Great concept, poor excecution

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kayisking

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Sep 14, 2010
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What are the games that you think had the most potential, yet simultaneously weren't able to deliver on this potential.

The games that spring to mind with me are The Witcher and Metro 2033.

The Witcher was a (Polish, I think) game by debut developer CD Project. It was an involving RPG with a great story and meaningful choices that would never quite pan out the way you thought they would. It was set in a beatifull world based upon the novel series of the same name. The whole game was full of interesting charecters and clever writing that made them feel like actual humans, even though they often weren't even human to begin with. It also had a very special combat system that relied very little on the actual reflexes of the player and more on the amount of time the player had spent preparing for the battle, preparing the right potions, coating your blade in the right oils, and even making special kinds of bombs.

It was also bugged up the bum and had load times in wich you could make a cup of tea, drink it, then marry and have three childeren with it and it would still only be at 50 percent. It was also horribly translated with characters switching from telepathic, knowing about things that had never been mentioned before, to full on retard, where something would be repeated seven times in one sentence and the other would still not understand what the hell he was talking about. I was never able to finish the game because of this, but a year or so later the developer brought out a enhanced edition that fixed most bugs, and cut loading time by 80 PERCENT! They also redid much of the dialouge, wich made the game much more enjoyable. But I haven't even told you the best part, IT WAS FREE!!! Well, it was free for anybody who bought the original version but still, that's f****ng awesome. The Witcher: Enhanced Edition still stands as my number 7 rpg of the last decade.

Metro 2033 was pretty much the same story, only then without a happy end. It has a great atmosphere, possibly even better then that of The Witcher, and has one of the most interesting stories I have seen in a shooter since Half-Life. Sadly the game was released in a state that I would, without hesitation, call unplayable. With impossible difficulty spikes, NPC's getting stuck in the floor every two seconds, and broken, unskippable stealth sequences I have been unable to play through it all the way to completion, wich I very most regret.

So Escapees, what are your games that were loaded with potential, yet failed to deliver on the excecution side of things. Sound of.

Ps. As always, excuse me for my bad English, I am not a native speaker.
PPs. PLAY THE WITCHER!!!
 

JemothSkarii

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Nov 9, 2010
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Haze. The story was interesting and the ending could have been amazing, but they just made such shitty gameplay and atmosphere...
 

Miles000

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Apr 18, 2010
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I agree with you about Metro 2033.

However I recently played through it again, they must have patched it because it was so much better. Especially the stealth sections, they worked really well the second play through.
Combat is improved and the difficulty is more level.

I recommend trying it again after downloading all patches.

OT: Recently, Homefront's single player, it was looking so good but just didn't quite make it. MP is brilliant though.
 

DJDarque

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Aug 24, 2009
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The game that springs to mind is Mirror's Edge. It had a great concept with the free running and everything. The problem was the last few levels forced you to use weapons, which slowed you down, and take it a little slower. It was fairly disappointing.
 

TriggerHappyAngel

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Feb 17, 2010
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Bulletstorm
All the action was freakin' awesome, but they ruined it by adding a story (with it's own characters and plot twists). Serious Sam had none of that and that was an epic shooter.
 

kayisking

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DJDarque said:
The game that springs to mind is Mirror's Edge. It had a great concept with the free running and everything. The problem was the last few levels forced you to use weapons, which slowed you down, and take it a little slower. It was fairly disappointing.
I could not disagree more with you there. For me first-person platforming is just a plain dumb idea and while most think of Mirror's Edge as an unpolished gem, I see it as a turd polished to perfection. The developers realy need to be commended for the fact that they made such a flawed concept playable, but I truly believe that it is a dead end. I truly believe believe Brink is going to fail, HARD. Of course I cannot be sure of this, and this is just my opinion, but first-person platforming will in my mind never work.
 

kayisking

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Miles000 said:
I agree with you about Metro 2033.

However I recently played through it again, they must have patched it because it was so much better. Especially the stealth sections, they worked really well the second play through.
Combat is improved and the difficulty is more level.

I recommend trying it again after downloading all patches.

