Homefront - The thinking mans BlOps? I think not

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Apr 3, 2009
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I was listening to Spotify when an ad comes along touting Homefront, citing some publication or website which called it 'the thinking man's Black Ops.'

I thought this was pretty ironic, as, although BlOps is hardly the most intellectually stimulating of games, the only piece I have read on Homefront is the blurb that came up when it was in my Amazon recommended list which stated that the premise was that Korea had invaded the U.S.

...

In other news the Isle of Mann invaded the British Mainland and installed a fascistic regime led by druids.

I realise that games seem to be going through a period of U.S. invasion literature (look up invasion literature on Wikipedia) - MW2, Frontlines(?) etc. - but seriously, Korea?

I don't really know what kind of thinking man wouldn't find this premise a major stumbling block, but then given that their baseline is twitching, energy drink addled, twelve year old XBL players maybe they're right.

But hey, THQ is on board so if it starts referencing Satre's Nausea, and requiring squad level tactics worthy of the Para's, give me a call.
 

Saucycarpdog

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Sep 30, 2009
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It's a "what if" situation. The game is not about how North Korea invades America, and instead focuses on the emotion of a occupation and war.
 
Apr 3, 2009
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Have you seen Charlie Brooker's 'How TV ruined your life?" This 'what if' reminds my strongly of his 'What if Pens Got Hot' parody of TV 'what ifs.'

The situation is so ludicrous that it does not bear thinking about. I just watched a gameplay trailer and it was all bangy, shooty, gadgety wahey. This game - as far as I can tell - does not deserve the accolade of thinking man's anything.

When I think of a democracy overrun by fascists, in the middle of economic meltdown, abandoned by her allies and forced to rely on a plucky civilian defence force I think of the Spanish Civil War; not America gets invaded by foreign types.

(I should probably point out at this point that I'm not having a go at Americans or America - rather at the claim that this is a thinking man's game.)
 

DeadlyYellow

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Jun 18, 2008
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Recently it seems the more a game promotes its story the more its admitting that it really does nothing new. Which doesn't surprise me, given the general formula for corporate game design.
 

ThatDaveDude1

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It's not North Korea as we know it today, it's North Korea after aligning itself with/taking over several other countries. By the time this game takes place they've got an army of 20 Million, which is approx. 10 times what the US has NOW, let alone what it'll have if the destabilisation described in the game takes place.
 

Woodsey

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ThatDaveDude1 said:
It's not North Korea as we know it today, it's North Korea after aligning itself with/taking over several other countries. By the time this game takes place they've got an army of 20 Million, which is approx. 10 times what the US has NOW, let alone what it'll have if the destabilisation described in the game takes place.
I think his point is, all of those events in their timeline are almost entirely implausible.

North Korea can barely wipe its own arse.
 

Jaeriko

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May 29, 2010
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xSKULLY said:
im not even american and i still fee; this story line is good
im going 2 half close my eyes and pretend its the U.K and have some fun because i know 4 a fact that if my homefront was at war i would be first down to the recruiting officer

my fist taste of faliure was when i heard it only had a 5 hours of campaign, which probably means only 1 hour of story telling and alot of miis-used hype so meh? could be epic but may lack the resources to put out the message and rely purely on hype to sell
putting it in my keep an eye on pile but not a weak 1 sale from me and maybe not a sale at all
(particuarly after seeing a clip of tanks fighting helecopters and i dont keep tanks or helecopters in my garage just in case the french invade gurrila warfare would be nice to see in a FPS)

the developers should have done a FPS with no MP and just concentrated on the story and campagn levels maybe even making a RPG-FPS (like fallout) but in a linear-mission based feal (like ME2) and give you the ability to make choices that dramaticly change the story (Like ME2 again)and showing a enimy protagonist would be a good idea to.

SUMMARY could be good, shouldnt do MP and lots of campaign ideas 4 it i came up with which would make it epic(most importantly about 15-20 hours longer would be nice and be more like ME2)
It's not the length, it's the quality.