There seems to be quite a bit of jRPG hate in the world. I have a theory as to why this is:
Let's say you had a friend tell you about this rock concert they went to. It was one of the best concerts ever, the lights were awesome, the stage was amazing, the music was perfect; everything just seemed to come together in some magical way. Excited because you've never seen a rock show before, you look up when the next tour from this band is coming; the only problem is that the lead singer, the guy who started everything, left the band and they're touring on an album they'd written and released after said breakup; oh, and everyone in the band has switched instruments. Still, in the history of this band, no matter what members they've interchanged (except the singer) they've rarely put on a bad show and have developed a huge cult following. So, you see that the band is coming to your town and you plop down your $49.99 for a ticket, drive there, find parking, walk in, take your seat and get ready for the show.
What you end up experiencing however, is a cluster of sappy half-hearted emo love songs and hours of needless repetitive rhythm tracks.
You leave completely confused as to what the fuss is about, and with good reason. Up until now this band had garnished very little attention from the world outside of Japan and only did occasional tours in your country, and after having seen this show, you don't feel as if you were missing much at all. This one single experience has turned you off the entire genre and you'll never look back.
This is what happened for western cultures with the release of Final Fantasy VIII (that's 8 for you non-Romans). Hot off the heels of the jRPG that made everyone sit up and take notice (Final Fantasy VII), Final Fantasy VIII's chance to knock the ball out of the park was unavoidable. It would be a hit, it would be the best Final Fantasy to date, and it would show the world just what they were missing.
Then it all went wrong... horribly wrong.
Here's a quick list of the obvious problems first because they're not the REAL problem, which will be discussed in a moment:
Up through Final Fantasy VII, the Final Fantasy projects have always been closely watched over by series creator Hironobu Sakaguchi. During the creation and production of Final Fantasy VIII however, Sakaguchi was hard at work on Final Fantasy: The Spirits Within and only served as a distant "Executive Producer" role leaving the direction solely to former writer Yoshinori Kitase, who was a writer and co-director on Final Fantasy VI and VII. With the writing position vacant so that Kitase can focus on directing, Kazushige Nojima, who was newly brought onto the Final Fantasy VII team as a "scenario writer," took over the job of lead writer coming up with the story and characters for Final Fantasy VIII and having much of the creative control over the game as a whole. Nojima had said he wanted the protagonist to be "quiet" and "reserved" and "like Cloud" but with the ability to "hear what the character is thinking."
This amounted to the "emo-ness" of Squall, the protagonist from the game, and with scrutinizing eyes of the world focused on this genre, the stereotypical jRPG "emo-tagonist" was born.
Then there's Tetsuya Nomura. Nomura was the character designer for Final Fantasy VII, VIII, X, X-2 and XIII and replaced Yoshitaka Amano as the lead series character designer in that position with the exception of Final Fantasy IX & XI. Before that however, Nomura was hired on at Square as a "debugger" for Final Fantasy IV, was "promoted" to the "monster designer" for Final Fantasy V, then "promoted" to "graphic director" and "minor character designer" for Final Fantasy VI before taking over as lead-character designer for Final Fantasy VII. With Nomura having even more creative control over the art direction of Final Fantasy VIII than the previous title with Amano completely out of the picture, coupled with the PlayStation maturing graphically and SquareSoft having more experience with the hardware, Nomura was able to more realistically portray his ideal for the Final Fantasy protagonist and because of the success of Final Fantasy VII, went completely unchallenged.
Again, with all eyes looking on the release of this highly anticipated title, this helped solidify the androgynous male-protagonist stereotype that exists today.
Going down the list of developers involved in this title, you will see that everyone sort of "moved up a step." The seemingly only case that goes against this is the ever impeccable Nobuo Uematsu who wrote yet another brilliant musical score as he has done for the entire series up to Final Fantasy XI in which he only did select themes (so, yay for musicians writing music. It's what we do).
What this ultimately amounts to is a ton of inexperienced experience. While most of the team were used to working on Final Fantasy titles in the past, for many crucial key roles, the experience was new to them. Couple that with the fact that Papa Sakaguchi was MIA working on various other projects, and what you have is the first Final Fantasy that didn't really feel like a Final Fantasy.
Many, many people loved Final Fantasy VIII for what it was, but what it was left many Final Fantasy series fans questioning what direction their beloved series was going to take. The commercial success of Final Fantasy VIII was not indicative of its quality or reception, as most people bought it simply because of the title alone. In story, design, art, theme and system, it was a vast departure from those leading up to it.
It can be (and will by me) be argued that Final Fantasy VIII is a bad game; but at the very least it can be argued that it was a bad Final Fantasy. Kitase and Nojima stated that they wanted the "opposite" feel of the previous title in that Final Fantasy VII had a "light coming from darkness" theme to it, so instead started everything all cheery and drove it into the dark. It could also be said that they were going for the opposite of Final Fantasy VII in that Final Fantasy VII was a good game that had a good story and was fun to play... and they were going for the opposite of that.
They succeeded.
... and if you want me to go in depth on WHY the story and mechanics of the game were "bad," I will happily do so; but be forewarned, if you love this game I will make you cry... so you might just want to love it in private.
