Hellblad: Senua's Sacrifice

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CritialGaming

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So this is a ninja theory game that looks like it's a cross between God of War / Dark Souls. I preordered the game on steam because it's cheap and I figured why not. It's made by Ninja Theory, which made the DMC remake that I really liked. They seem pretty good at combat so I'm looking forward to checking this game out.

Does anyone around here know anything else about this game? I usually don't buy games so blindly but something about this game caught me and I took a risk.

Also for those of you that care, the main character is a female who is NOT sexuallized or attractive. So bonus points I guess. https://i.ytimg.com/vi/nViycSVHT1w/maxresdefault.jpg

Kinda looks like a professional fighter who's been punched in the face a lot.
 

Neurotic Void Melody

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What do you mean not attractive? I think she's attractive. Looks interesting either way. Something to do with psychosis and that. Am waiting for reviews and such though. Should've maybe gone with a different name as it appeared pretty generic to see first time. Well, the 'hellblade' part makes it sound like some low budget helicopter shoot 'em up.
 

Zhukov

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I've been keeping an eye on it.

It's a game I really want to look forward to but really just can't because it looks like garbage.

Which is a damn shame because the developers really do seem to be trying so damn hard. I've always thought it would interesting to play a game with a protagonist that was crazy. Not the wishy-washy kinda-maybe crazy from your average horror game, but just full on loopy. This game was doing that and the developers were even going the extra mile by consulting with psychologists and actually talking to people who see and hear shit that isn't there.

Plus it's going for melee combat with a scrappy feel instead of the usual spinny-jumpy-twirly bullshit which is right up my alley.

It all sounds so good on paper but the end result just looks like a cheaply animated brawler with arbitrary puzzles and cramped level design. I hope I'm wrong but I don't see it doing well.

Oh well. Maybe I'll buy it anyway out of pity and for what might have been.
 

Dalisclock

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Xsjadoblayde said:
What do you mean not attractive? I think she's attractive. Looks interesting either way. Something to do with psychosis and that. Am waiting for reviews and such though. Should've maybe gone with a different name as it appeared pretty generic to see first time. Well, the 'hellblade' part makes it sound like some low budget helicopter shoot 'em up.
The only thing that bothers me about her is the way her teeth look, for some reason. It feels like I'm drawn to look at them whenever her mouth is open. Otherwise she looks fine. I mean, as fine as someone who lives in the viking era and looks like they're going through a living hell can reasonably be expected to look.

Otherwise, I've been watching this one and really hope it's as interesting as it looks. Actually, I hope it's as good as it looks like it can be. Deliberate, small group/one on one melee looks promising. I'm a little concerned about using the voices in her head as a part of a gameplay combat mechanic, though I like the idea in theory. I really hope the execution isn't too "video-gamey".
 

Zhukov

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So Mr Sterling liked it. Which is vaguely promising.

Until it reportedly became literally unwinnable due to either poor design or a bug. Which could not be avoided due to offering only a single save/checkpoint.

Shame.

Hopefully it'll get patched, but if that's a frequently occurring issue then it's going to thoroughly fuck their launch.
 
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I've followed the development of this game with some interest and the final game looks intriguing. I'm always down for something that tries something a bit different or out there, so I'll probably pick it up.
 

Dr.Susse

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Yep it's a good one in my books!
I don't see it as everyone's cup of tea though. The game is very focused and simple in a regard, linear fighting and basic puzzles are the only bits of gameplay so far, but the story is top notch and every fight has a feeling of weight.

I really hope it does well.
 

Casual Shinji

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It looks like a game that started off as another generic Ninja Theory hack 'n slash, but then either due to time and/or budget constraints got turned into what seems like a "walking simulator" with the occasional stiff fighting sequences.

It also didn't help that whenever there was promotional footage it was the devs talking about making the game rather than actually showing the game off.

Honestly though, it's Ninja Theory, so I wasn't expecting much anyway.
 

Zhukov

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Casual Shinji said:
It also didn't help that whenever there was promotional footage it was the devs talking about making the game rather than actually showing the game off.
That wasn't promotional footage, at least not in the traditional sense.

They were trying a thing where they're more open about the development process. Hence lots of posts and videos about what they were doing. Similar to what the Divinity lot is doing.

They put out conventional trailers alongside the other stuff.
 

Igor-Rowan

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Mark Brown was talking about it on Twitter, he heard the complaint that the game will erase your save file if you die too much, which would be fine in a Roguelike and plain weird anywhere else.

And then we got another Dead Rising situation, is the game fine as it is by the way the creators crafted or should it have an option to minimize frustration and raise acessibility.
 

Johnny Novgorod

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CritialGaming said:
Kinda looks like a professional fighter who's been punched in the face a lot.
She looks like a Vogue model with caked face paint and a dull Kristen Stewart stare.
 
