Have games become boring?

Recommended Videos

esserius

New member
Dec 11, 2008
75
0
0
I suppose what I'm most interested in is just this simple question. But I think that more than this, what I want to know is why you feel that they're boring, or why you feel that they're more exciting now than they have been in the past.

I've been a gamer for decades now and I must say that few games really get me interested anymore. It's because of a variety of things, but I somehow feel that primarily what is missing from games is the sort of childish soul that many games have lost in the new move towards what I like to call "nitty gritty" realism and has since been replaced with something that feels objectively shallow. It's like somehow game creators have lost sight of what makes games interesting, which essentially comes along with the next point, challenge and perspective. I think for any game to really be good as a game it has to be challenging and there has to be a point where it gives you perspective about your challenge. Even when playing an old shooter, the more you played it the more you tended to think in this sort of whir of bullets (and it gave you perspective about your reactions and judgment). The problem to me then is that the whir that games once had has been replaced by a sort of silent roar, where problems tend to simply leap upon you and there's much less build-up in games than there has really ever been (assuming a discussion of progressive rather than emergent gameplay). I would say games like Fallout 3 or the recent Final Fantasies are fairly indicative of this. One might argue that these games are purely build-up and that the ultimate goal is a culmination of all your actions in these games, but it's not that you don't establish a link with that character or with that story or even with that strategy (if it's a top-down shooter or an RTS maybe), it's that the link doesn't seem as real because the obstacles feel paper thin. I think games need to be challenging in order to be enjoyable.

This is more of a personal thought, but this applies to old as well as new games. The entire good and evil divide has become a bit of a tired idea (or rather, was a tired idea from the start), yet it seems to be the idea that games are enthralled with almost preeminently. Essentially the entire idea of good and evil tends to create what I would term a non-solution, in that winning involves the failure of someone else. Yet we know that there are many games that can easily make this process or idea fuzzy. Victory in general is a fuzzy idea, as MMOs so generously show us with their "neverending" war scenarios. If stories are to progress further than they have in the past, starting someplace other than a battlefield might be a good way to go. At least, establishing motivation might be more understandable if we could get a character that actually responds to their past in some sense, instead of seemingly coming out of their situation with no real physical or emotional reaction at all.

Is all of this known already? Yeah, I would say it's pretty likely, but I'm curious as to other thoughts on this argument.
 

esserius

New member
Dec 11, 2008
75
0
0
It's not that I have a problem with good and evil systems in their entirety, it's that the way in which they go about them is far too simplistic. It would be nice if there was at least an intention of there being some gray zone or feeling of remorse or hatred for the system, but seemingly there's no real reaction to being good or being evil, aside from perhaps affecting your ending.

Bioshock example:
Do you want be evil?
Harvest / Save
 

esserius

New member
Dec 11, 2008
75
0
0
Name a game that allows you to perform "neutral" actions? Or even better, name a game that rewards you for being neutral?
 

Offworlder_v1legacy

Ya Old Mate
May 3, 2009
1,130
0
0
Take the Resident Evil series for example.
Every game since the 4th was boring, "a snore worthy corridor fest"-Yahtzee. But when RE4 came out it was revolutionary. It spawned games like Gears Of War and Dead Space. But now with the release of RE5 it is exactly the same this. Now we gave to wait for another gaming revolution to come along and make things new.
In conclusion you have to make the most of now until something new comes out to make it less boring.
 

Manji187

New member
Jan 29, 2009
1,444
0
0
I consider the greatest challenge of contemporary gaming to be story. Or better yet: immersion. Making people actually care for characters and their actions seems ever more difficult.

And about the whole good/ evil thing: when you've got some graphical representation of how good/ evil you are (like in the KOTOR games...); that sucks. No one is completely good nor completely evil. The movie Crash illustrates this moral perspective really well. In certain circumbstances (tension/pressure) 'evil' characters do good things and vice versa. This is a lot more true to life and human nature.

What you get with the pure good/ evil distinction are FLAT characters (as opposed to ROUND characters).. and in my honest opinion it's a lot harder to care for flat characters.
 

esserius

New member
Dec 11, 2008
75
0
0
While I would certainly agree that Resident Evil 4 was the best of the series and continues to be as such, I still wouldn't consider it revolutionary in the survival horror genre and realistically few games have really come along that have "wowed" me in this genre. Personally I would look more at Silent Hill 2 or Fatal Frame for a more interesting take on the survival genre, since it's based less upon the "survival" idea and more upon the "horror" idea. There's a sense of helplessness in the Silent Hill and Fatal Frame series that just never existed in the Resident Evil series. Though I would honestly say that Resident Evil in general is a boring series and saying that 4 is the best is not exactly high praise when you're beating your ugly stepsisters in a beauty pageant. I would probably recommend Dementium: The Ward over RE4 if it weren't for the dodgy stylus controls.
 

