Has NCSoft screwed the pooch?

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Thundorn

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Feb 18, 2010
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Like many people, I thoroughly enjoyed playing City of Heroes / Villains, from very early on, and for a long time. The playerbase was far more grown up than that of World of Warcraft, and the way that the game was set up, meant there was far less room for elitism.
As the years rolled on though, I started to get bored of the lack of high end content, and the non-existence of a feeling of accomplishment at reaching the level cap.

That argument always used to be that, WoW was about what you do once you reach the level cap, and CoX was about the journey to it. And for a while, that mentality worked. Sadly though, the MMO gaming industry started to outgrow CoX, with far better games in both Visual, and gameplay sides.

I always preferred NCSoft's way of working to that of Blizzard. NC would release new content frequently, and not charge any extra money for it. Blizz however charge money for every little addition to the game, and even sell items for use in game, as extortionate prices, whereas NC's few Pay addons were a couple of quid a pop.

Having also played Aion, Star trek online, and Champions online, amongst many over the years, i was always hoping for a good MMO to come out that would rival WoW, and put the fanboys in their place. Aion Looked promising. Sadly Aion tripped at the first hurdle with poor quality of life, and "Roadblocks" in levelling (Such as forced grouping at level 20, unless you want to spend weeks grinding low level mobs) and a poor User interface. The interface was fixed in a later patch, but to many the damage was already done.

NCSoft then made a lot of noise about a "Graphical upgrade" to city of heroes called Ultra mode. Originally it was to be part of the Going Rogue expansion, but as the date for Going Rogue was pushed back, they decided to release Ultra Mode separately. I even showed interest, and was looking forward to seeing some more up to date visuals. I was sorely disappointed.

The "Upgrades" were adding shadows, reflections in water, and animated tails should your character have one.... and that is all. And the graphics were so badly implemented, that unless you had a high end graphics card, and it was compatible with NC's unusual occlusion method, you wouldn't see the full benefit anyway.

The next item on NC's list was focusing on the Going Rogue expansion. They allowed Pre-order, and made a couple of the changes (two new power sets) to become available to pre-order customers. And promised BIG things for the full expansion.

Bare in mind that CoX has had a rocky ride, with many of the Changes that Cryptic and then NCSoft made, causing big problems and people to lose interest rapidly. First was Enhancement Diversification, which took a huge nerf bat to the power of characters across the board, making them far less Super. Then came the invention system and auction house, which created a whole new game economy, and elitist attitude among players, particularly in the PvP community. New players would come to the game and make huge sums of in game currency (Influence/Infamy) in hours, that us long time players had spent hours grinding to achieve.
But with the new set bonuses that came with certain enhancements, we felt that maybe the Pre-ED days would be able to come back.
Then the worst thing that any game could possibly conceive happened. Mission Architect...
This system allowed players to create their own missions and story arcs, that rewarded Xp and currency, just like normal missions did.
The Pro-power levellers and Gold sellers moved in, and for a long time, the starting zone, was constantly full of power level, gold selling and farming spam, which made many of us avoid the zone at all costs. Players quit the game in their droves, as the game had stopped being about playing a character to level 50, and more like a pokemon game in how fast you could collect level 50 characters.

The few die hard fans, that stuck with it, eventually saw the Mission architect problem dealt with, as all XP and currency gains from these missions was heavily reduced. But for many this was too little, too late.

So did anyone listen to the hype about Going Rogue? did anyone believe NCSoft when they said it would give the game a whole new lease of life, and add hours more content that players could enjoy?

Some did, Some didn't.

I myself had a little look, once the expansion came out, to see if it lived up to the hype. And I am very sad to say, it hasn't lived up to my expectations.
In this day and age, with yet another WoW expansion coming out soon, A star wars MMO (A proper one) in the pipelines, and new MMO's coming onto the scene almost daily, NC really have to pull their finger out and put some serious work in. They have a HUGE amount of catching up to do, if they expect to keep any feasible number of players interest.

