The Laughing Hagfish was a small pub in one of the seedier parts of Dunwall. Coming in through the narrow door, one was hit by the smell of cheap cigarettes and even cheaper booze. The ceiling hung low and neither the floor nor the wooden tables had been cleaned properly in good over half a decade. Still, as soon as sundown neared, there were always people inside. Workers from the nearby whale oil refineries, their arms strong from cleaving through the blubber. Small-time thugs and crooks. Even a few older men whose worn-out coats told the story of clerks and accountants who had lost everything in Rudshore when the flood barriers broke. The poor and desperate came here to drown their sorrows. The district had recently been hit by the plague, but that didn't slow down business in the Hagfish. While only two blocks away, the dead counters were piling up the bodies, the two ugly barmaids were still serving and the owner still showed his pockmarked face behind the bar. The people here didn't have enough to lose to care.
One day, though, a person entered the pub who distinctively didn't belong. Six months had passed since the death of the Empress and strange figures never had been a rarity in this part of town, but this one looked too harmless to be a threat. His bright blue coat seemed like a single point of colour in the dark pub. He wore a fashionable hat and tried to hide his slim face behind a scented handkerchief. But nevertheless, everyone could see that the young man was nervous, frightened even. He had good reason to. More than one patron sized him up, but ultimately, they all seemed to decide that he wasn't worth the spilled beer. With a shudder, the man stepped to the bar, spoke with the owner and handed him a piece of paper. Then he left the pub in hurry. The barman took a short look at the paper, spit a big glob of slime on the floor, and then pinned the paper to a small board full of similar offers. It read:
"Looking for a group of people with experience in acquisition and logistics. Must be willing to work in hostile environments and late hours. Payment: 5000 Coins each. Appropriate bonuses will be paid for unexpected services. Payment also possible in form of a place on a ship leaving Gristol next month. In case of interest please come to the back room of the Laughing Hagfish tomorrow at sunset."
One day, though, a person entered the pub who distinctively didn't belong. Six months had passed since the death of the Empress and strange figures never had been a rarity in this part of town, but this one looked too harmless to be a threat. His bright blue coat seemed like a single point of colour in the dark pub. He wore a fashionable hat and tried to hide his slim face behind a scented handkerchief. But nevertheless, everyone could see that the young man was nervous, frightened even. He had good reason to. More than one patron sized him up, but ultimately, they all seemed to decide that he wasn't worth the spilled beer. With a shudder, the man stepped to the bar, spoke with the owner and handed him a piece of paper. Then he left the pub in hurry. The barman took a short look at the paper, spit a big glob of slime on the floor, and then pinned the paper to a small board full of similar offers. It read:
"Looking for a group of people with experience in acquisition and logistics. Must be willing to work in hostile environments and late hours. Payment: 5000 Coins each. Appropriate bonuses will be paid for unexpected services. Payment also possible in form of a place on a ship leaving Gristol next month. In case of interest please come to the back room of the Laughing Hagfish tomorrow at sunset."
Having just finished The Knife Of Dunwall, I decided I'd go through with an old idea I had: A freeform roleplay set in the world of Dishonored. And this seemed like the best place to put it.
Just like this Dishonored, this RP will focus on exploration and stealth, though I will leave it to you to decide what kind of stealth. The story will play out in parallel to the existing stories in Dishonored, but it will of course be on a much smaller scale, focusing on a group of hired thieves.
Just like this Dishonored, this RP will focus on exploration and stealth, though I will leave it to you to decide what kind of stealth. The story will play out in parallel to the existing stories in Dishonored, but it will of course be on a much smaller scale, focusing on a group of hired thieves.
The world of Dishonored consists of four inhabited islands: Gristol, Serkonos, Tyvia and Morley. There also is a much bigger, far away continent continent called Pandyssia, which is largely unexplored and described as a savage place. The four isles form the Empire. This game, just like Dishonored, will take place in Dunwall, the capital city of the Empire on Gristol.
Dunwall is a city inspired by 19th century London and Edinburgh, dominated by rundown Victorian-feeling achitecture und the factories and class-structure of the industrial revolution. Dunwalls main industry is the hunting and processing of whales (Though it has to be mentioned that these "whales" only share some properties with the whales of our world. The same goes for rats, hounds and also hagfish, which are all a little bit more monstrous in this world.). The whole technology of this world is powered by whale oil, from trains and rail cars, over ships and guns and up to the electrical walls of light, which can incinerate trespassers in an instant.
Politically, the Empire has a form of constituional monarchy, which was led by Empress Jessamine Kaldwin. When the Empress is killed, allegedly by her bodyguard, Lord Protector Corvo Attano, and her daughter is kidnapped, the former Spymaster Hiram Burrows takes control of the nation under the title Lord Regent. The whole government is highly corrupt and controlled by the aristocracy and wealthy industrialists. The class divide is huge, with the wealthy throwing lavish parties even in this time of crisis, while the poor are fighting for their bare survival every day.
