MisterShine said:
Say what?
MGS1 had like 10 unanswered questions at the end of it, MGS2 answered 2 or 3 of those and raised 100 more, MGS3 answered 5 or 6 of those and raised a solid dozen or so... How in the heck was MGS4 not needed?
If you're going to be telling a story in a sequel, your primary focus ought to be on
telling a good story. That's what MGS3 did right and what MGS4 did wrong.
There are perfectly good ways of interpreting MGS2s story without taking what you see at face value, and trying to account for every little thing that raises a question mark. These 'questions' were asinine details that were surplus to the point and messages of the stories. (Hideo stating after MGS2 that it was supposed to be the end of the series may have been a hint to this much)
"How did the DARPA chief know Ocelot?"
who cares?
The point is, he was killed by Ocelot in what set up the central mystery of the story; and revealed to have not been killed accidentally, reinforcing the revelation of Ocelot's alterior motives.
Was it worth it? try reading through the whole MGS story database and seeing if you don't get a headache.
Was it worth all that crap? that's your monster. (not to mention all the STUPID stuff that was done with the characters for making the web that gave you your answer)
If it were me in a similar position, I would rather focus on telling a story with my sequels and leave logistics nerds to speculate amoungst themselves for however long it takes them to realize how stupid they're being; than have to bastardize my work.