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Zhukov said:

So Mr Sterling liked it. Which is vaguely promising.

Until it reportedly became literally unwinnable due to either poor design or a bug. Which could not be avoided due to offering only a single save/checkpoint.

Shame.

Hopefully it'll get patched, but if that's a frequently occurring issue then it's going to thoroughly fuck their launch.
Jim has pulled that video now and posted another one. It turns out that the "bug" was a player error compounded by an autosave afterwards.

I don't know how to embed it, but this is the link: https://www.youtube.com/watch?v=Mpv2acIgzYE&
 

CritialGaming

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Johnny Novgorod said:


So I played for about an hour last night, and first impressions are...not very good. A personal note on me is that I am hard of hearing, and unfortunately a lot of the story in the first hour of the game is given in these whispers that are supposed to mess with your head while at the same time give you expossition. I can't fucking hear any of it, well I CAN hear it, but I can't make any of it out. Even with headphones it just sounds like a wall of gibberish.

The game starts out with the longest sequence of beautiful but ultimately boring ass scenery. First you take a long boat ride in which you cannot even look around. Then you walk through this forested area to a beach and some cliffs where I think shit is supposed to happen, but again i can't make out any of the whispers that the game is giving me for story.

One interesting thing of note here, the game has absolutely NO HUD. Even walking up to a intractable object for the first time, gave me no button prompt. I had to open the menu to look at the controls to proceed. I dunno if this is good or bad, but it is a thing that happened so take that for what you will.

Anyway I walked along for 20 minutes, climbed some cliffs (again with no prompt on how to use ladders), and made my way to the first "puzzle". Which boiled down to stare at a thing, then stare at another thing. I solved this accidentally. Through that puzzle was another blocked gate, which led to the first combat of the game....finally.

The combat is pretty fucking brutal too. It's fairly simple in this first fight, but damn you hit people with your sword and actually see them get cut up. There is visual damage on their bodies, cuts and wounds from your blows before you finally kill them. It's really REALLLY good looking. Again there is no HUD so you don't see any health bar, stamina bar, or anything like that. When you get hit the screen blurs. Take too much damage and everything just goes darker and darker until you die. Which in this scene forces you to die so you can see what happens.

So you can't open the big gate, and turn around to see two other gates behind you where the game explains that there are basically to big bad bosses through each gate that much be beaten in order to open the big glory gate you originally wanted to get through.

That's as far as I got last night. The game is beautiful and Senua is an interestingly designed character. She doesn't say much but her face and eyes are incredibly expressive (Much better than Kristen Stewart @Johnny Novogorod). If I could hear what was going on, I'm sure I would think the game world was interesting, but I feel like it is poorly delivered. I get what they are trying to do here, but if things don't improve, I'm basically going to be playing in the dark in terms of story.

I don't know if I like not having a UI at all. I'll have to see how it plays out through more gameplay, but I feel subtle button prompts for interactions would have been better than having to open the menu to figure out the controls.

Gotta say, it's a very odd first impression to say the least.
 

Casual Shinji

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Zhukov said:
Casual Shinji said:
It also didn't help that whenever there was promotional footage it was the devs talking about making the game rather than actually showing the game off.
That wasn't promotional footage, at least not in the traditional sense.

They were trying a thing where they're more open about the development process. Hence lots of posts and videos about what they were doing. Similar to what the Divinity lot is doing.

They put out conventional trailers alongside the other stuff.
Whatever it was, it made it seem like they were never sure what they were actually making. It gave an inside look into how the game seemingly changed from one thing into another and then something else again.

None of the footage that I've seen ever gave a solid view as to what the game was going for, other than 'warrior woman with psychological issues who walks around somewhere'. It's like they took those cutscenes from Heavenly Sword where the protagonist stares at the camera and mumbles to herself and made a game out of that.
 

CritialGaming

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undeadsuitor said:
I was just looking at that on steam, but was hesitant since it didn't show any gameplay.

Sooooooo might look into it once I see some people playing
It is a puzzle game first and foremost, with some combat sections scattered inbetween. The combat is fluid and beautiful, but not very deep. From what I played and what I've read on it this morning. The game is a AAA walking sim with some combat elements in it.
 

Zhukov

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Bilious Green said:
Jim has pulled that video now and posted another one. It turns out that the "bug" was a player error compounded by an autosave afterwards.

I don't know how to embed it, but this is the link: https://www.youtube.com/watch?v=Mpv2acIgzYE&
Yeah, I've seen it. If an autosave can irreversibly screw over the player because they missed something then that's either a critical design flaw or a bug, depending on how you look at it.

I'm not faulting Jim for reconsidering, that's his prerogative, but I agree with his original assessment of the situation.

Also apparently the game deletes your save if you die too many times. Which is just fucking dumb.

Hopefully these things get fixed soon. I really do want to like this game.