What I'm really asking, is has DLC had a negative impact on game sales or your desire to buy a game? Because I'm realising now that it has for me. Taking a most recent example, the release of "Saints Row IV" which, if its predecessor is anything to go buy, is likely to have upwards of 10-15 DLC packs ranging from extra missions and activities to costumes and weapons.
I really want to play it...right now, but knowing there's likely to be a lot of DLC in the future I actively avoided pre-ordering and still haven't yet bought it. Nor do I plan to until most if not all of the DLC that's inevitably coming is available and/or comes bundled into a "Complete" pack, perhaps in a Steam XMas sale.
I realise it's this precise thinking that spurs developers to create Day 1 DLC so that it's available at the same time as the game but that is frankly an abhorent practice anyway and unless it happens to be included for free in whatever edition I get, I'm not buying it.
Dishonored was another horribly handled release that had different bonuses for different retailers, leaving no one able to have a complete version of the game at release. They've since release the "Void Walker's Arsenal" DLC which I believe gives all the items, but it was so unfair and rotten I didn't pre-order and in fact, didn't buy it till last Xmas at a significantly reduced price.
Further, using Borderlands 2 as another example I consider dishonest and disreputable on the part of Gearbox, selling "Season Passes" ahead of time and later releasing DLC that is not included as part of it and is in fact, a further charge in addition.
All of these gross practices have not served to entice me to play those games and if anything, have put me off buying any games at release and never buying a season pass. Has the handling, release schedules and/or nature of DLC packs had a negative effect on your desire to buy or play a game? What game/platform?
I really want to play it...right now, but knowing there's likely to be a lot of DLC in the future I actively avoided pre-ordering and still haven't yet bought it. Nor do I plan to until most if not all of the DLC that's inevitably coming is available and/or comes bundled into a "Complete" pack, perhaps in a Steam XMas sale.
I realise it's this precise thinking that spurs developers to create Day 1 DLC so that it's available at the same time as the game but that is frankly an abhorent practice anyway and unless it happens to be included for free in whatever edition I get, I'm not buying it.
Dishonored was another horribly handled release that had different bonuses for different retailers, leaving no one able to have a complete version of the game at release. They've since release the "Void Walker's Arsenal" DLC which I believe gives all the items, but it was so unfair and rotten I didn't pre-order and in fact, didn't buy it till last Xmas at a significantly reduced price.
Further, using Borderlands 2 as another example I consider dishonest and disreputable on the part of Gearbox, selling "Season Passes" ahead of time and later releasing DLC that is not included as part of it and is in fact, a further charge in addition.
All of these gross practices have not served to entice me to play those games and if anything, have put me off buying any games at release and never buying a season pass. Has the handling, release schedules and/or nature of DLC packs had a negative effect on your desire to buy or play a game? What game/platform?