How Important Is Music To You In A Game?

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The Holy Chaotic

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Dec 8, 2009
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The soundtrack in a game doesn't really seem to get any talk, unless the soundtrack happens to be appalling. Personally, whenever a game I like has a soundtrack CD that comes with it, I squeal like a little girl.

(Sidenote: *In Patrick Bateman voice* I only own three Soundtracks: Eternal Poison, Sins of a Solar Empire, and Suikoden Tactics. All of them are good, but the Eternal Poison soundtrack is the best of the list in my opinion. Takashi Okamoto and Yuki Nakagawa did amazing things, except for "Ruined Hallways", which was a terrible, annoying song. The soundtrack has a Gothic, sad tone overall, but a few songs stand out. "The Libertine", for example, has a smooth, relaxing sound that would be played in a lounge)

Ahem. Sorry about that. Anyway, my question is, how important is the soundtrack in a game to you and why? I would be shocked if anyone placed its important above graphics or gameplay (even I wouldn't go that far), but if you do, great!
 

MrLumber

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Jan 13, 2009
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I personally think having a good soundtrack is necessary when making a game great, but I rarely ever get the soundtrack unless I really like it.
Additionally, I find that a good soundtrack is far more important to a game than graphics (not the aesthetics mind you). In general, I'd contend that the music in a game is on equal footing with all facets of games in terms of importance, bar gameplay alone. A game with well timed, and affecting music is truly an experience to be had.

P.S. I was thinking about Dark Souls when I made that last statement.
 

Duffeknol

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Aug 28, 2010
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I am the biggest soundtrack fan I have ever met. I have a huge collection (a physical one), I write soundtracks myself and have had moderate success with that.

Music in a game is probably even more important than the actual gameplay for me. I'm not talking about whether it sounds nice or 'epic' or whatever, I'm talking about 'does it add an extra layer to what I am experiencing?'.

Hang on I'll copy paste something I wrote a while back.

There's a lot of different ways to rate a soundtrack. If it's fitting, great, then it's at least adequate. If it's not fitting, but sounds good on its own, then it's at least fine musically. If it fits but is boring as a stand alone listen, then it's boring. Etc etc you get the idea. But a truly great soundtrack isn't just fitting and fun to listen to. It's more than the movie/game. A truly great soundtrack transcends the game. It becomes so much more than background filler noise. A truly great soundtrack makes the entire thing work. A truly great soundtrack can create an entirely different emotional feel.

Take the American Beauty soundtrack. Without it, the movie is cliché, artsy bullshit. The paper bag scene would be pointless, and all the peace and quiet in the movie would be draggy. With the music, everything becomes actual art. The long scenes are magical and the bag scene is the most beautiful thing you've ever seen.

Better example, Halo. Don't start bitching, stay with me.

Halo is nothing but a generic shooter. Faceless human soldier VS hordes of evil aliens on a strange planet. This game has nothing going for it in the ways of creativity or story or whatever. However, and most people experienced this subconsciously, the incredibly modest and calm soundtrack turns the game from a generic fragfest into something much more substantial. The monk choir turns the main menu into something beautiful, and puts the player's mind at ease. But, more importantly, the music is always sad. Even the most epic of battle songs always have this hint of loss and sadness to them. This gives the player the feeling that even though he's kicking ass, it's all going to be for nothing. The war is almost lost, humanity is screwed. All throughout the game the MUSIC is reminding you that there's a true sense of urgency towards what you're doing. You truly are mankind's last hope.

Or in Battlefield 3, in its super-hated single player it had one of the best soundtrack moments I've ever experienced.

In one mission, you're part of a three man squad chasing down a guy carrying a portable nuke through Paris. It's the most hectic mission in the game. You are constantly running, running, shooting and running some more. It's super hectic, cause if you don't stop the nuke, Paris will explode. At one point, one of your buddies dies in an explosion. Naturally, you turn and stop for a moment, but since you have a job to do, you have to turn around again and you have to keep running even faster. Now, instead of some crappy upbeat Hans Zimmer thing, the game does something amazing. It mutes all other sounds. You don't hear anything any more. No gunshots, no shouting, just this:
And you just keep running.
You didn't even know the guy who died. This was the first mission you had with him, so you didn't get time to care about his character. But through the music and sound design alone, the game pulls you in towards an atmosphere that is almost surreal. You are stunned. You cannot believe what just happened. This one, tiny minimalist piece of music has a quintillion times more of an impact than any cliché as hell sad angel-choir or violin ensemble could ever dream of.

And that, ladies and gentlemen, is how you soundtrack.

A good soundtrack doesn't sound like it was written for the movie/game.

A truly good soundtrack sounds like the movie/game was written around the music.
 

putowtin

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Jul 7, 2010
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for me game soundtracks are a vital part of creating the atmosphere than give you the essential emotional attachment that can make (or break) a game.

I have quite the collection of game soundtracks here are some of my favourites;

 

MellowFellow

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To me, music in games won't necessarily affect whether or not I like a game, but it can definitely make a game way better if done well.
 

Dantness

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I think music is important. If you put a really good score, it will add to the enjoyment of the game, for me at least. If you have crappy music or music that gets annoying, it really is a pity. Graphics and plot obviously make a game, but if you put excellent music in the mix, it shows how much time and effort the creators put into it. I enjoy the music in many games.
In the end, game creators want to be remembered. And being remembered for an amazing soundtrack is better than for a crappy score. Production is key.
 

Freaky Lou

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Well, unless it's phenomenal, like Metroid Prime, Silent Hill 2 or Fallout: New Vegas, I don't generally notice the soundtrack.

However, when it's really good, soundtrack can make all the difference in the world. The reasons were explained better than I can manage by Duffeknol above.
 

The Virgo

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The soundtrack to ANYTHING can make or break the immersion. A bad soundtrack can ruin a great game or movie and a great soundtrack can help make a bad game somewhat more appealing. The same also goes for the ambient sound. Would this scene from Call of Duty: Finest Hour still be the same without the music or sounds of planes and guns and explosions?


No, it wouldn't be the same. Yes, it's Call of Duty, but damn, that scene always gives me goosebumps! Plus, it takes place on September 20th, my birthday! :D

Another great example: Would Amnesia: The Dark Descent be the same if it did not have a soundtrack?


I mean, LISTEN TO THAT. There isn't even a scene to go with it, and it still gets my heart pumping! Imagine if you were playing the game at night, with the lights off and your headphones on and you got to the part where that music comes in. Cheap colon cleansing, that's for sure!

That's my main reason why I haven't played that game yet. <:-( I'm a coward.
 

FilipJPhry

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Jul 5, 2011
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I look(or listen) at good scores or soundtracks to a game as a bonus. They don't need a spectacular score, but it helps. The first time I heard The Elder Scrolls theme in Oblivion, I thought it was awesome, and it was a good indicator that the developers put alot of effort into it. I really didn't care about Fallout 3's score. It made this lonely feel that fitted the atmosphere of a wasteland. I prefer to have an uppity soundtrack while playing something so I won't feel depressed, which is why I sometimes play songs from my laptop, stereo system, or talk to friends online via-Party while playing something like Borderlands.

With that said, my favorite scores/soundtracks were the N64 Zelda games, Oblivion, and the God of War games. From the SNES, it is Zelda: A Link to The Past, Mega Man X, Chrono Trigger and the Final Fantasy series. The only memorable soundtracks from the Game Boy games were from the Pokemon games(which is basically one set of themes).
 

RuralGamer

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Jan 1, 2011
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For me, good soundtrack mades a good game epic; see KOTOR, practically anything Bethesda have made that's sold a good few million copies or the Stalker Series; I think all of these wouldn't be quite as good without their really nice soundtracks.
 

Redlin5_v1legacy

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Aug 5, 2009
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Very important to me. So much atmosphere, emotion can be carried through music. Music makes everything better when the music is just right :)


There is danger and anxiety there but its something you can deal with.


Totally different amount of urgency. You're still in a spaceship flying away from enemies but the music changes your perception on it immensely.
 

TheYellowCellPhone

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Too many scary and atmospheric games use music to enhance the feeling, so it's important to me.

I can't find the song I wanted to post to show you what I mean, but it's not like this thread isn't going to be bombarded with songs anyway.
 

Duffeknol

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putowtin said:
for me game soundtracks are a vital part of creating the atmosphere than give you the essential emotional attachment that can make (or break) a game.



The AC soundtracks are a landmark on how soundtracks are supposed to work. Imagine Kydd's thought process:

"Okay, this game is about a killer dude running on rooftops, killing guards and completing missions... what do do?"

Instead of writing action schlock, he decided to focus on the aspect of exploration and the wonder of experiencing an ancient city in rich detail. Instead of the music pushing you on, it calms you down. When you climb a roof, you actually stop to look around and appreciate the wonders around you, because the music is telling you to relax, take your time and enjoy yourself. I swear that Kydd alone has actually changed the way people play AC dramatically.
 

GameMaNiAC

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I know there's a lot of hate surrounding CoD, but the Modern Warfare series has amazing music. It's one thing CoD never fails at.
 

Duffeknol

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GameMaNiAC said:
I know there's a lot of hate surrounding CoD, but the Modern Warfare series has amazing music. It's one thing CoD never fails at.
No.

I haven't got any beef with CoD, but no, absolutely no. CoD's soundtracks are the incarnation of the 'adequate' soundtracks. There's fast music for action parts and slow music for sad parts. No where, not once in any of the Modern Warfare games did the music add anything else to the experience save for 'this is now happening on the screen'. It doesn't add depth, emotion or any other possible layer to the gaming experience. Some individual songs aren't that bad to listen to and some themes are kinda catchy, so you might even call it good music but that doesn't make it a good soundtrack.

On a side note, the World at War soundtrack was absolutely amazing. The weird guitars, taiko drums and techno beats added a sense of almost surrealism to the game for me. A whole different state of emotional feel than simply 'the action on your screen is now epic'.
 

Dethenger

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Music is a crucial aspect of a game. Music has a huge ambient effect. In movies, it can change how you perceive what you're watching; in video games, it might even change how you behave.
 

GameMaNiAC

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Duffeknol said:
GameMaNiAC said:
I know there's a lot of hate surrounding CoD, but the Modern Warfare series has amazing music. It's one thing CoD never fails at.
No.

I haven't got any beef with CoD, but no, absolutely no. CoD's soundtracks are the incarnation of the 'adequate' soundtracks. There's fast music for action parts and slow music for sad parts. No where, not once in any of the Modern Warfare games did the music add anything else to the experience save for 'this is now happening on the screen'. It doesn't add depth, emotion or any other possible layer to the gaming experience. Some individual songs aren't that bad to listen to and some themes are kinda catchy, so you might even call it good music but that doesn't make it a good soundtrack.
I disagree. Modern Warfare 2's soundtrack was stunningly emotional on some parts. It had dark and sad tunes. It had fast-paced drumming and adrenaline-rushing music. It had all kinds. Drums and lutes in the Favela mission, combination of a violin and guitar in the Boneyard, the last song playing as Price struggles with Shepherd and you're pulling out the knife out of your chest gave me the feeling of desperation and hopelessness. And then... Boom.