-SP
Let's say you had a friend tell you about this rock concert they went to. It was one of the best concerts ever, the lights were awesome, the stage was amazing, the music was perfect; everything just seemed to come together in some magical way. Excited because you've never seen a rock show before, you look up when the next tour from this band is coming; the only problem is that the lead singer, the guy who started everything, left the band and they're touring on an album they'd written and released after said breakup; oh, and everyone in the band has switched instruments. Still, in the history of this band, no matter what members they've interchanged (except the singer) they've rarely put on a bad show and have developed a huge cult following. So, you see that the band is coming to your town and you plop down your $49.99 for a ticket, drive there, find parking, walk in, take your seat and get ready for the show.
What you end up experiencing however, is a cluster of sappy half-hearted emo love songs and hours of needless repetitive rhythm tracks.
You leave completely confused as to what the fuss is about, and with good reason. Up until now this band had garnished very little attention from the world outside of Japan and only did occasional tours in your country, and after having seen this show, you don't feel as if you were missing much at all. This one single experience has turned you off the entire genre and you'll never look back.
This is what happened for western cultures with the release of Final Fantasy VIII (that's 8 for you non-Romans). Hot off the heels of the jRPG that made everyone sit up and take notice (Final Fantasy VII), Final Fantasy VIII's chance to knock the ball out of the park was unavoidable. It would be a hit, it would be the best Final Fantasy to date, and it would show the world just what they were missing.
Then it all went wrong... horribly wrong.
Here's a quick list of the obvious problems first because they're not the REAL problem, which will be discussed in a moment:
- - Disjointed overall story arc
- Totally unremarkable inconsequential supporting cast
- Boring and distant villain(s)
- Guardian Force, Junction, and Draw systems were all horribly implemented, unbalanced and exploitable
- The Draw system broke what it means to be a video game and turned it into a mindless chore (not even a grind, an outright chore)
Up through Final Fantasy VII, the Final Fantasy projects have always been closely watched over by series creator Hironobu Sakaguchi. During the creation and production of Final Fantasy VIII however, Sakaguchi was hard at work on Final Fantasy: The Spirits Within and only served as a distant "Executive Producer" role leaving the direction solely to former writer Yoshinori Kitase, who was a writer and co-director on Final Fantasy VI and VII. With the writing position vacant so that Kitase can focus on directing, Kazushige Nojima, who was newly brought onto the Final Fantasy VII team as a "scenario writer," took over the job of lead writer coming up with the story and characters for Final Fantasy VIII and having much of the creative control over the game as a whole. Nojima had said he wanted the protagonist to be "quiet" and "reserved" and "like Cloud" but with the ability to "hear what the character is thinking."
This amounted to the "emo-ness" of Squall, the protagonist from the game, and with scrutinizing eyes of the world focused on this genre, the stereotypical jRPG "emo-tagonist" was born.
Then there's Tetsuya Nomura. Nomura was the character designer for Final Fantasy VII, VIII, X, X-2 and XIII and replaced Yoshitaka Amano as the lead series character designer in that position with the exception of Final Fantasy IX & XI. Before that however, Nomura was hired on at Square as a "debugger" for Final Fantasy IV, was "promoted" to the "monster designer" for Final Fantasy V, then "promoted" to "graphic director" and "minor character designer" for Final Fantasy VI before taking over as lead-character designer for Final Fantasy VII. With Nomura having even more creative control over the art direction of Final Fantasy VIII than the previous title with Amano completely out of the picture, coupled with the PlayStation maturing graphically and SquareSoft having more experience with the hardware, Nomura was able to more realistically portray his ideal for the Final Fantasy protagonist and because of the success of Final Fantasy VII, went completely unchallenged.
Again, with all eyes looking on the release of this highly anticipated title, this helped solidify the androgynous male-protagonist stereotype that exists today.
Going down the list of developers involved in this title, you will see that everyone sort of "moved up a step." The seemingly only case that goes against this is the ever impeccable Nobuo Uematsu who wrote yet another brilliant musical score as he has done for the entire series up to Final Fantasy XI in which he only did select themes (so, yay for musicians writing music. It's what we do).
What this ultimately amounts to is a ton of inexperienced experience. While most of the team were used to working on Final Fantasy titles in the past, for many crucial key roles, the experience was new to them. Couple that with the fact that Papa Sakaguchi was MIA working on various other projects, and what you have is the first Final Fantasy that didn't really feel like a Final Fantasy.
Many, many people loved Final Fantasy VIII for what it was, but what it was left many Final Fantasy series fans questioning what direction their beloved series was going to take. The commercial success of Final Fantasy VIII was not indicative of its quality or reception, as most people bought it simply because of the title alone. In story, design, art, theme and system, it was a vast departure from those leading up to it.
It can be (and will by me) be argued that Final Fantasy VIII is a bad game; but at the very least it can be argued that it was a bad Final Fantasy. Kitase and Nojima stated that they wanted the "opposite" feel of the previous title in that Final Fantasy VII had a "light coming from darkness" theme to it, so instead started everything all cheery and drove it into the dark. It could also be said that they were going for the opposite of Final Fantasy VII in that Final Fantasy VII was a good game that had a good story and was fun to play... and they were going for the opposite of that.
They succeeded.
... and if you want me to go in depth on WHY the story and mechanics of the game were "bad," I will happily do so; but be forewarned, if you love this game I will make you cry... so you might just want to love it in private.
-SP