those people are ANAL!)
 
Oct 14, 2010
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blakfayt said:
Ok, how about the fact that the DS breaks for no god damn reason, assuming you use it regularly? I for one have gone through 3 DS lites, all brand new, my sister has had the same...
Just out of curiosity, how often do you play DS and for how long each session? How long does one last on average before it breaks?

For other people, do you have a similar record of broken DSes?
 

ZippyDSMlee

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Sep 1, 2007
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The PSP while sold enough to barely pay for itself and get abit of profit off it was doomed from the start the reason? UDM. . .

The PSP is still a bad media player, the DS is more of game machine than media player so you can't really compare them there.

THo I would really like to see portable games being sold as digital content for the console, I hate the 3DS it dose nothing to fix the issues of the old DS and the PSP2 probly will be as half assed.....
 

Therumancer

Citation Needed
Nov 28, 2007
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Well I think a lot of people in the industry are so competitive that not being top dog is considered to be a failure, even if they are making decent money.

That said I do sort of agree with him. The PSP had a lot of strengths in terms of it's graphics capabilities, storage abillities and such compared to those of the DS. However it also suffered greatly from how the controls were set up, to a limited battery life making it difficult to use for extended periods of time, to being large enough where it wasn't as portable as other items like a DS or Cell Phone.

I have both a DS and a PSP, and while by all rights the PSP should be better, I find it more difficult to use in it's intented function of "on the go gaming".

That said, I do think that for the next generation of portables there needs to be some universal design rules put into place for games. One issue I have with games on both platforms is that a lot of them use save checkpoints of some kind. I believe that it's imperitive that any portable game be something you can save easily and "snap off" at any given time no matter how deep the game.

I say this because on many occasions with both game platforms I've lost tons of progress because I'd be using the system "as intended" in a waiting room or something and then when my name is called go in for my appointment, only to find later that the game itself ran out of power in it's sleep mode, or got turned off accidently. When your sick and want to see a doctor for example saying "oh hey, wait a second while I save my game" is stupid, never mind if you've made an appointment with someone you need to try and convince to do something for you.

I consider this a flaw for both platforms, but it's honestly pretty pronounced. Games like "Metal Gear Solid: Peace Walker" or any of the "Monster Hunter" games are incredible achievements for such a small system, BUT the mission structures and such are hardly ideal for "on the go gaming", and no offense if I'm not out and around I'm going to be using my PC or a console to game.

With the PSP, a lot of the games (like MGS: Peace Walker, and Monster Hunter) were begging for a dual thumbstick conrol scheme, and really it's awkward under the best times to control them. Whether to blame the developers or the hardware designer is difficult to know because I don't know how the design toolkits work, but the bottom line is that even if playable there is no excuse for the way some of these games handle due to the hardware's own control arrangements.
 

Mr.Petey

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Dec 23, 2009
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ZippyDSMlee said:
The PSP while sold enough to barely pay for itself and get abit of profit off it was doomed from the start the reason? UDM. . .

The PSP is still a bad media player, the DS is more of game machine than media player so you can't really compare them there.

THo I would really like to see portable games being sold as digital content for the console, I hate the 3DS it dose nothing to fix the issues of the old DS and the PSP2 probly will be as half assed.....
How is it a bad media player? You are right that it is more media orientated than just for games like the DS but I still find it handy to watch whole films and Top Gear Episodes or just lock it up, put it in the coat pocket and makes for a clear sounding MP3 player :)

OT however although I love the socks off my PSP, he is somewhat right though. The PSP got ripped by the general public so bad initially for having a poor battery life, a somewhat delicate and scratch-magnet screen, plus the dying format of the UMD.
I'll admit to it's little faults and quirks as much as the next open minded user, seriously. But overall I find it to be a great little system that does more than just play quality games of all genres (except for the FPS really)
 

Electrogecko

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Apr 15, 2010
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I think he means it didn't have 2 analog sticks.
blakfayt said:
Ok, how about the fact that the DS breaks for no god damn reason, assuming you use it regularly? I for one have gone through 3 DS lites, all brand new, my sister has had the same, the games are short and typically ugly, along with the fact that very few of them are not full of gimmicky bullshit, makes it feel like the DS is aimed at young children, hell even DQIXs whole punch line was "dress up your characters!" The shoulder buttons break with frequent use, the battery life on my sisters DS is now about 5 hours and she's had it less than a year, the average price for a used DS game is around $20 and those games are still ugly and short. I mean, really the DS has a huge library of games, and I've found about twenty I like, plus the PSP can play MP3s naturally, whereas the DS has to be a DSi or you have to have a Flashcart! I, for one, can not wait to get a PSP 3000 for christmas and leave the DS rotting in the dirt where it belongs. Face it, with games like Mana Khemia for the PSP and DQIX 'dress up your hero like a fairy princess now!' for the DS I honestly see no failure.
DS has plenty of fantastic and unique games.....and mine still works perfectly and runs for over 5 hours nearly 6 years after I bought it....and I play the shit out of it. I think your real problem is insecurity over the already unjustified assumption that the device is for little children.

I also have to call bullshit. You claim that you and your sister have gone through 6 DSlites? You're either being careless with them, or you're full of crap. Why would you even buy more than 1 if you're so convinced it belongs rotting in the dirt?
 

v3n0mat3

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Jul 30, 2008
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I had a PSP since launch, it went through a lot! It got dinged up, scratched, stolen (twice, the first time I got it back) and generally beat up (not by me, by the person that stole it in the first place)! It was still working perfectly fine. I had my DS for about a year and a half... nothing serious happened to it... then one day I open it up to play it and found that the top screen had cracked. Damnedest thing.
 

