God of War?s level design influenced by Bloodborne

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hanselthecaretaker

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Color me even more intrigued [https://wccftech.com/god-of-war-world-hub-based-bloodborne/]

It will be interesting to see how they do this, considering Bloodborne required loading screens. I like that they?re putting that much detail into the lore, and that it sounds like upgrades are geared more through finding actual things vs something less intrinsic.
 

Silvanus

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hanselthecaretaker said:
It will be interesting to see how they do this, considering Bloodborne required loading screens.
Well, not many. The amount of area you could traverse without running into a loading screen was huge.
 

sageoftruth

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Well, that certainly sounds more appealing that the Story-First vibe I was getting from the demo. I guess we'll see where this unusual ambition leads them when the job is done.