I don't really like making threads asking for or help or recommendations like my last one, I don't plan on making another one but I'm truly stuck.
I can't find a profession or build that suits me in Guild Wars 2 and it's really starting to make the game sour. It's a great game, but I just can't find the right character. My main right now is a level 70 Necromancer who has been through 4 different builds. At first I used an axe and dagger, focusing on minions. My plan was to have as many as I possibly could to overwhelm enemy groups, it worked okay until my Death Magic had maxed and I realized that minions are mostly useless in higher level areas. There are only about two or three traits that help them out (one being a small health boost, the other a very small damage boost. And yes I know the damage boost comes from Spite) and I can't properly buff them.
My second build was focusing on causing bleeding on enemies, this build was powerful, but without the bonus to defense that Death magic gave, and having nothing to keep mobs off me, I died very often. Third build was using wells, hoping that AoE would be best since monsters often come in groups...that didn't last long either. My last build was a revised minion build where I only used the Bone Fiend, Flesh Worm, and Flesh Golem. This time I used Well of Blood among other skills and tried my best to make a character who could balance minions with buffs, but Necro's have very few buffs and I didn't do much better than my original minion build.
Basically, I like characters who summon or have some kind of minion and I like buffs (or boons as the game calls them). What class should I play or how should I revise my Necro so that he will do better in higher level areas, like Fireheart Rise and the Straits of Devastation? If it helps at all, in the original game, I have a Ritualist who focuses on Channeling and Restoration to support my henchmen and cause conditions on enemies. Sorry for a long OP again.
I can't find a profession or build that suits me in Guild Wars 2 and it's really starting to make the game sour. It's a great game, but I just can't find the right character. My main right now is a level 70 Necromancer who has been through 4 different builds. At first I used an axe and dagger, focusing on minions. My plan was to have as many as I possibly could to overwhelm enemy groups, it worked okay until my Death Magic had maxed and I realized that minions are mostly useless in higher level areas. There are only about two or three traits that help them out (one being a small health boost, the other a very small damage boost. And yes I know the damage boost comes from Spite) and I can't properly buff them.
My second build was focusing on causing bleeding on enemies, this build was powerful, but without the bonus to defense that Death magic gave, and having nothing to keep mobs off me, I died very often. Third build was using wells, hoping that AoE would be best since monsters often come in groups...that didn't last long either. My last build was a revised minion build where I only used the Bone Fiend, Flesh Worm, and Flesh Golem. This time I used Well of Blood among other skills and tried my best to make a character who could balance minions with buffs, but Necro's have very few buffs and I didn't do much better than my original minion build.
Basically, I like characters who summon or have some kind of minion and I like buffs (or boons as the game calls them). What class should I play or how should I revise my Necro so that he will do better in higher level areas, like Fireheart Rise and the Straits of Devastation? If it helps at all, in the original game, I have a Ritualist who focuses on Channeling and Restoration to support my henchmen and cause conditions on enemies. Sorry for a long OP again.