For the day one folks, now that you've had a chance to play it for a while, what do you think?
I've only played a couple hours so far, but it's managed to pull me in. Ironically it was the opening sequence that felt a bit odd and unpolished, maybe because I've been spoiled by Bloodborne where the camera and movement is butter smooth.
However, now that I'm actually in the main game world, I can say it looks and plays beautifully. Contextual movement is nicely done, and aiming mechanics are exceptionally fine-tuned. With aim assist off I'm still able to hit moving targets, and it's refreshing to be able to still move at a good clip while doing so.
Crafting appears to be pretty deep, and I like the health/healing system; finding food for your pouch as a reserve to replenish your health bar.
Quests seem to be handled well so far, retaining player freedom with very little intrusion. The detailed menus system handles everything neatly and effectively too.
I'll post more details this weekend when I have more time, but so far it's managed to pull me away from Bloodborne, at least for a while. We'll see how for how long.
In the meantime, a bit more technical analysis from DF -
http://www.eurogamer.net/articles/d...dawn-tech-analysis-what-works-and-what-doesnt
I've only played a couple hours so far, but it's managed to pull me in. Ironically it was the opening sequence that felt a bit odd and unpolished, maybe because I've been spoiled by Bloodborne where the camera and movement is butter smooth.
However, now that I'm actually in the main game world, I can say it looks and plays beautifully. Contextual movement is nicely done, and aiming mechanics are exceptionally fine-tuned. With aim assist off I'm still able to hit moving targets, and it's refreshing to be able to still move at a good clip while doing so.
Crafting appears to be pretty deep, and I like the health/healing system; finding food for your pouch as a reserve to replenish your health bar.
Quests seem to be handled well so far, retaining player freedom with very little intrusion. The detailed menus system handles everything neatly and effectively too.
I'll post more details this weekend when I have more time, but so far it's managed to pull me away from Bloodborne, at least for a while. We'll see how for how long.
In the meantime, a bit more technical analysis from DF -
http://www.eurogamer.net/articles/d...dawn-tech-analysis-what-works-and-what-doesnt