http://www.pcgamer.com/2011/10/31/mechwarrior-online-developers-share-details-explain-how-mwo-evolves-the-series/
http://www.pcgamer.com/2011/10/31/exclusive-interview-piranhas-bullock-talks-about-the-rocky-road-to-rebooting-mechwarrior/
Anyone else as excited as I am? What are your thoughts/hopes/dreams?
http://www.pcgamer.com/2011/10/31/exclusive-interview-piranhas-bullock-talks-about-the-rocky-road-to-rebooting-mechwarrior/
I missed the series. I remember playing MW2 and having a total blast even though my puny child's mind couldn't grasp the simulator aspects.Let?s talk about what MechWarrior Online is going to be. The first question on my mind as I read this press release is that, honestly, when I think MechWarrior, I?m thinking of, well, MechWarrior 2 through MechWarrior 4. Is MWO in that vein?
Creative Director Bryan Ekman: Yeah, absolutely. From a gameplay point of view, it?s the online component of those games. It?s match-based gameplay. So you go in, you fight, and you come out. So in that sense, it?s absolutely true to the heritage. The way you control the Mech, and the way the Mech works, and the options available to you during gameplay are inspired by Mech 2 through 4. Anybody who has played those games will feel right at home playing MWO.
OK. Does that mean it?s going to be in a Mech cockpit, playing from the first person?
BE: That?s right.
Russ Bullock, president of Piranha Games: Just a quick little filler there. I understand your question completely. And I think that?s the number one question a lot of fans have. They want to know if the game we?re making is going to be a MechWarrior product, or if it?s going to be some new evolution, or similar to, say, the past Mech Assault products.
Very simply, I think we can just say, we are making a Mechwarrior game.
Anyone else as excited as I am? What are your thoughts/hopes/dreams?