I posted a thread a week or so back [www.escapistmagazine.com/forums/read/9.368380-Poll-Being-told-the-story-vs-Making-the-story] about illusion of choice in games, and if it's something people really enjoy. Basic gist of what I gathered was that the reason a few people prefer linear titles is down to the fact that more open-choice games have problems in being truly open. This got me thinking if this is something that may eventually be overcome, or will be a persisting problem into the next generation of consoles.
In terms of games offering a massive range of choice to the player, I feel that the ones that do it best right now are Fallout and The Elder Scrolls, with New Vegas in my experience probably being the best of the bunch. The thing is, these games also have a well noted problem of being buggy as all hell. These are the games I love the most, and right now what is stopping them from being truly great is current hardware.
So, how long do you think it'll take for technology to reach the stage where we can experience a sprawling, open narrative in a massive world with the perfect illusion of freedom, without any sort of strain on hardware? I guess what I'm asking is at what stage do you think games as open as Fallout and The Elder Scrolls will be common occurrence within the market, rather than a specific niche with notable technical downsides?
Also, if more and more devvelopers start making these types of games instead of more narrow ones, will such a development actually be a good thing?
In terms of games offering a massive range of choice to the player, I feel that the ones that do it best right now are Fallout and The Elder Scrolls, with New Vegas in my experience probably being the best of the bunch. The thing is, these games also have a well noted problem of being buggy as all hell. These are the games I love the most, and right now what is stopping them from being truly great is current hardware.
So, how long do you think it'll take for technology to reach the stage where we can experience a sprawling, open narrative in a massive world with the perfect illusion of freedom, without any sort of strain on hardware? I guess what I'm asking is at what stage do you think games as open as Fallout and The Elder Scrolls will be common occurrence within the market, rather than a specific niche with notable technical downsides?
Also, if more and more devvelopers start making these types of games instead of more narrow ones, will such a development actually be a good thing?