I came up with an idea for a DRM. It has problems and I want you all to perfect it. Also, I'm not looking for some hypothetical DRM. I want to show Ubisoft (and ofter publishers) this and see if they will replace their current DRM with it.
[HEADING=1]Instead of gunning down my idea, justify my reason for making this thread by telling me how to improve it.[/HEADING]It sadden me that I must highlight the above statement.
I want to get rid of DRMs as much as the rest of you. But a DRM is like a wound, it can't just disappear, it needs time to heal. I'm just trying to apply disinfectant.
To anyone who says "The only good DRM is no DRM" is MISSING THE POINT.
What if every game had a unique code and you have to make some kind of account to download the rest of the game. So every pirated copy has the same code, as a result every one of those copies are treated as the same game. That means everyone shares the same saves (which in some cases is game breaking). Also if more than a certain number of copies (lets go with four) are played at the same time, everyone is locked out of the game for ten minutes (I'm pretty sure that'll cause a lot of inconvenience by the time the pirated copy gets downloaded around fifteen times (and I'm confident that piracy wouldn't be a problem if only fifteen people downloaded it).
Make a god awful DRM then have someone "pirate" it but it would require a legit copy of the game for the "crack" to work. If the DRM is "broken" on day one the real pirates will also try to crack it but now the developers are free to make the DRM as restrictive and complicated as they want.
So gamers get a DRM free experience while pirates are distracted breaking the scapegoat of a DRM.
So gamers get a DRM free experience while pirates are distracted breaking the scapegoat of a DRM.
(2 updates)
What if every game had a unique code and you have to make some kind of account to download the rest of the game. You must go to your e-mail and sign in before you can download, and you must be signed in to the same e-mail every time afterwords (you can change which e-mail is need, though).
Once registered, the game it self get's something added to the game's code to show that it has been registered, the same thing happens on the servers so if an unregistered version of the same code is found again, we call the cops or something. So if a pirated copy has the registered version of the code, nothing happens as long as only a certain number of copies are used at a time. This is so players can play from multiple computers and let friends borrow it.
If more than a certain number of copies (lets go with four) are played at the same time, everyone is locked out of the game for ten minutes (I'm pretty sure that'll cause a lot of inconvenience by the time the pirated copy gets downloaded around fifteen times (and I'm confident that piracy wouldn't be a problem if only fifteen people downloaded it).
I want this to be temporary. Like with Alpha Protocol.
What if every game had a unique code and you have to make some kind of account to download the rest of the game. You must go to your e-mail and sign in before you can download, and you must be signed in to the same e-mail every time afterwords (you can change which e-mail is need, though).
Once registered, the game it self get's something added to the game's code to show that it has been registered, the same thing happens on the servers so if an unregistered version of the same code is found again, we call the cops or something. So if a pirated copy has the registered version of the code, nothing happens as long as only a certain number of copies are used at a time. This is so players can play from multiple computers and let friends borrow it.
If more than a certain number of copies (lets go with four) are played at the same time, everyone is locked out of the game for ten minutes (I'm pretty sure that'll cause a lot of inconvenience by the time the pirated copy gets downloaded around fifteen times (and I'm confident that piracy wouldn't be a problem if only fifteen people downloaded it).
I want this to be temporary. Like with Alpha Protocol.
[HEADING=1]Instead of gunning down my idea, justify my reason for making this thread by telling me how to improve it.[/HEADING]It sadden me that I must highlight the above statement.
I want to get rid of DRMs as much as the rest of you. But a DRM is like a wound, it can't just disappear, it needs time to heal. I'm just trying to apply disinfectant.
To anyone who says "The only good DRM is no DRM" is MISSING THE POINT.