An outbreak of the rat plague has put the whole city of Dunwall (and with it probably the whole of Gristol) under quarantine. The infected become so called weepers, zombie-like husks which bleed from the eyes. There is no cure for the plague, but it can be kept away with certain elixirs. Whole districts of the city are under strict curfew and the city-watch collects those infected, as well as the bodies of those who died of the plague and puts them away in certain parts of the town.
State religion of the Empire is the religion of the Abbey of the Everyman. Religious law is therefore also enforced by the government, as well as by the Abbey's own force of Overseers. The Abbey has no god, but follows a set of strictures, set to defend humainty against all the unknown forces of the universe. One of these forces, and the Abbey's greatest enemy, is the Outsider, a supernatural beeing of ambiguous morality. While many people worship him, he is neither god nor devil, but the source of the magic he grants some people. Worship of the Outsider also includes runes and other artifacts carved out of whale bone, indicating a connection between the whales and the Outsider.
Dunwall is a city inspired by 19th century London and Edinburgh, dominated by rundown Victorian-feeling achitecture und the factories and class-structure of the industrial revolution. Dunwalls main industry is the hunting and processing of whales (Though it has to be mentioned that these "whales" only share some properties with the whales of our world. The same goes for rats, hounds and also hagfish, which are all a little bit more monstrous in this world.). The whole technology of this world is powered by whale oil, from trains and rail cars, over ships and guns and up to the electrical walls of light, which can incinerate trespassers in an instant.
Politically, the Empire has a form of constituional monarchy, which was led by Empress Jessamine Kaldwin. When the Empress is killed, allegedly by her bodyguard, Lord Protector Corvo Attano, and her daughter is kidnapped, the former Spymaster Hiram Burrows takes control of the nation under the title Lord Regent. The whole government is highly corrupt and controlled by the aristocracy and wealthy industrialists. The class divide is huge, with the wealthy throwing lavish parties even in this time of crisis, while the poor are fighting for their bare survival every day.
An outbreak of the rat plague has put the whole city of Dunwall (and with it probably the whole of Gristol) under quarantine. The infected become so called weepers, zombie-like husks which bleed from the eyes. There is no cure for the plague, but it can be kept away with certain elixirs. Whole districts of the city are under strict curfew and the city-watch collects those infected, as well as the bodies of those who died of the plague and puts them away in certain parts of the town.
State religion of the Empire is the religion of the Abbey of the Everyman. Religious law is therefore also enforced by the government, as well as by the Abbey's own force of Overseers. The Abbey has no god, but follows a set of strictures, set to defend humainty against all the unknown forces of the universe. One of these forces, and the Abbey's greatest enemy, is the Outsider, a supernatural beeing of ambiguous morality. While many people worship him, he is neither god nor devil, but the source of the magic he grants some people. Worship of the Outsider also includes runes and other artifacts carved out of whale bone, indicating a connection between the whales and the Outsider.
As I said, this will be largely freeform, so there aren't any strict rules and I don't expect you to throw dice or anything. On the the other hand, I will reserve my right to kick your ass if you act stupidly. I'm also not looking for super-long posts of great literature (probably will not be able to do that myself with the time I currently have at my hands), but I expect at least a minimum of effort to be put in a post.
I'm looking for a group of about four people for this. More than that and any attempt at stealth could be become kind of comical. Character creation is of course up to you, but they should work in the universe of of Dishonored. It would be nice if the characters would work as a group, but conflict is of course the salt of a good story. Finding alternative solutions to problems is encouraged and I'll give bonus points to anyone who is able to match the game's cruel sense of irony.
A note on powers: I'd rather not have characters carrying the mark of the Outsider in this group, as that would make them kind of overpowered and also too important. Smaller powers gained from runes or whalebone artifacts are okay, as long as you have got a good explanantion and have the character pay a price for them.
I'm looking for a group of about four people for this. More than that and any attempt at stealth could be become kind of comical. Character creation is of course up to you, but they should work in the universe of of Dishonored. It would be nice if the characters would work as a group, but conflict is of course the salt of a good story. Finding alternative solutions to problems is encouraged and I'll give bonus points to anyone who is able to match the game's cruel sense of irony.
A note on powers: I'd rather not have characters carrying the mark of the Outsider in this group, as that would make them kind of overpowered and also too important. Smaller powers gained from runes or whalebone artifacts are okay, as long as you have got a good explanantion and have the character pay a price for them.
Name:
Age:
Gender:
Appearance:
Personality:
Abilities:
Equipment:
Biography:
Reason for taking the job:
Age:
Gender:
Appearance:
Personality:
Abilities:
Equipment:
Biography:
Reason for taking the job: