Over the weekend, I bought one of my favorite games, Bully from Rockstar. I found myself enjoying the game with doing odd jobs like paper routes, attending classes to get perks and kissing any female students I could find.
Then, something dawned on me. Bully is one of the smaller Rockstar games and doesn't have as much exploration but adds a sort of intimacy to the game, as though I were familiar with every NPC and the setting was intimate to me. When I looked up the game's specs, I realized that Bully was a meager 5 gb of data.
So, I wanted to ask the question: How big should Open World games be, in terms of memory space? Obviously, modern games are starting to require larger and larger memory storage to compensate with more environments to detail, more voice work and animation to put in and more activities to include.
Take for example, the recent PC release of Final Fantasy XV, which requires 100 GB of data to simply play. This is not without reason, as the game requires high definition graphics, extensive voice work, patches to address bugs and additional DLC focusing on party members and their backstories. But, as I played through the game, I found myself rather bored and not as engaged.
Why is that?
What does Bully and other GTA games achieve with small amounts of storage that games like Final Fantasy 15 don't?
Now, I'll admit a bit of bias on my part and say I tend to prefer story focused games that emphasize the relationships and characters. But, even with a game like FF15 (which does show the friendship between the 4 main characters), I had the feeling of emptiness.
What do you think? How big do you think open world games should be to justify a 60 USD price tag?
Then, something dawned on me. Bully is one of the smaller Rockstar games and doesn't have as much exploration but adds a sort of intimacy to the game, as though I were familiar with every NPC and the setting was intimate to me. When I looked up the game's specs, I realized that Bully was a meager 5 gb of data.
So, I wanted to ask the question: How big should Open World games be, in terms of memory space? Obviously, modern games are starting to require larger and larger memory storage to compensate with more environments to detail, more voice work and animation to put in and more activities to include.
Take for example, the recent PC release of Final Fantasy XV, which requires 100 GB of data to simply play. This is not without reason, as the game requires high definition graphics, extensive voice work, patches to address bugs and additional DLC focusing on party members and their backstories. But, as I played through the game, I found myself rather bored and not as engaged.
Why is that?
What does Bully and other GTA games achieve with small amounts of storage that games like Final Fantasy 15 don't?
Now, I'll admit a bit of bias on my part and say I tend to prefer story focused games that emphasize the relationships and characters. But, even with a game like FF15 (which does show the friendship between the 4 main characters), I had the feeling of emptiness.
What do you think? How big do you think open world games should be to justify a 60 USD price tag?