Horizon Zero Dawn Review

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CritialGaming

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Well I have spent the last 4 days playing the crap out of Horizon: Zero Dawn, so buckle up kids it's time to review this *****. WARNING: I'm going to make a lot of comparison to the other big open world game I just played Zelda BoTW. So if you are easily triggered, maybe you don't continue reading this.

Here we go:

Horizon starts with one of the most unique openings in a video game I have ever seen. Before anything is playable, before even the main menu pops up, you are given an introduction into the world and it's majesty including character set up that is just wonderfully done. It got me invested in not only Aloy but also her world almost immediately. And after a short playable intro where you play as ALoy as a little girl where they set up her early game motivations to basically win her way into the local tribe, Aloy grows up in a musical montage (in my head) and we are off and running.

Combat is introduced to you almost immediately in Horizon, and focuses on a stealth-based system where using Aloy's Blue-tooth Real life cheat code, you learn to scan and attack robot dinosaur weak points. Stealth is a key component here, as if you are spotted the robots will fucking murder you very quickly. At least until you level up somewhat and spec Aloy into basically being the TX-Terminator killer from Terminator 3.

What really stands out to me about Horizon is that the game finds away to limit your combat options without feeling restrictive or cheap. Here is where the first contrast to Zelda comes in. While weapons don't break in Horizon, you are very limited on what type of ammo you can carry, and even what kind of ammo a given weapon can use. Yes all bows used arrows, but not all bows can use all types of arrows. So there is a careful balancing act you need to strike between carrying various ammo types, and making sure you have the right items for your current weapon kit. Sadly Aloy's weapon loadout is rather limited, you always have a spear at the ready, but you can only carry four additional ranged weapons at a time. From Slingshots that hurl elemental grenades, to Tripcasters that basically lay various traps, and of course bows. What is good here is that every weapon type has a very different playstyle. I found that setting traps with the tripcaster and then using the Slingshot to scare the robot deer or cows into those traps, was clever use of playing with your kit.

However by the end of the game, I had Aloy decked out in four different bows that had differnt uses (sniper bow for ranged, armor piercing bow for....armor piercing, etc) because while the trapcaster and sling played well together, I found that they ended up causing too much chaos in combat with not enough damage payoff and it was far better to simply snipe and pick away at groups of enemies rather than lob mayhem grenades into packs of wild Sabercats.

I also specialized Aloy in melee combat, because I found that the later enemies just seemed to resist all bow damage in general and it was easier to mind-control one of the bastards and use my spear to beat the metal off whatever else remained. Specing into mind controlling robots perminately was also awesome, because it was like watching Pacific Rim again.

All this comes together really well, and as I mentioned before while you don't have to deal with weapons breaking you do have to deal with ammo management. Since I was using a lot of bows, arrows were harder to make than you would expect as most of them require the same basic parts, which means I had to be careful with arrow use and ultimately I had to scavenge for more parts than someone else might have.

Thankfully crafting in Horizon is minimal and extremely easy. You highlight the stuff you want to make and hold down a button to automatically make the item. So long as you have the parts and the space, you can max out your stock very easily and very quickly, making time spent preparing for the next battle is minimal granted you have explored and scavenged enough materials.

Which leads me to the open world, and this is where the game made me reflect upon Zelda with a rather negative light. There is shit everywhere in Horizon, but more importantly than that, there is agency and reason to hunt the things out in Horizon where that isn't present in Zelda. You hunt different robot animals to gather money and resources to craft your ammo and potions, you hunt collectibles for experience bonuses that make your stronger on top of the interesting lore of the world, you defeat bandit camps to unlock new quests and fast travel points, you solve Tallneck climbing puzzles to reveal secrets on the map, you explore dungeons and fight bosses to learn how to mindcontrol bigger and badder dinosaurs, everything in the world has a lasting effect on your character. There is reason and drive to do every activity, and the world is full of it. Never once did that happen for me in Zelda, I was almost demotivated to even try in Zelda because I always felt the rewards were mediocre at best.

While I wont go into details about the story here, I will simply say that the story is pretty good, with some interesting twists. Though the twists are a little predictable, if you take into account the lore of the world that you get along the side of Aloy's story, it adds up to being a damn compelling game. Admittedly, I was more driven to find the lore objects and learn what the fuck happened to obliterate the world a bit more than I was interested in the main story.

Also the side quests in the game are very rewarding, but they aren't super compelling. They boil down to finding lost people, going out to kill a few things, or finding supplies and bringing them back to the quest giver. What is interest though, is that you can find the quest items out in the world before you even get the quest. So when you stumble into the quest giver begging for help finding their items Aloy will be like, "Oh that shit? Yeah I found that already, here." And you'll complete the quest on the spot. That is a nice touch, and some of the dialog around the quests is interesting and fleshes out the tribal world a bit, but in the end the side quests are just "okay".