Hot'n'steamy

New member
May 14, 2009
247
0
0
I would say that games have a similar method of paradigm shifting as in any other culture. Currently, I would say that we are on the cusp of a new paradigm, departing from the soulless "gritty" ideal, and possibly to a more escapist design i.e. Madworld. All beau ideals come to pass, and IMO, the gritty approach has run its course. The earthen hue is currently the default aesthetic choice in everything from FPS to RTS to Survial Horror, and I see it increasingly as a conceptional opt-out, as you say, for a paper-thin attempt of realism.

New games genres/hybrids and aesthetics will being at grass route levels. Many of the most novel games begin at a small development team level, with people with a new creative insight looking for niche rather then widespread appeal. Thats why there the Xbox arcade or PSN; the larger developers to keep an eye on the emergence of new genres by small-time developers that could be easily snapped up by multinationals (maxis->ea).

If you want new, challenging, and inventive gaming look on Xbox arcade and the PSN.
 

Ledan

New member
Apr 15, 2009
798
0
0
While reading this post i just thought of something,
Maybe we are thinking way to critically about games? With all these sites and Yahtzee screaming in our ears, we are less willing to try random games for fear of them being bad... I would still agree that games seem to have become less and less deep, but i would also say that i am sometimes very critical towards games nowadays.
 

Bane_Star

New member
Dec 4, 2008
98
0
0
You have to look alot deeper.

What is a Game? What do you get from it, and why do you not get it anymore?

I've been studying this for a while now, as games really haven't interested me to play for the last 8 years, yet I was proudly Geek Lord of my world for many years before.

Games give us a sense of progressing, understanding more, achieving more, unlocking more, getting more. it trains us to be better at that game, and other games, So when we get to the next game, We should be challenged to unlock more within ourselves.

For Some people its about acquiring more. For these people, they get bored when they realize they acquire digital illusions, and would rather acquire something more tangible

For others it about winning. They start to get bored when they realize they either win too easily, or can't win at all.

For yet another group of people, its about learning more skills, and when your skills are not challenged any more by the new games, you get bored.

For a new game to capture a good audience, it needs to challenge all players in all these areas, in the right balance, AND be unique all the way.

Because for some people, its about story, and once you've played through the story once, its not interesting to see the same story again..

And if the game is aimed at the player who needs a 'bigger rush' then its not going to be popular for anyone who isn't ready for it.
 

Beltaine

New member
Oct 27, 2008
146
0
0
Games aren't getting more boring, the market is getting saturated. So, it's difficult to spend time with a less than stellar game when you could be playing a stellar one.
 

squid5580

Elite Member
Feb 20, 2008
5,106
0
41
Ledan said:
While reading this post i just thought of something,
Maybe we are thinking way to critically about games? With all these sites and Yahtzee screaming in our ears, we are less willing to try random games for fear of them being bad... I would still agree that games seem to have become less and less deep, but i would also say that i am sometimes very critical towards games nowadays.
Yes that is something I can agree with. If you had been gaming for over a decade you would know that there has been few truly innovative games. The stories and characters change but for the most part the game is still the same as the last one and the next one. The "golden age" (nes,snes) days were full of shovelware and the same thing we are experiencing today. One side scrollin shooter is just like the next. Yet we for the most part were happy with that. We didn't care that the game was impossible and if you did make it to the end it was usually crappy (yes even crappier than Fable 2's ending) and still we were happy.

Nowadays we log onto the internet to discuss a game or 2 and are bombarded by negativity. Every little flaw must be pointed out while beating the "we need innovation" drum. That is of course if the game didn't try to innovate at all. Heaven forbid a dev does try something new then the internet fills up with "the game should have been more like that game."

I feel sorry for the devs of today. I hope they are spending so much time working on thier games and when they aren't they are far away from thier computers that they can't go to a typical game forum. Trying to please everyone will be the end of gaming.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
Offworlder said:
Take the Resident Evil series for example.
Every game since the 4th was boring, "a snore worthy corridor fest"-Yahtzee. But when RE4 came out it was revolutionary. It spawned games like Gears Of War and Dead Space.
Third person shooters with cover mechanics were out WAAAAAAY before RE4.