ZippyDSMlee

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Sep 1, 2007
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Mr.Petey said:
ZippyDSMlee said:
The PSP while sold enough to barely pay for itself and get abit of profit off it was doomed from the start the reason? UDM. . .

The PSP is still a bad media player, the DS is more of game machine than media player so you can't really compare them there.

THo I would really like to see portable games being sold as digital content for the console, I hate the 3DS it dose nothing to fix the issues of the old DS and the PSP2 probly will be as half assed.....
How is it a bad media player? You are right that it is more media orientated than just for games like the DS but I still find it handy to watch whole films and Top Gear Episodes or just lock it up, put it in the coat pocket and makes for a clear sounding MP3 player :)

OT however although I love the socks off my PSP, he is somewhat right though. The PSP got ripped by the general public so bad initially for having a poor battery life, a somewhat delicate and scratch-magnet screen, plus the dying format of the UMD.
I'll admit to it's little faults and quirks as much as the next open minded user, seriously. But overall I find it to be a great little system that does more than just play quality games of all genres (except for the FPS really)
Well compare it with a video/music player the PSP is lacking tho once unlocked its probly more versatile than a Itouch, the DS dose not have the hardware to do much tho the M3 made it a nice MP3 player. LOL

All in all what killed the PSP was high price, UDM and a general hard time for devs to port and make games for it.

I still have TV out (which the PSP has) or the ability to play the games on the home console.
 

mjc0961

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Nov 30, 2009
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Onyx Oblivion said:
I like how Sony thinks that iPhone games are it's only competition, and completely ignores the DS in these series of ads.
Sony is so far behind the DS that they know not to bother. Better to attack Apple and they are doing that quite well actually. As much as I hate Marcus, he's right. PSP has real games, iPhone has cheap games, and most of them get beaten by free stuff on Flash game sites.
 

Shoggoth2588

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GahzlyGriffon said:
Problems with the psp

joystick x1 WHY the hell not 2,
poor ergonomices can hurt after a while,
flmsy umd
bad place to put the charger cable while playing games (it was so awkward)
better games library
Also the power...switch? The bit that turns the device on...it's in a very awkward place as well. I've lost track of the number of times I've accidentally put the PSP into sleep mode or completely turned it off while gaming.

The library isn't as terrible as it was. It's just difficult to find the games (especially the older ones like Katamari).
 

wulfy42

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Jan 29, 2009
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I have both a DS and a PSP (I've had 2 PSP's both have broken...and I have 2 DS neither have broken in the same amount of time) and I actually preferred the games on my PSP for the most part. I also enjoyed how easy it was to turn it into an ebook reader (just convert text files into a series of pictures and load them on the PSP) and used it for that for years.


Main problem I had with it is the PSP breaks WAY to easily. The first time my wife dropped the PSP and although it wasn't a huge fall or anything it's understandable that it might break. It's not understandable that without being in warrenty it cost more to have it fixed then it did to buy a new one though.

The second PSPI got (a 3000) broke without falling at all. The screen just started to have wavy lines all across it so you could not read anything or see well enough to play a game. I tried to fix it myself but stopped at ordering a new screen so I have a bunch of UMD's and no working PSP.

I'm waiting on the PsP2 to see if it will actually read UMD's as the trade in value for all my 20 or so PSP games is almost worthless. I'm not shelling out another 100$ dollars for yet another PSP with them breaking so easily though that is for sure. Maybe the PSPgo is more sturdy but I wouldn't be able to play my UMD games in it even if it was....so that defeats the point right there.

My wife drops her DS fairly regularly (not like every week but I mean probably 20+ times at least in the last few years) and it works just fine. I've never dropped my DS but I only use it everyone once and awhile and have never had battery problems etc due to not charging it for long periods etc.

While I liked the PSP better, the DS is just WAY more reliable. I wish it was a good ebook reader as my PSP was (Without uploading software to it or whatever you have to do to make the DS into an ebook reader). I did like Phantasy Star online portable for my PSP along with quite a few other games that I have (not to mention having the Final Fantasy games in portable form was awesome) and I really want to play Phantasy Star Portable 2 sometime...so I hope the PSP2 comes out soon.

I'm contemplating trying to buy a used PSP (either from Gamestop or another party) so I can be sure the screen works well etc before I get it. Still most places are charging over $100 for a used psp...which is a pretty large investment just to play a few games....especailly when I have already invested $300+ in previous systems.
 

poiuppx

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Nov 17, 2009
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...it's the company's first portable unit, it's lasted since 2004, and has sold 50 million units. Take your 'doomed from the start' bullshit and shove it. Reality objects.
 

Something Amyss

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Dec 3, 2008
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Tim Latshaw said:
blakfayt said:
Ok, how about the fact that the DS breaks for no god damn reason, assuming you use it regularly? I for one have gone through 3 DS lites, all brand new, my sister has had the same...
Just out of curiosity, how often do you play DS and for how long each session? How long does one last on average before it breaks?

For other people, do you have a similar record of broken DSes?
I had to return two DSes because of "the crack." It was a widespread enough problem they returned them no questions asked. Early versions of both the original and the Lite had some known problems.