In the end I had a blast with Horizon, the world is super interesting, and unique, even if under the surface it is all stuff we have seen before. Horizon gave me something that Zelda didn't, and that's agency, a reason to do the things I was doing. While there is something to be said about the freedom that Zelda offers, freedom isn't compelling for me. I like instructions, reasoning, story, feeling rewarded. And ultimately that is what I think Horizon does best, it rewards you for everything. Before you say Zelda is rewarding, I'm going to outright tell you now, it isn't. Getting a weapon that will break in five minutes isn't a reward, getting a bullshit gem isn't a reward, getting a fraction of an upgrade isn't a reward.

That leads me to the score. As much as I had such a blast playing Horizon, I can't honestly sit here and say it was mindblowingly amazing, or groundbreaking in any way. What it does is creates a unique and interesting world with a great protagonist, all revolving around a fun, solid, and very cool combat system. I mean....fucking robot dinosaurs man!

As a result Horizon: Zero Dawn gets an 8.5/10 from me.
 

Casual Shinji

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My love for Horizon cooled a bit after I'd gotten my fill of the (fucking excellent) combat.

The storytelling is very weak due to the awkward and wooden performances. The minute the game started I could tell this was going to be a hard pill for me to swallow, as I got introduced to robot game baby, and then later to strange, disproportionate toddler with beehive hairdo. Things improve greatly once adult Aloy enters the scene, but it remains firmly trapped in that uncanny, Bioware valley. Though without the benefit of good voice acting.

And the open-world, while gorgeous to look at, lacks that organic thread that ties it together and gives it a sense of place, like The Witcher 3 and Breath of the Wild.

My hope is if they ever do make a sequel that they work on these two issues.
 

meiam

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The game pretty much rely entirely on the combat, but thankfully the combat is very good and varied, unlike most open world game. The various different arrow and there effect greatly allay the limited weapon variety, although I do think it would have been cool to have some "old world" weapon that you had very limited ammo for and constantly needed to scavenge for. Also having more type of bow with different arrow combination would have been fun (and more varied arrow type too). The glyph system was also too limited and I would have liked if they had interesting effect rather than just stats buff. The skill tree was also a missed occasion and I ran out of interesting stuff to grab very quickly.

The mech animal are really cool enemy and the focus on removing there various parts really make them unique, although I do find that the hitbox aren't good enough for precision shooting and I'd often miss because another limb hitbox would get in the way of my target. I do think that the game would have benefited from having less enemy at once but having the individual enemy have more health and more part to be shoot off. Getting swarmed by small enemy is not very fun. Human enemy are a fun distraction, but some part there's just too many of them and it gets boring quickly.

The environment is fantastic and very varied, although it does switch from one zone to another a bit too quick. Its great that there's always stuff to do wherever you go. Quest aren't all that interesting, but again the combat system is fun so even a boring "go there, kill X" is a fun quest.

The writing is... yeah its function but that's about it. Aloy is the worse combination of blank slate and active protagonist, so she just come of as a jerk (Hey sorry this extremely important person to you just died, but I need to do something now so shut up about it oh and even trough you helped me I won't help you back until you beg me). She's also sometime incredibly knowledgeable about stuff and other time ignorant about everything. The few attempt at dialogue tree don't work, and as far as I can tell changes absolutely nothing anyway. I think the game could have benefited greatly from not making the starting tribe such jerky/self righteous religious stuckup, it's kinda hard to care about them and they just come off as uninformed savages, which I'm pretty sure wasn't the goal.

I think a sequel would be great, there's no "structural" problem with the game, everything can be easily fixed and the setting lend itself easily to sequel/off shot.
 

CritialGaming

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Meiam said:
The game pretty much rely entirely on the combat, but thankfully the combat is very good and varied, unlike most open world game. The various different arrow and there effect greatly allay the limited weapon variety, although I do think it would have been cool to have some "old world" weapon that you had very limited ammo for and constantly needed to scavenge for. Also having more type of bow with different arrow combination would have been fun (and more varied arrow type too). The glyph system was also too limited and I would have liked if they had interesting effect rather than just stats buff. The skill tree was also a missed occasion and I ran out of interesting stuff to grab very quickly.
There are actually heavy machine guns you can get and use for a limited amount of time. They will obliterate enemies, but they basically make movement impossible and you can't reload them, so once you spend the ammo, you are done with it.
 

go-10

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so Horizon is better than Zelda is what I gather... seriously you didn't even need to compare the 2 and still could have done a good review on Horizon's merits alone.

That aside, Horizon is a wonderful game, the only gripes I have are:
1. the lack of climbable surfaces
2. the world setting, to me at least, it felt very similar to Enslaved
 

CritialGaming

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GZGoten said:
so Horizon is better than Zelda is what I gather... seriously you didn't even need to compare the 2 and still could have done a good review on Horizon's merits alone.

That aside, Horizon is a wonderful game, the only gripe I have is the lack of climbable surfaces, other than that the game's fantastic.

my only gripe with Horizon is the world setting, to me at least it felt very similar to Enslaved: Odyssey to the West.
Well I liked it better. But that's my opinion. Doesn't make it true for everyone.
 

go-10

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CritialGaming said:
Well I liked it better. But that's my opinion. Doesn't make it true for everyone.
I didn't say one was better than the other, nor that I liked one more than the other 0__0
 

Phoenixmgs_v1legacy

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CritialGaming said:
-I also specialized Aloy in melee combat, because I found that the later enemies just seemed to resist all bow damage in general and it was easier to mind-control one of the bastards and use my spear to beat the metal off whatever else remained.

-Which leads me to the open world, and this is where the game made me reflect upon Zelda with a rather negative light. There is shit everywhere in Horizon, but more importantly than that, there is agency and reason to hunt the things out in Horizon where that isn't present in Zelda.

-Also the side quests in the game are very rewarding, but they aren't super compelling. They boil down to finding lost people, going out to kill a few things, or finding supplies and bringing them back to the quest giver.

That leads me to the score. As much as I had such a blast playing Horizon, I can't honestly sit here and say it was mindblowingly amazing, or groundbreaking in any way. What it does is creates a unique and interesting world with a great protagonist, all revolving around a fun, solid, and very cool combat system. I mean....fucking robot dinosaurs man!

As a result Horizon: Zero Dawn gets an 8.5/10 from me.
OMG, Horizon is at worst a 9.3/10, anyone with half an objective brain would know that. Seriously though, solid overall review. I'm definitely still having a blast playing the game as I haven't finished the main story yet (I'm probably at like 80% of full completion). I've got to the point where I'm aware of how to optimize every aspect of combat to where Very Hard is pretty easy, but now I'm all about trying to look as cool as possible fighting machines (dat slide...) vs just beating them and not dying. I gotta at least rate the game in the 8 territory because the gameplay is just so good. I guess how much I like the story in the end will cause a bit a fluctuation. I think rating the game above a 9 would be misplaced due to the writing and questing could be quite a bit better along with human combat being lackluster (which I'm surprised wasn't mentioned in the review). So if you give Horizon say a 9.5 and the sequel has quite an improvement in writing and questing, then a how is like a 9.6 or 9.8 going to convey such an increased improvement? That's my problem with such high review scores.

-The sharpshot bow is pretty OPed on even Very Hard with a SINGLE damage mod (let alone stacking 3 of them) and double/triple shot, and those tearblast arrows are ridiculous. I've even gone as far as not using it anymore to make the fights more enjoyable.

-I love the world of Horizon, there's something interesting around every corner whether it's just great art itself or a different combination of machines to fight. There isn't much reward for exploring as you buy your weapons and outfits but the "wanting" to go over there is something that should be there regardless of whether there is a reward (aka loot). Sorta like how exploring in Shadow of the Colossus was captivating even though there was really nothing to find or enemies to fight. The fact that the world isn't littered with ?s and points of interests is refreshing. Doing something 4-5 times keeps it from getting repetitive.

-The side quests and even "errands" I feel are disguised just enough to feel that it's just not go to Point B to kill X enemies. I love the fact of limited nature of quests too as you don't ride into every town and have 10+ exclamation point quest givers. Even the biggest city, I believe, had 4 quest givers.

I think the biggest issue with the game is human combat. A major missed opportunity is that fact that you can't say explode a bandit camp's wall and ride in with an army of machines. How epic would it be to blow up a wall riding a mount with just say 2 machines (one at each side of you)? I'm not sure how to actually improve human combat outside of possibly giving Aloy a gun (which of course would be shit against machines) as I think Meiam implied:
Meiam said:
I do think it would have been cool to have some "old world" weapon that you had very limited ammo for and constantly needed to scavenge for.
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Casual Shinji said:
And the open-world, while gorgeous to look at, lacks that organic thread that ties it together and gives it a sense of place, like The Witcher 3
I definitely feel Witcher 3's world is more realized as it definitely feels like a lived in place. However, I found it extremely boring to explore. Outside of the places quests take you, there was really nothing interesting to explore. Every time I would go over to check out a structure on the map, it would just be some small building missing some walls. The combat and enemies also made me not want to explore; oh, another drowner nest...
 

CaitSeith

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Phoenixmgs said:
anyone with half an objective brain would know that.
OoT: I laughed at that. I found funny you used it as prerogative, not because I agree or disagree with you; but because it reminded me the old "left brain / right brain" theory (which loosely stated that the left human brain hemisphere is for objective thoughts, and the right for subjective).
 

Phoenixmgs_v1legacy

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CaitSeith said:
Phoenixmgs said:
anyone with half an objective brain would know that.
OoT: I laughed at that. I found funny you used it a prerogative, not because I agree or disagree with you; but because it reminded me the old "left brain / right brain" theory (which loosely stated that the left human brain hemisphere is for objective thoughts, and the right for subjective).
Lol, you gave me too much credit on that one.
 

CritialGaming

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Phoenixmgs said:
The reason I didn't mention the human battles in the review, was because I actually really liked the human battles. But If I'm honest, the human fights are kind of easy throw away fights. Hide in a bush and whistle everyone over to get insta-murdered. To be the human stuff is kind of like your break from fighting the robots which even the weakest of them can be fucking hard if you aren't on point. I thought it was nice to have basically fodder to take out your frustrations on.

You don't fight humans enough imo for it be much of a considering factor in the game overall though.