I've a kinda peculiar gaming itch to scratch, and who better to help me reach that spot than the world's premium collection of escapists?
I'm looking for an open world game for the PC, with skill/twitch-based combat (reliant on reflexes and precision, not primarily character skills). However, I also want the open world dynamics and the general gameplay mechanics and feel to be kinda casual, with less focus on the relatively powerful immersion and epic scale of Skyrim, and less on the involved and focused gameplay found in some first- or third-person open world PC RPGs, and more on meandering about the countryside, battling it out in skill-based (though sadly probably quite simplisic) fighting against a never-ending supply of disagreeable characters, and generally enjoying the sense of freedom and limitlessness less narratively forceful open world experiences provide.
Ideally, the solution would be an isometric/top-down dual stick shooter/fighter set in a huge, open world. I know of no such game for the platform, though.
Although the combat mechanics make my inner game designer twitch uncontrollably, a Diabloesque ARPG might also do the trick, as long as the world is open enough, Sacred-style rather than the segmented worlds of Path of Exile and Torchlight II.
Even a behind-the-back-er (Kingdoms of Amalur: Reckoning, Risen, etc) could itch that scratch, as long as it leans less towards Fable in terms of openness, and less towards Dark Souls in involvement.
It probably doesn't exist. But if you've the time for a specific and specifically weird request, let's pretend, and start dropping names like generic mobs
EDIT: after I admit some extent of defeat in my search, a game with a nice (kinda sophisticated, tactical variety and strategic impact of combat decisions beyond simply choosing between attack and one or two special abilities) turn-based battle system might work as well, as long as it fulfills the other criteria detailed above. Spiderweb Software RPG-style.
I'm looking for an open world game for the PC, with skill/twitch-based combat (reliant on reflexes and precision, not primarily character skills). However, I also want the open world dynamics and the general gameplay mechanics and feel to be kinda casual, with less focus on the relatively powerful immersion and epic scale of Skyrim, and less on the involved and focused gameplay found in some first- or third-person open world PC RPGs, and more on meandering about the countryside, battling it out in skill-based (though sadly probably quite simplisic) fighting against a never-ending supply of disagreeable characters, and generally enjoying the sense of freedom and limitlessness less narratively forceful open world experiences provide.
Ideally, the solution would be an isometric/top-down dual stick shooter/fighter set in a huge, open world. I know of no such game for the platform, though.
Although the combat mechanics make my inner game designer twitch uncontrollably, a Diabloesque ARPG might also do the trick, as long as the world is open enough, Sacred-style rather than the segmented worlds of Path of Exile and Torchlight II.
Even a behind-the-back-er (Kingdoms of Amalur: Reckoning, Risen, etc) could itch that scratch, as long as it leans less towards Fable in terms of openness, and less towards Dark Souls in involvement.
It probably doesn't exist. But if you've the time for a specific and specifically weird request, let's pretend, and start dropping names like generic mobs
EDIT: after I admit some extent of defeat in my search, a game with a nice (kinda sophisticated, tactical variety and strategic impact of combat decisions beyond simply choosing between attack and one or two special abilities) turn-based battle system might work as well, as long as it fulfills the other criteria detailed above. Spiderweb Software RPG-style.