The reason so many people play WoW, is that it offers something to shoot for, once you hit the level cap, which you cant just achieve in a couple of hours, it takes weeks, literally. And the fact that it takes quite a long time to actually reach the level cap, adds several weeks play time to each character as well.

High end content, is that failing point of a lot of MMO's, CoX and STO in particular.
Some companies claim to take a moral standpoint, about how Blizzard conduct their business, which does pull in a few punters for a short time. But lets be honest, there is a reason that WoW is the Biggest MMO in the world, despite having to pay for everything.

In my opinion, as much as i loved CoX and wanted to see Aion rock Blizzards boat, and become a real contender, NCSoft sat on their backsides too long and let the world pass them by. There will come a day when an MMO gives WoW a run for their money, but as far as I can tell, it wont be a Cryptic, or an NCSoft MMO.
 

MgR

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Jun 5, 2010
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Thundorn said:
I always preferred NCSoft's way of working to that of Blizzard. NC would release new content frequently, and not charge any extra money for it. Blizz however charge money for every little addition to the game, and even sell items for use in game, as extortionate prices, whereas NC's few Pay addons were a couple of quid a pop.
I also liked their way of charging a sub and not selling any ingame items, but unfortunately they also started selling costume pieces of all things, I gradually stopped playing.

I do look at the news of CoH every now and then, and the more I saw of "Going Rouge" the more I disliked it, the most asked for power sets being sold, only 2 of them.

No mmo with a sub will be able to shake WoW's cage, because people will only want one sub, so they'll probably keep WoW, so the sub-free MMO's can get those people playing when they get bored of WoW once in a while.

There's only 2 ways I could possibly be dragged back to CoH, that is making it subscription free, and you pay for the extra costume packs and what not, or keep the subscription, and give all the extras for free.
 

ReckzB

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May 28, 2010
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Hm, Blizzard charges subscriptions for players to play the game, which is justified given how massive it is. The major content patches and smaller addons are actually free of charge, and the expansions are big enough that - again - they justify the price tag. There are a few vanity items that can be bought with real money, but that just proves the player that buys them has disposable income, and these are completely optional. Not buying a mini-Kel'Thuzad isn't going to prevent you from completing your Tier 10 set.

I don't know where you got this idea, but Blizzard don't charge for everything. And what they do charge you for helps to keep the game online. The reason World of Warcraft is so big is because it's not a hard game to be a part of, it's easy to play, and has a major social aspect.

Now, with that out of the way, I will say that a lot of the reasons that MMOs seem to die off is they don't actually try anything original. Yeah, you can fly around the world of Aion with wings, but that doesn't stop the fact that it's a generic grindfest at it's core.

And I maintain that High Overlord Saurfang is a major reason folks flock to World of Warcraft.
 

AnAngryMoose

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Nov 12, 2009
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Ah, the glory days of CoX. Like you, I've lost interest in it, mainly due to my Xbox, but I agree with you on the point that it had a much better approach than other MMOs.
 

PurpleSky

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Apr 20, 2010
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Yeah NC is a disapointment, I suggest you get Ijji Reactor and try their published games.

Some are new like Karos and S.U.N, but they're constantly updated and very fun to play.

They focus on AVA right now (free to play shooter),that I've tried and went back to a few months ago, only to find it has a ton of content and improvements made since it started, and it is very succesfull, they even give 30 000 euros every months to the top player, as well as other cash rewards.
 

Alandoril

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Jul 19, 2010
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Aion could have been good, unfortunately it wasn't. The absurdity of dps classes and the abysmal performance in large scale pvp made it hilarious...and not in a good way.
 

Thundorn

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Feb 18, 2010
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Yes Aion let the side down hugely. The problem is that you are more or less forced into pvp, and as you already commented, performance is pretty poor at that scale.

As for Blizzard being justified in the things they charge for, To a certain degree you are correct. A monthly sub is justified, and having purchasable in game items is also justifiable and that you arent forced to play it. My gripes with Blizz and their business practises run deep and i could rattle on for hours, but i shan't. I was merely using them as an example of why I approved of NCSoft's way of doing things.