There's a lot of questions so I don't expect all of them to be answered but I'll take what I can get. This will be a really big help for me as I move onto a multi-player system.
Chat:
1. How important is chat to you?
2. Aside from global, local, friends, guild, group, role-play, mature, private and NPC is there any channel I'm missing? (Trading and combat log are excluded intentionally.)
3. If ignoring a player prevents you both from seeing each others messages or typing names and a request to un-ignore player is agreed on by both parties; would this be a good enough measure for dealing with chat problems?
4. If detection or reports of profanity sends you to unrestricted chat channels instead of the normal chat channels; would that be a good enough measure for dealing with profanity?
5. Would including a mature channel so people can do their more adult role play be a good enough measure to deal with the more perverted, creepy or sex obsessed members of the community?
6. Would it be okay to send perverted, creepy or sex obsessed players to unrestricted chat channels if they are reported for sexual harassment or stalking or should they have another channel?
Grouping:
1. Would you play a game that doesn't have friendly fire proof armor for either you or your opposition but a way to simulate it if invested in?
2. Would you play a multi-player game that neither forces you to do a set role or need others to do a set role in order to be successful?
3. What are the top 2 best things about grouping up for you?
4. Would showing what quest your friends are doing by their name make it so you're more likely to help?
5. What would be the best way to make helping others rewarding in your opinion?
Gameplay:
1. What is your preferred pace for combat game play?
2. If the distance between players can be opened or closed with multiple attack types but they are regulated by the cast time or cool down is that enough to balance melee vs ranged?
3. If you can only see friends, group or guild members as allies and everyone else is either neutral or hostile unless in a battlefield or quest would it bother you?
PvE:
1. If you lose against an NPC below elite, how much does it effect you?
2. If you lose against an elite or above NPC, how much does it effect you?
3. Would you consider it a bad thing if you can't see the data of characters you are not questing for and how would you react to such a system?
4. How important are corridor/dungeon style instances for you?
5. Would open world content (outside of terrain) that is evolving and dynamic be good or annoying in your opinion?
6. Would having believable rewards and consequences for your actions drive you away from the game?
7. What's your favorite PvE events/quest?
8. What's the best part of PvE for you?
Pvp:
1. Do you feel it's necessary to have names and level over your head while in PvP? (Mainly to prevent griefing.)
2. Do you consider uncommon attacks with utility or other unique properties over powered if used creatively?
3. What are your favorite PvP events/arenas?
4. What's the best part of PvP for you?
General:
1. Would you play a single player game that's multi-player has the above features?
2. Would having player generated content help the wait between DLC's and updates significantly?
3. What are your favorite story lines in games?
4. Would you play a game without a main character if it has a large cast, multiple story-lines and engaging game play if it's not fully complete?
5. What is the minimum amount of cut scenes you would tolerate in your game?
6. What ideas do you have that could make the online gaming community better?
Thanks for any help you guys can give. I'm just trying to gauge what features people like the most about MMO's and multi-player and how they would respond to these ideas. The majority of these ideas are just to make the online experience better for all involved.
Chat:
1. How important is chat to you?
2. Aside from global, local, friends, guild, group, role-play, mature, private and NPC is there any channel I'm missing? (Trading and combat log are excluded intentionally.)
3. If ignoring a player prevents you both from seeing each others messages or typing names and a request to un-ignore player is agreed on by both parties; would this be a good enough measure for dealing with chat problems?
4. If detection or reports of profanity sends you to unrestricted chat channels instead of the normal chat channels; would that be a good enough measure for dealing with profanity?
5. Would including a mature channel so people can do their more adult role play be a good enough measure to deal with the more perverted, creepy or sex obsessed members of the community?
6. Would it be okay to send perverted, creepy or sex obsessed players to unrestricted chat channels if they are reported for sexual harassment or stalking or should they have another channel?
Grouping:
1. Would you play a game that doesn't have friendly fire proof armor for either you or your opposition but a way to simulate it if invested in?
2. Would you play a multi-player game that neither forces you to do a set role or need others to do a set role in order to be successful?
3. What are the top 2 best things about grouping up for you?
4. Would showing what quest your friends are doing by their name make it so you're more likely to help?
5. What would be the best way to make helping others rewarding in your opinion?
Gameplay:
1. What is your preferred pace for combat game play?
2. If the distance between players can be opened or closed with multiple attack types but they are regulated by the cast time or cool down is that enough to balance melee vs ranged?
3. If you can only see friends, group or guild members as allies and everyone else is either neutral or hostile unless in a battlefield or quest would it bother you?
PvE:
1. If you lose against an NPC below elite, how much does it effect you?
2. If you lose against an elite or above NPC, how much does it effect you?
3. Would you consider it a bad thing if you can't see the data of characters you are not questing for and how would you react to such a system?
4. How important are corridor/dungeon style instances for you?
5. Would open world content (outside of terrain) that is evolving and dynamic be good or annoying in your opinion?
6. Would having believable rewards and consequences for your actions drive you away from the game?
7. What's your favorite PvE events/quest?
8. What's the best part of PvE for you?
Pvp:
1. Do you feel it's necessary to have names and level over your head while in PvP? (Mainly to prevent griefing.)
2. Do you consider uncommon attacks with utility or other unique properties over powered if used creatively?
3. What are your favorite PvP events/arenas?
4. What's the best part of PvP for you?
General:
1. Would you play a single player game that's multi-player has the above features?
2. Would having player generated content help the wait between DLC's and updates significantly?
3. What are your favorite story lines in games?
4. Would you play a game without a main character if it has a large cast, multiple story-lines and engaging game play if it's not fully complete?
5. What is the minimum amount of cut scenes you would tolerate in your game?
6. What ideas do you have that could make the online gaming community better?
Thanks for any help you guys can give. I'm just trying to gauge what features people like the most about MMO's and multi-player and how they would respond to these ideas. The majority of these ideas are just to make the online experience better for all involved.