OT: Recently, Homefront's single player, it was looking so good but just didn't quite make it. MP is brilliant though.
Really? I guess I'll have to try it again sometimes, thanks for the heads up. To be perfectly honest, I didn't see much potential in Homefront's SP when I played it. It was obvious that they just wanted to be able to write Single-Player campaign on the back of the box. I think the thing was that they marketed it realy well, even I had thought it would be good but playing it I didn't even notice a hint of potential.
 

irishstormtrooper

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DJDarque said:
The game that springs to mind is Mirror's Edge. It had a great concept with the free running and everything. The problem was the last few levels forced you to use weapons, which slowed you down, and take it a little slower. It was fairly disappointing.
I would agree. It would have been great to have multiple paths to take, and actually use free-running skills in interesting ways. Let's hope they fix it in a sequel, though.
 

darth.pixie

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As much as I love the game, Divine Divinity 2. It was buggy at first (very serious and annoying ones too) but they re-did it and there is hardly one there anymore. The expansion could have been better and more detailed and the mind-reading could have been more useful.

Still, it's one of my favorite RPGs and even with some faults, it's a very very fun game.
 

Kiardras

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DJDarque said:
The game that springs to mind is Mirror's Edge. It had a great concept with the free running and everything. The problem was the last few levels forced you to use weapons, which slowed you down, and take it a little slower. It was fairly disappointing.
You didn't have to use weapons, it was perfectly completable without touching them.

For me I'd have to say Too Human. I loved the concept and the setting, mainly because I am a sucker for alternate history/alternate settings and loved the Viking gods as cybernetic warriors set.

Gameplay was eyebleedingly bad however. Analogue sticks as attack buttons...
 

Mr Thin

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Allow me to be the first to say SPORE.

Good Lord, that game had me hyped. I was on the edge of my seat, drooling for it, checking every day in case the release date somehow changed.

And then... it was a handful of mini-games strung together.

The creature creator was great, everything it was hyped up to be (I thought), but there was just nothing to go with it. Except the space stage, which was the same thing over and over again.

I don't think I've ever been as disappointed by a game as I was by Spore.
 

Hiphophippo

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I've never felt that Zelda worked in 3D. I realize that puts me in the low low low low .0000001 percentile but I just can't shake it. I like the idea, but it just never clicked for me.
 

Harkonn3n

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TriggerHappyAngel said:
Bulletstorm
All the action was freakin' awesome, but they ruined it by adding a story (with it's own characters and plot twists). Serious Sam had none of that and that was an epic shooter.
I *COMPLETELY* agree with you! When I heard there was a point system allocated to the more creative you can make your kills, I immediately thought: "OOH! Devil may cry style system in an FPS...can't wait! :D"

But the story dragged it down because it was filled with badly written and insincere emotions trying to horrifically replicate actual drama.

P.S. Serious Sam will always have a special place in my heart as a *FUN* shooter (something most games today clearly sacrifice for the sake of realism.) Nothing was quite as exhilarating as taking on hundreds of enemies at time.
 

Trolldor

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Mr Thin said:
Allow me to be the first to say SPORE.

Good Lord, that game had me hyped. I was on the edge of my seat, drooling for it, checking every day in case the release date somehow changed.

And then... it was a handful of mini-games strung together.

The creature creator was great, everything it was hyped up to be (I thought), but there was just nothing to go with it. Except the space stage, which was the same thing over and over again.

I don't think I've ever been as disappointed by a game as I was by Spore.
Yeah, this.

I mean it just... repetition, repetition, let's do it again...


As for Bulletstorm -
The story wasn't ground breaking, but it was well written as were the characters, and the voice-acting was well delivered.
It would have been an extraordinarily dull game if it were all action and no characters.
 

RyQ_TMC

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Apr 24, 2009
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gamer_parent said:
Prince of Persia 3D perhaps?
Sir, you must be mistaken. There was no such game.

OT: I've seen comments on the net from people who didn't like Portal. Nobody complained about the concept, it was always people annoyed by GLaDOS and the game's length. And the memes. So I guess, it would fall under "great concept, poor execution" for them.
 

gamer_parent

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RyQ_TMC said:
gamer_parent said:
Prince of Persia 3D perhaps?
Sir, you must be mistaken. There was no such game.
you know what would be TOTALLY awesome? If the matrix had sequels. too bad they never made any. But you know what would be even MORE awesome? prequels to the Star Wars trilogy! We could like, totally see how Darth Vader BECAME Darth Vader! It's a shame they never did that.
 

Pearwood

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This far without a mention of Mindjack? A game where you take control of your enemies to give a strategic advantage, hampered by the fact the game was absolute shite?